So, according to this article, MWO will have two targeting reticules. How will that work? I only have one mouse, and unless everyone buys a mouse and a joystick and uses them in tandem, I can't see how feasible this will be.


Two Targeting Reticules?
Started by NameTheftVictim, Mar 05 2012 09:47 AM
3 replies to this topic
#1
Posted 05 March 2012 - 09:47 AM
#2
Posted 05 March 2012 - 09:52 AM
I'm thinking that there may be 1 fixed reticule, and 1 floating - the fixed covers any of the hard-mounted weapons (torso/head) and fires directly forward, while the floating covers any arm-mounted weapons. This may make it a bit interesting for those of us who play Mouse/Keyboard, but... it'll be a learning process, I think. I just don't want to have to have a joystick, a mouse, AND a keyboard going at the same time...
Though foot pedal turning... hrm...
Though foot pedal turning... hrm...
#3
Posted 05 March 2012 - 09:56 AM
NameTheftVictim, on 05 March 2012 - 09:47 AM, said:
So, according to this article, MWO will have two targeting reticules. How will that work? I only have one mouse, and unless everyone buys a mouse and a joystick and uses them in tandem, I can't see how feasible this will be.
It was already explained by a developer:
http://mwomercs.com/...219#entry141219
Quote
Head (free look) is toggled, when you release the toggle, you snap back to the torso heading. Your mouse moves the torso (yaw/pitch).
I feels pretty much like every other MechWarrior game, except for the minor lead time we've added. For an example on how this looks an feels think Metroid Prime for Wii.
I feels pretty much like every other MechWarrior game, except for the minor lead time we've added. For an example on how this looks an feels think Metroid Prime for Wii.
The cursor for the arms follows the head, so when you toggle freelook, you toggle the arms, essentially.
Edited by Orzorn, 05 March 2012 - 09:58 AM.
#4
Posted 05 March 2012 - 11:13 AM
I hope TrackIR will be supported
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