

Which side of the fence do you sit?
#41
Posted 06 March 2012 - 12:40 AM
Example: MW3 vs MW4. Mechwarrior 4 have more powerful engine than older MW3, much better picture and special effects. But in MW3 graphics (pretty advanced for the time of release) used better. These two games have different approach to interaction with the game environment.
In 2012 both of them looks outdated. Once great MW4 graphics now can only bring a sad smile on player’s face. But in case of MW3, it is not a problem: graphics still do what they designed for – adds to immersion, and continue to do so even 10 years later.
My answer to the poll: I prefer functionality over eye-candies.
#42
Posted 06 March 2012 - 08:55 AM
Mordhar, on 06 March 2012 - 12:40 AM, said:
Example: MW3 vs MW4. Mechwarrior 4 have more powerful engine than older MW3, much better picture and special effects. But in MW3 graphics (pretty advanced for the time of release) used better. These two games have different approach to interaction with the game environment.
In 2012 both of them looks outdated. Once great MW4 graphics now can only bring a sad smile on player’s face. But in case of MW3, it is not a problem: graphics still do what they designed for – adds to immersion, and continue to do so even 10 years later.
My answer to the poll: I prefer functionality over eye-candies.
The only real functional argument for graphics and game play going hand in hand is in terms of setting a minimum bar. For example smoke and concealment in shadows might be important for your game. These are both gameplay elements and graphic options. You have to make sure players can't turn them off for an unfair advantage.
#43
Posted 06 March 2012 - 09:19 AM
Dlardrageth, on 05 March 2012 - 10:58 PM, said:
Yep, I bet that works a charm with international shipping and customs and what not. Let's see, do I order in the US, Canada or China shop? Oh, wait, none of these countries is actually even withing a 1000 miles of mine...

:EDITED:
Then research on NewEgg and get the parts on Amazon, cool rolly-eyed emoticon guy. Or, as I said, if you're using a machine that's 8 years old and you can't play modern games and you don't want or can't afford to upgrade, don't try to play modern games. Stick with stuff your machine will run. Or were you just looking for an excuse to take a shot at an American? Ah, yeah, judging by your tone I'd say that's far more likely.
Thanks!
LO
#44
Posted 06 March 2012 - 09:46 AM
TheRulesLawyer, on 06 March 2012 - 08:55 AM, said:
The only real functional argument for graphics and game play going hand in hand is in terms of setting a minimum bar. For example smoke and concealment in shadows might be important for your game. These are both gameplay elements and graphic options. You have to make sure players can't turn them off for an unfair advantage.
I would agree with this, although I still expect a pretty high degree of graphics capabilities and realism from the standpoint of "pretty"... the better the graphics and sound, the more immersive the experience. However, I think that there are a great many items that should be scalable simply for the sake of the eye candy factor and should have no effect on actual gameplay in any way.
Peace
LO
#45
Posted 06 March 2012 - 01:42 PM
No, I will not turn any of that stuff off if the game runs fine with it.
Somehow I found that I can play better WITH motion blur. Most of my aming skills come from Unreal Tournament wich I played on an old FTP monitor. So I kind off adapted very well to smeared visuals.

To me it's also part of the fun. It's supposed to be a simulation and would be a lot more fun to me when I can imerge better due to more natural looking grafix.
#46
Posted 06 March 2012 - 03:34 PM
#47
Posted 06 March 2012 - 03:51 PM
If cource as long as the game play is solid people will forgive some level of compromise but if mwo cant top mwll in graphics quality by a fair margin i will be a little sad.
#48
Posted 13 March 2012 - 03:34 PM
If the majority wanna use turned down vis exploits, have at her man. You and I know they are gonna do whatever they can for the percieved edge. I`ll rock my way, and they will rock their way. It`s all good. But for some of us, it`ll certainly look a whole lot better.
Edited by shai`tan, 13 March 2012 - 03:37 PM.
#49
Posted 13 March 2012 - 04:21 PM
#50
Posted 13 March 2012 - 09:00 PM
If I could only pick one, I'd obviously choose balance, but the question is kind of like "which would you rather? buy a ferrari and never in your life be able to drink coffee again, or vice versa?" How in the world do those two things affect or exclude each other?
Edited by Belisarius†, 13 March 2012 - 09:01 PM.
#51
Posted 14 March 2012 - 05:03 PM
#52
Posted 14 March 2012 - 05:23 PM
#53
Posted 14 March 2012 - 05:24 PM
#54
Posted 14 March 2012 - 05:31 PM
#55
Posted 14 March 2012 - 06:02 PM
#56
Posted 14 March 2012 - 07:54 PM
#57
Posted 15 March 2012 - 02:04 AM
Gizeh, on 05 March 2012 - 06:03 AM, said:
But you can still make a game with good graphics (more or less just the engine you pick and the artwork you put in it) and a good gameplay (to some extend this also depends on the engine, but much more design of the game(play), balance, content, etc.).
With MWO we have a game, that will use the CryEngine3. I would say, this is one of the Top 3 Engines for modern games right now. We already now, that it will look good.(Ofcourse there is still some space to raise and lower the graphics, but all in all we can expect a very good looking game.)
About the gameplay we can say almost nothing. It can be good, can be bad. Who knows? It all depends on the developers and the ressources they put in different aspects of the game. A much more interesting question would be: Would you like content over balance?
But as said before I don't see where "willing to give-up the eye-candy to benefit game-play" will work?!
nailed it. and only the 3rd post in. i have some faith in this community.
#58
Posted 27 March 2012 - 03:49 AM
#59
Posted 27 March 2012 - 04:36 AM
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