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Are we all being a bit too optimistic?


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#21 TheRulesLawyer

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Posted 06 March 2012 - 08:48 AM

Stick around long enough and you'll be hopeful too. Devs have been interacting with us which is always a positive sign.

#22 CoffiNail

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Posted 06 March 2012 - 08:59 AM

View PostTheRulesLawyer, on 06 March 2012 - 08:48 AM, said:

Stick around long enough and you'll be hopeful too. Devs have been interacting with us which is always a positive sign.

Since before day one as well. We got a good dev team here working on this.

#23 Stovebolt

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Posted 06 March 2012 - 09:16 AM

If this game is anything like the trailer....then I have good reason to be optimistic. It's exactly how I dreamed about a Mech game (I didn't play MW2 other than a short time at a friends house. The last BT game I played was one on the Sega Genesis. Fun game, isometric). But I love easy-to-pick-up sims, and that's what it looked like to me. I also like difficult sims (WWII Online, Gold Builder, hint hint devs), so that'd be great too.

#24 GaussDragon

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Posted 06 March 2012 - 09:41 AM

View PostMeatball, on 06 March 2012 - 06:13 AM, said:

but there's no way everyone is going to be happy. We are all different and what each of us considers a 'perfect' battletech game is not going to be the same.


I'm under no illusions that MWO will be the perfect game per se. I've said this in other threads, we're probably all going to see most of what we want and then take it or leave it. I think we all have some fundamental sticking points that, based on our preferences, will be make-or-break items (in my case; RNGs used for aiming mechanics). If they can nail down the core gameplay, I'm sure we're all capable of adapting to fringe items that we may initially have reservations about.

Edited by GaussDragon, 07 March 2012 - 05:55 AM.


#25 black oak

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Posted 06 March 2012 - 10:06 AM

http://massively.joy...-a-miracle-mmo/

Think this article fits in good here. I've played since a buddy of mine showed me the original Mech Warrior on his computer at home back (late '80's?). We then played all the tabletop games, etc., etc.,

I don't expect miracles - but a solid, drive a mech, blow stuff up and change the (in-game) universe game. I'm too old for bloody miracles any more...

:)

#26 CeeKay Boques

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Posted 06 March 2012 - 10:26 AM

This the BEST time. Possibilities are endless. All options are on the table. Until they actually release it, they ARE siphoning directly from mind and ARE making the perfect Mech game. Why shouldn't I enjoy it?

#27 Thomas Covenant

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Posted 06 March 2012 - 10:45 AM

Well they've got a few hail mary's should it blow, Solaris Arena, and Clan Invasion.

I played MechWarrior 4 so I have my BattleTech expectations of MWO to be at least comparable to that. Maybe it wont be, maybe with it being online it will far exceed it I don't know.

I feel this design model- while not the best conceivable, may be one of the best I know of in regards to being able to fullfill a diverse fanbase. Its online, a persistent window into the BattleTech universe(hurray). Things can and will be added. The lead designer is a troll- which means the dev team is active in the community, in sometimes almost a sickening way... Looks good for meaningful growth of the game community and the potential for MechWarrior Online to become bigger than its vision or initial release. Just look at how much EvE Online has grown since its inception.

#28 Mr MEAN

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Posted 06 March 2012 - 10:49 AM

Optimistic this..

I will be MEAN

Mr.MEAN

regardless of your pleasure analysis

#29 CeeKay Boques

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Posted 06 March 2012 - 10:57 AM

View PostMr MEAN, on 06 March 2012 - 10:49 AM, said:

Optimistic this..

I will be MEAN

Mr.MEAN

regardless of your pleasure analysis



I 'm really excited that all your anger and vigor will make you an exciting and challenging opponent or wingmate!

#30 Thomas Covenant

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Posted 06 March 2012 - 11:13 AM

View PostMasakari666, on 06 March 2012 - 06:17 AM, said:

I loved MW2.
I liked MW3
I loved MC
I really disliked MW4
I disliked MC2
I actually liked both MA games


Sad Panda

#31 MaddMaxx

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Posted 06 March 2012 - 11:27 AM

If you take the 2009 Trailer, strip away the worries of having to Consolize it. Then place it in the Cry3Engine. Keep that Massive Scale and allow us 12v12 Mech Battles on Huge Maps while getting to shoot Paul's ride out from under him during Beta?

I spell that O P T I M I S M and then MechLab that puppy and swap out the M for a T I C just for good Mechin' measure. :) LOL

Edited by MaddMaxx, 06 March 2012 - 11:28 AM.


#32 Kemosh

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Posted 06 March 2012 - 12:53 PM

I hope they do not take the WoT way of HUGE amount of grinding to unlock stuff and shoddy matchmaking.
Free to play is a big risk:It kills piracy but it's easy to mess up.
Maybe something like the model of Tribes:Ascend, with upgrades and classes quick to unlock, but time consuming to fully upgrade could be a good choice.

Weird...wasn't Earthsiege a clone of Mechwarrior? And now, 18 years later, two descendants of the games duel in the new free-to play arena.And one lost the giant robots on its way.Sad.

#33 black oak

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Posted 06 March 2012 - 01:04 PM

View PostKemosh, on 06 March 2012 - 12:53 PM, said:

I hope they do not take the WoT way of HUGE amount of grinding to unlock stuff and shoddy matchmaking.
Free to play is a big risk:It kills piracy but it's easy to mess up.
Maybe something like the model of Tribes:Ascend, with upgrades and classes quick to unlock, but time consuming to fully upgrade could be a good choice.

Weird...wasn't Earthsiege a clone of Mechwarrior? And now, 18 years later, two descendants of the games duel in the new free-to play arena.And one lost the giant robots on its way.Sad.

Gotta say, I've enjoyed WoT - having said that, I don't intend to grind for the tier 9 or 10 tanks. I'm most happy in the 4, 5 and 6 range. Matchmaker needs LOTS of work tho....

#34 Maris

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Posted 06 March 2012 - 03:52 PM

They could release the game tomorrow with slightly upgraded graphics of MW4 + some features and I still would be pretty damn happy.

#35 rafgod

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Posted 06 March 2012 - 04:29 PM

MW4? Good god no. If it emulates anything, MW2 or MW3 would be the best way to go.

MW4. Ugh..nothing like being hit on the front part of the arm and having all your back armor disappear.

I'm one that liked WoT. But a Mech game would just be too complex for that, as the devs know.

#36 zverofaust

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Posted 06 March 2012 - 04:39 PM

View PostMeatball, on 06 March 2012 - 06:13 AM, said:

What of MWO turns out to be World of Tanks with mechs? Ugh...


That would be a good thing. WoT is a successful model. Granted I hate the game itself because I'm sick of WW2 ****, but the F2P component sounds like it's going to be very similar, except MWO is going to have a greater emphasis on playstyle variation, Modularization of equipment and catering to different roles, as well as a large meta-game component in the form of bringing alive the universe of the Inner Sphere for players to fight over. Also, the standing claim is that there will be no "Gold Mechs" a la Type 59s.

#37 Saren21

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Posted 06 March 2012 - 04:52 PM

Never hurts be optimistic. just don't go over bord. We all have expatashions of what MWO will be. All we can do is hope and pray the devs find a happy medium.

#38 black oak

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Posted 06 March 2012 - 05:23 PM

View Postrafgod, on 06 March 2012 - 04:29 PM, said:

MW4? Good god no. If it emulates anything, MW2 or MW3 would be the best way to go.

MW4. Ugh..nothing like being hit on the front part of the arm and having all your back armor disappear.

I'm one that liked WoT. But a Mech game would just be too complex for that, as the devs know.

Never liked MW3 - I liked 1, 2 and 4 - Mercenaries. Legend of the Jade Falcon!. Didn't like the controls with MW3. We'll have to see!

Edited by black oak, 06 March 2012 - 05:28 PM.


#39 Insidious Johnson

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Posted 06 March 2012 - 05:30 PM

100% Optimistic that at some point in my MWO career, someone will type in all chat "#2 in my lance is PAUL INOUYE" at which point the entire server will converge to stomp various mudholes in him. I plan on driving a light mech so I can get there first! Optimism is good thing, but taken to excess causes optimisery.

#40 Joanna Conners

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Posted 06 March 2012 - 11:12 PM

View PostMeatball, on 06 March 2012 - 06:13 AM, said:

I love Battletech as much as the next guy, but I'd bet what I love about Battletech is different than that next guy. I see all these posts on the forums ecstatic about the game and filled with everyone's dreams of what a perfect Battletech game is and how MWO is going to be it, but there's no way everyone is going to be happy. We are all different and what each of us considers a 'perfect' battletech game is not going to be the same.

I'm sure there's people that would like more of an arcade experience, there's some that want more of a simulator feel, there's some that want to recapture the fun they have on the tabletop game. I just don't know if the game can possibly meet everyone's expectations.

What of MWO turns out to be World of Tanks with mechs? Ugh...

My point is, maybe we should tone down the enthusiasm a bit. It's great to be excited and I bet it pumps up the developers to see it, but you need to have a reality check and remember the game likely isn't going to be exactly what you want. With this much excitement, when the game comes out and doesn't meet some peoples every expectation, they're going to feel betrayed and turn on the game and start flaming the boards. I don't look forward to that day...


Maybe you shouldn't count your chickens before they are hatched. Let people be happy if they want to be happy. If you want to be cautious then that's awesome for you. It doesn't matter what other people feel.





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