#661
Posted 11 May 2012 - 11:21 PM
In general I dont much care about cosmetic stuff, I would really only pay for things that will have an impact in the game (even if they are relatively minor) laser color change, unique missile trail effects. Perhaps even one that partially diminishes the visual signature of a missile flight (practically usefull without being a total gamechanger)
I'm not asking for P2W, but I cant bring myself to pay for a logo that nobody cares about on my mech chassy. I WOULD however pay for music, mech computer voices, maps, new mechs, mech bay slots, or maybe just buying some C-Bills.
The easiest way to part me from my money is with practical HUD customization including multi-monitor support, and various peripheral support.
#662
Posted 11 May 2012 - 11:50 PM
I think a decal system would be great if it was like in another F2P MMO, you get a number of very simple and basic stencils. You can layer them and color them, customize to your hearts content. But you can buy more elaborate stencils, and more layers.
A Solaris arena would be another good earner i think, where players have to purchase Solaris mechs with a gold(purchased currency) and buy in on competitions with ingame currency. Climbing the ladder would award a larger portion of the pot, as the tourney climbs to a big finish.
The Solaris mechs should be unique to the setting and be completely engineered for arena combat, with a focus on showy weaponry and skills. Short range and melee weapons with loads of exciting additions to the field, like lights and smoke shows. Loud announcers and product endorsements ( real world advertising), hawking the wears, and offering bonus packages with redemtion of upc codes or some such. Just an idea.
Buying additional slots in the mech bay, and or drop ship would be cool too.
Other stuff you could buy with gold would be high xp status, a set amount of gold for an amount of time as a prime player or premium/ silver/ gold/ ad hoc infinitum...
The xp bonus could be minimal like 10 or 20% some games do like 50% bonus to xp or earnings.
I know these arent original ideas or even popular ones, but they are things i would pay for, I would by the way only want to see promotions from companies that promote healthy lifestyles, rather than soft drink and junk food advertisers.
#663
Posted 12 May 2012 - 06:20 AM
Ghost, on 02 November 2011 - 06:32 AM, said:
How much would it cost me to drive a Thunderbolt adorned with the AC/DC logo blaring "Thunderstruck" with a pair of fuzzy dice hanging off the rear-view screen?
My suggestion on cash shop items: Clan tech.
ummm i say no. access to clan tech is, by it very nature, an advantage if you have it and your enimies don't. Also, if you look at the cannon storyline, clan teck gets spread through the whole of the inner sphere after the clan wars. Exclusive acces of any kind wouldn't make sence. Maybe pay for the ability to manufacture your own clan tech, buy not for the ability to have it at all.
#664
Posted 12 May 2012 - 11:50 AM
Blastaar, on 12 May 2012 - 06:20 AM, said:
I have to agree here completely, but I would take it a sttep further. When the Clan tech arrived it was nearly impoossible to work with, no one knew how to work with it. I say let the clan tech spread as it did in the stories. And pay premium currency to maintain it, since only the most experienced or educated had any hope at all of even adapting the tech to the IS level of technology.
So anyone can capture clan tech, and use it as advanced currency to buy advanced IS technology. Or they could install it after hiring a new mech tech who is able to maintain the tech. So anyone can get it and use it but the premium user gains the best and most logical benefit.
#665
Posted 12 May 2012 - 12:30 PM
-decals
-custom paintjobs
-harmless stuff both inside the cockpit and on the mech itself. Must fit in the Battletech universe!
-Extra hangar and storage space.
-Various merchandise such as posters,T-shirts etc.
-Basicly just about anything that doesn't give me an advantage in battle.
Things i would not pay for and which would make me go into a wild fury-
-Gold ammo...That would make me very angry.
-Mechs.
-Clan tech....This would make me gnaw on the keyboard while frotting at the mouth.
-Weapon slots on a mech that could mount any type of weapon. In other words i don't wanna see an Inner Sphere mech with only omnislots because someone had a thicker wallet than me.
-Basicly don't give anyone an advantage...well perhaps let a dev to go out there with an uber powerfull mech so they can punish players that have positivly been identified as trolls and griefers by the entire community just before they are banned.
#666
Posted 12 May 2012 - 10:11 PM
#667
Posted 13 May 2012 - 04:37 AM
#668
Posted 14 May 2012 - 02:00 AM
#669
Posted 14 May 2012 - 04:16 AM
CasualT, on 02 November 2011 - 11:07 AM, said:
Or an Atlas with a grill.
You mean like this?
http://fashionbombda...gold-grillz.png
I might pay for that hat...
#670
Posted 16 May 2012 - 07:41 AM
Aero fighters/ bombers
calling in an orbital bombardment ( you know breaking the Inner sphere treaties and all that :-D )
#671
Posted 16 May 2012 - 07:23 PM
Edited by Rodney28021, 16 May 2012 - 07:31 PM.
#672
Posted 16 May 2012 - 11:40 PM
I will support the game through reasonable purchases of cosmetic items and other offered content.
Something I can't stop thinking about despite Mechs not having rear view mirrors:
A Pine Tree air freshener. One that spins ala Desert Bus.

bonus hula girl
#674
Posted 18 May 2012 - 05:39 PM
#675
Posted 19 May 2012 - 05:24 AM
Heron, on 16 May 2012 - 11:40 PM, said:
Check the Mech Lab video and at the 40 second mark one can see plainly that Mechs can be bought with C-Bills or MechWarrior Cash (MC);
Jenner - 500 MCs
Hunchback - 600 MCs
Catapult - 700 MCs
Dragon - 700 MCs
Atlas - 900 MCs
Weapons have only a C-Bill value at this time.
Fifth tab along the top is labeled "Store" (not storage, still looking for that tab).
#676
Posted 19 May 2012 - 01:21 PM
[color=#959595]I decided to make a personal list of things I would be willing to pay for with my severely limited slightly below the poverty line income. More to point It would also give better constructive outlook on what other people would be willing to pay for and how much.[/color]
[color=#959595]The things about the cash shops are not everything can or needs to be for cash. There needs to be a fair amount of earn-able items via normal game mechanics. Items that in their own right have prestige and are worth working to earn. If anything they should be slightly better then the shop items simply because they take so long to get. But like everyone says LOL Skins sell like hotcakes and people love instant gratification.[/color]
Disclaimer: As I said "This is a personal list of what I would be willing to spend money on and what I think would be a fair price for the service." If there is a box game with free +10% boost forever, I would buy that too. Any opinion on right or wrong is just that. Your opinion. Feel free to share your list and add to the free data and resources to the company making this game.
[color=#959595]THE LIST[/color]
Special paint jobs and skins:
[color=#959595]-Complete "Special Edition" paint jobs 1$-2$ for standard $5-$8 for special edition.(usable on all mechs in your garage)[/color]
[color=#959595]-2$-4$ Patterns and stencil outlines with ability apply personal colors to mech.[/color]
[color=#959595]-3$-10$ Special legendary and rare Personal insignia designs.[/color]
[color=#959595]-1$ Color swab batches (more color tab options for personal configuration. If there were 15 color sets I would spend $15.)[/color]
[color=#959595]-$2-$4 Special Mech part designs. (Different Mauler Head/cockpit window lay out, armor placement ect.)[/color]
[color=#959595]-Hula girls $1-3$ and Special hula girls with very minor stat boosts.$3-$5 [/color]
Special edition Mechs and vehicles variant: [color=#959595](depends on how load-outs are handled)[/color]
[color=#959595]-$2-$5 depending on variant and "rarity"(Remember rarity does not mean OP. There are some[/color]
[color=#959595]rare mech varieties that get curb stomped compared to the standard.)[/color]
[color=#959595]-$5 Special edition mech variations that have their own custom non changeable[/color]
[color=#959595]color swab & design.[/color]
[color=#959595]-$6 for ^ but with a color change options. [/color]
Other:
[color=#959595]- $3-$5 Voice packs for mech AI systems.[/color]
Boosts:[color=#959595] (f2p staple, boost percent and pricing dependent on xp curve.)[/color]
[color=#959595]Per win 4 to 10.[/color]
[color=#959595]-Per win +100% Xp boosts $2-$7[/color]
[color=#959595]-Per win +100% C-bill boost $5-$10[/color]
[color=#959595]-Per win +50% Salvage boost (if applicable, maybe for a possible crafting system) $1-$10[/color]
[color=#959595]Per day 1 to 5[/color]
[color=#959595]-Per day +100% Xp boosts $5-$15[/color]
[color=#959595]-Per day +100% C-bill boost $8-$17[/color]
[color=#959595]-Per day +50% Salvage boost (if applicable, maybe for a possible crafting system)[/color]
Respec:
[color=#959595]EDIT: Devs had said there will be no need to repec as over time everyone will max out their pilot profile sooner or later. [/color]
[color=#959595]I still think there should be free respecs due to leveling time requirements. But that just taking the LoL reference to things.[/color]
[color=#959595]New: Since we now know mech xp will slowly fill pilot xp I can see the need for respects with pilots alittle less. However I can see the need for respects with the mech skills past elite II. This is assuming you can't completely max out a mechs skill tree.[/color]
[color=#959595]-$5 x1 variant re-spec for mech skills not including elite 1 & 2.[/color]
[color=#959595]I'll edit and add to my post when I think of some more things I'd be willing to buy.[/color]
[color=#959595]Can't wait to see everyone else list ideas.[/color]
Theory (ideas that are just quick outlines. Nothing set in plausible stone. Thus looking for major loopholes.)
[color=#959595]General:[/color]
[color=#959595]Loyalty abandonment doctrines: Gives the player an RPG/Mech Mission to change over to a different faction with the ability to bring over a set loyalty rank or set loyalty points into the new faction. Playing House Kurita till E5, defecting to FRR, and instead of starting new retain some "dignity" into the new faction. E3. Only usable one per faction. Reversing said results (going back to kurita from FRR) would follow normal game protocol and result in going back to Zero. If available at all. This is more a theory in progress.[/color]
[color=#959595]Merc items:[/color]
[color=#959595]- +% payment for merc cores for X duration. Similar to the +%credit and +%xp perks but for merc rewards.[/color]
[color=#959595]- Special Merc dropship layouts.[/color]
[color=#959595]- Special Base designs for mercs. (if there is ever clan/merc bases. Perhaps something special or 12 for those willing to look cool)[/color]
[color=#959595]- Custom color palettes for said "merc bases".[/color]
[color=#959595]- +3-5% chance of gaining an extra piece of salvage per mission/personal lost/enemy defeated with the chance this piece of salvage being undamaged. Follows +cp/xp time allowances. [/color]
#677
Posted 19 May 2012 - 08:01 PM
omegaclawe, on 02 November 2011 - 08:28 AM, said:
I'd be more likely to pay for Mech Slots, Storage space, extra pilots, etc. Stuff that increases the breadth of my experience, overall. That said, if there are less Mech Slots available for free than there are roles to be played, you're going to see a massive imbalance in the number of people doing certain roles... so they should give us at least that many.
The other sort of thing I'd be undoubtedly willing to pay my hard-earned cash for would be Singleplayer/Coop Missions/Campaigns/etc. Could justify the cost of developing the AI, and it would fill the largest gap that the MMO style creates for a Mechwarrior game. In the same vein, I'd also pay for a version of the game that could, in fact, be modded for said campaigns and wot, or allow players to host their own servers with specific options/changes, more similar to how previous game's multiplayer worked. Were I the type for it, I shouldn't be entirely deprived of the option to, for instance, play NHUA games in whatever ridiculous Mech I wanted, so long as I was playing with other like-minded people, or, on the other end, Stock/TRO only matches and the like. Obviously, none of this should affect the progress of my pilots/mechs in the main, MMO part.
Finally, I might, depending on my time vs. Money, be willing to pay for more rapid advancement. Moving through the ranks at twice, or even just 1.5x the normal speed could be worth my money, and would certainly be worth a large portion of the playerbase's money. They'd get new toys faster, but I somehow doubt that it would imbalance the game... these people would also miss out on the skills developed as one works their way up to said toys in the free version, and it would not deprive any free players of any item paid players could get. In the same vein, a direct payment to receive in-game money (but not the other way around, or for experience) might also fall into the same vein, and discourage "gold farmers", and 3rd parties trying to do the same. This could be a bit imbalanced, but few things feel as rewarding as forcing the ***** in the other mech to pay $100 to replace his stupid design, or something along those lines (depending on how the game worked).
I don't like the idea of extra characters or anything like pay2win with faster rank advancement and the like. That sort of thing sucks, and you are wrong, it would imbalance the game. One exra character fed credits and rank advanced would allow you to effectively make a mark in short time and conceal your identity in doing so.
Mech slots, (hangar space), and storage space are cool. I like the idea of custom decals and the like to, as well as possibly clan tags, and another good one: Clan forums.
#678
Posted 19 May 2012 - 08:11 PM
CoffiNail, on 02 November 2011 - 06:52 AM, said:
I would pay to become a clansmen, but not for others to get clan tech, any tech should be bought by hard earned in game cash or salvaged.
Any pruchaseable advantage will quickly ruin the game for anyone too poor to afford a pair of clan ER PPCs
I'm not sure if your post has been challenged, but I'll address this. Super cool idea and I think it would be awesome. Clan Tech, provided it is only mesh, (3D model), and Mech appearance changes, is a cool idea. I'd pay for this. No expectation of creating a blueprint for a light mech and having the Devs model it, but it might be cool if some sort of Clan customization was available.
Also, if you could change up certain aspects of the mech design, such as power available, armor density and effectiveness, speed, etc... with a drawback that cost as much as the change gave, this would be cool too. Doesn't imbalance the game so much as add some mystery to those unknown mechs until you've tangled with a few.
Model changes could be implemented in a similar fashion to many character generators. Pick a body style and structure, then apply morphs to individual components. If you have multiple components to choose from in building the mech, you could piece together a clan mech from them and morph the models until you got the look you want and then save it. This could be a paid feature.
Nothing pay2win about that as far as I'm concerned. The other is good too, provided it doesn't allow significant advantage to be gained in any one area and couples it with an equal drawback using a sliding scale system and points that have to be balanced out with a maximum deviation of +1 or -1. So theoretically, it could be improved but the change would be neglidgeable at best. It would also have to follow certain parameters based on the design and components of the mech.
#679
Posted 20 May 2012 - 05:57 AM
shadowvfx, on 02 November 2011 - 02:16 PM, said:
This is good. First access to things that everybody will get eventually. mechs are still built by same rules, so it's not really a balance issue.
Something that lets me earn more money faster (say pay XX dollars and receive 20% more pay for 1 day)
Hula Girl.
#680
Posted 20 May 2012 - 12:43 PM
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