I agree with a bunch of posts above. If anything will kill a game quick is the 'grind' feel that World of Tanks is doing. I loved the game for 3 days, now I can't stand it. It's just a grind to get to the next tank and the misery of thinking, "Well, I could pay $10 and get some extra xp right now..." I know the free to play model required these types of setups to make people want to pay money to get a leg up, but it almost feels like they make it so miserable after a certain point to force you pay.
As for balance being a key component, I totally agree, and if there's anything more unbalancing in the universe than when the IS mechs started running up against the Clan Omni's, I don't know what it is. Seriously, Omni's were clobbering the IS troops at first. How you handle giving the Clan players a feeling of superiority while keeping the IS players from rioting due to balancing issues is beyond me.
I for one always enjoyed the earlier BT stuff. 2750/3025 because I felt like it required a bit more strategy and thinking. You couldn't fire every weapon you had because double heat sinks weren't around yet, you had to think through what to do. There was a perfect balance between speed, armor and firepower. Once the clan stuff hit the scene and the IS responded in the 3050/3055 books it got ridiculous. Mechs carried enough firepower to knock out something one or two classes higher than it.
Thorn Hallis, on 05 March 2012 - 08:15 AM, said:
Starting earlier would limit the amount of mechs/variants the developers could offer, which results in earlier stagnation, which results in probably less income for PGI.
I disagree. Take a look at the 2750/3025 books and there's a ton of mechs, especially when every mech has 3-4 variants.