Should planet environments affect your Mech's loadout?
#1
Posted 06 March 2012 - 02:03 PM
An example would be a Hot arid planet causing your Mech to overheat sooner, on the flip side a cold planet would allow you to fire more rounds before overheating.
Boggy battlefields requiring you to reduce the weight of your mech ect ect.
#2
Posted 06 March 2012 - 02:05 PM
chris
#3
Posted 06 March 2012 - 02:12 PM
#4
Posted 06 March 2012 - 02:21 PM
#5
Posted 06 March 2012 - 02:22 PM
By doing so a lance has to tactically prepare that extra bit for a mission besides what kind of big guns to bring in.
For instance; on a desert world that's hot as Hades, a lance could speck their mechs with reactive armor so as to force their opponents to use laser based weapons and as such overheat faster.
Also a planet with a stronger magnetic field or higher concentration of magnetic ores could wreck havoc with sensor sweeps and scouting.
As said before it is canon, so there is no reason to shy away there. It works with the lore, and it challenges players to be better than average and not just packing a bunch of big guns and jumping blindly into a battle.
Edited by Draxist, 06 March 2012 - 02:23 PM.
#6
Posted 06 March 2012 - 02:22 PM
windborne particles, wind itself, extreme temps, visibility (fog, haze), ice, precip, gravity differences, atmospheric density, combustability, electro mag interference, geological activity, all of it...
Leagues have imposed weapon and mech limitations for assumed planetary conditions for ages. It would cool to actually see how the physics actually affect weapon and mech choices.
Basically, a dev's nightmare.
#7
Posted 06 March 2012 - 02:23 PM
#8
Posted 06 March 2012 - 02:32 PM
#9
Posted 06 March 2012 - 02:45 PM
I actually had an affinity for running hot mechs on hot maps because i knew most of my enemies would run with reactive armor and not reflective. Plus I had to work hard to keep my mech from over heating and killing me which made things more challenging and fun. It's all part of the chess game between enemies that makes this kind of game really fun.
#10
Posted 06 March 2012 - 02:52 PM
#11
Posted 06 March 2012 - 03:01 PM
Sears, on 06 March 2012 - 02:03 PM, said:
An example would be a Hot arid planet causing your Mech to overheat sooner, on the flip side a cold planet would allow you to fire more rounds before overheating.
This is affecting my 'mech's performance, not its loadout.
Sears, on 06 March 2012 - 02:03 PM, said:
No, I don't think my 'mech's configuration, weapons and equipment loadout should have to change every time I go to a different planet. We aren't going to be in Omnis in 2049!
#12
Posted 06 March 2012 - 03:01 PM
Edit: Thank you Solis for correcting me. Some people might mark No on it.
Solis: Heatsinks are part of your "Load out" and effect weapon performance, so, kinda a semantic line drawn there that doesn't work.
But I can appreciate how how having to "futz" with your Mech every map would be annoying, if you didn't like that.
This is akin to "Map = Lunacy" or "Gatorbait" Not hard at all. In fact, in no time, you'll be adjusting your "load out" based on not just temp, gravity, and fog settings, but to exploit known terrain features.
Edited by Technoviking, 06 March 2012 - 03:07 PM.
#13
Posted 06 March 2012 - 03:11 PM
I can see how if you are in a constant map rotation this could become an annoyance. you would not be able to just go from game to game. you would need time to prepare your loadout for each match knowing in advance what map you where playing on. i can see it now " well just great we lose because my team is all Beam loadouts and the match maker put us on a map thats 40 c".
#14
Posted 06 March 2012 - 03:16 PM
Technoviking, on 06 March 2012 - 03:01 PM, said:
Flamers don't work well in rain? I take it you haven't seen Lethal Weapon 4 then....
#15
Posted 06 March 2012 - 03:25 PM
The temperature range in which 'Mechs can operate without positive or negative effects is -30c to 50c. For F users, that is -22f to 122f. Outside of that, it's only 1 heat unit per 10 degrees celcius. So in order to get noticable effects on a 'Mech, you're well out of the boundary of comfortable temperature, and edging into enviromental climates that are deadly to unprotected humans.
#16
Posted 06 March 2012 - 03:34 PM
Thomas Hogarth, on 06 March 2012 - 03:25 PM, said:
The temperature range in which 'Mechs can operate without positive or negative effects is -30c to 50c. For F users, that is -22f to 122f. Outside of that, it's only 1 heat unit per 10 degrees celcius. So in order to get noticable effects on a 'Mech, you're well out of the boundary of comfortable temperature, and edging into enviromental climates that are deadly to unprotected humans.
You realise its more than just heat we are talk about here, even though I disagree with you on that too!
#17
Posted 06 March 2012 - 03:37 PM
Hot: Less efficient heatsinks
Thick fog: Missiles have poor tracking
Dust storm: Ballistics jam frequently
Heavy rain: Lasers are less acccurate (think about rainbows/Pink Floyd, you'll see what I'm saying)
#18
Posted 06 March 2012 - 03:41 PM
nubnub, on 06 March 2012 - 03:34 PM, said:
You realise its more than just heat we are talk about here, even though I disagree with you on that too!
I'm okay with any planetary enviroment modifiers as outlined in Tactical Ops.
I didn't just pull those numbers out of my nether-regions, you know.
#19
Posted 06 March 2012 - 03:41 PM
Shrekken, on 06 March 2012 - 03:16 PM, said:
Flamers don't work well in rain? I take it you haven't seen Lethal Weapon 4 then....
Speaking of flamers, the only weapon artwork i have seen on the site is a drawing of a flamer, but do any of the mechs that have been shown actually use one?
I chose temperature as i figured it would be the most common. With threads on the forum about how long it should take to swap parts about on your mech or whether you should be able to at all at first would all be reasons for people to vote either yes or no. Being a heat issue i figured you can micro manage it in game by firing less in a hot situation or more in a cold one.
Edited by Sears, 06 March 2012 - 03:45 PM.
#20
Posted 06 March 2012 - 03:44 PM
Zakatak, on 06 March 2012 - 03:37 PM, said:
Hot: Less efficient heatsinks
Thick fog: Missiles have poor tracking
Dust storm: Ballistics jam frequently
Heavy rain: Lasers are less acccurate (think about rainbows/Pink Floyd, you'll see what I'm saying)
Interestingly enough, if a laser has enough energy to vaporize many kilos of composite armor layers, it's not going to care much about smoke/rain/dust.
Sears, on 06 March 2012 - 03:41 PM, said:
Speaking of flamers, the only weapon artwork i have seen on the site is a drawing of a flamer, but do any of the mechs that have been shown actually use one?
I chose temperature as i figured it would be the most common. And with threads on the forum about how long it should take to swap parts about on your mech or whether you should be able to at all at first would all be reasons for people to vote either yes or no. And being a heat issue i figured you can micro manage it in game by firing less in a hot situation or more in a cold one.
flyingdebris has a rather famous peice of art that involves a firestarter going crazy.
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