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What WOULD You Pay For? Specifically



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#1901 BoPop

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Posted 18 July 2013 - 10:48 PM

View PostTerran123rd, on 17 July 2013 - 07:37 PM, said:

Community contributions is a pain in the a** for any game

true

View PostTerran123rd, on 17 July 2013 - 07:37 PM, said:

None of that is simple, none of it is cheap, none of it is easy.


I understand where you're coming from, I see your point and it's valid.

But it could be very easy to make a button you click before submitting a map much like the ToS that states "creator of said map gets jack squat and PGI don't owe you NUTHIN." if PGI wanted to they could give a winning map maker some cockpit junk. making maps should be a labor of love.

a toolset of some form exists, it's how they're making these maps. a mesh, walkable/nonwalkable. there's probably some building, boulder and foliage tabs to click on, some paintbrushes for the terrain, I bet it's not unlike NWN2's toolset. who knows? give us the keys! we'll figure it out. they don't even have to teach us how to us it just say, "Fine ya wanted it, there it is, good luck...."

it's true most maps submitted would totally suck with a few diamonds here and there, but perhaps in the long run (if there is a long run) it would be cheaper for pgi to build some form of mainframe or structure or something that allows PGI to be totally hands off as the community tests and votes on maps. that way they can focus on the game and WE could focus on the maps. of course we'd still want maps from them cuz they make good maps, just not nearly fast enough for most of our short attention span theatre's minds. I wonder if player drop off scares them if people started fiddling with map making instead of logging in and fighting but, I REALLY don't think that many people are in to making maps. especially if the toolset is clunky.

#1902 Kageru Ikazuchi

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Posted 18 July 2013 - 10:59 PM

PGI has said (in an NGNG podcast a couple of months ago) that they would like to support community-made maps, but it's not a priority right now ... there are too many core features that they are working on.

While I am playing the game, and loving it, I'm really waiting to see what community warfare really brings to the game before I make any real recommendations for additional paid content.

I'd pay for access to their feature progress tracker ... just to see how they're doing on 12 v 12, UI 2.0, Tutorial Modes, the various part sof Community Warfare, and whatever else they've got up their sleeves (and what the priorities are).

#1903 Lord of All

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Posted 19 July 2013 - 07:00 AM

I'd pay for the source code so I could fix it.

#1904 darqq

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Posted 19 July 2013 - 03:10 PM

Well no suggestions on what to sell but I can make a general suggestion: Price

Right now prices are about 3 times what I'm willing to pay. Buying a single mech for $15, discount included, is way too expensive.
A small part of a game, which a mech essentially is here, requires a small price.

A game such as this I'd consider to buy for around $25 tops (with all mechs included). A single mech therefore should not cost more than $5, and a paint job.. really.. a lame texture pattern or color that you never even see or get feedback on should be free.

So, drastically slash prices and sell more.

#1905 Chavette

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Posted 19 July 2013 - 03:27 PM

Colored weapons everyone can see. Of course its out of the question with lasers, but there are weapons like LRM where some pink smoke could come in handy.

Also a good idea to have someone pay is having faction based weapons *smuggled* out to you in CW.

#1906 Bishop Steiner

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Posted 19 July 2013 - 07:29 PM

How about some quality paint schematics?

My madman buddy Spooky77 threw this together for me
Posted Image

Notice the tasteful and interesting use of a THREE CHANNEL PAINT SCHEME?!?!?!?!?!

Take note PGI, that is how it is done.

#1907 Picone

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Posted 20 July 2013 - 08:14 AM

Occasional tournaments for paying members only. Rewards would have to be in MC to make it worth the players while to participate in such a tournament. Make these tournaments a big thing - IE a few weeks lead-up and when players buy in they are assigned to teams which they can then commnicate with via team forum to talk game plans and access to the training ground as a group to test out their tactics, etc. (all abolished post tournament). I think for fairness players should be randomized through teams.

Auction system to purchase second-hand equipment off players via MC? (As players currently have to sell engines, weapons etc at half price currently it would benefit both the buyer and the seller as well as putting real-world dollars into PGI.)

Titles - who doesn't want to come on enemy radar as Pico The Destroyer or whatever

Unique mechs - they don't have to be better than the existing mechs. It's already been recognized that having superior mechs on sale for real $ would be a bad thing. They just have to be unique. I'd pay to roll around in a timberwolf which might have the exact same stats as another mech but they're rare as hen's teeth since you have to be a paying player to have one! To add incentive, make these the champion mechs with +10%xp or whatever.

Cheaper Core Mechs - I have a couple of favourite mechs, in different classes. I want to get the advanced pilot bonuses on these mechs. To do that I need to own 3 of each which means I need to buy 6 mechs (mc or otherwise) which means I need to buy 6 mechs just to level out the two I want to play with. Buy 6 mechs is ludicrously expensive. Fact is everything sells for half price anyway, so even for people wanting to buy a mech to skill up and then sell it to get the next one, they've got to come up with that extra 50% each time anyway.

Edited by Picone, 20 July 2013 - 08:21 AM.


#1908 Anais Opal

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Posted 21 July 2013 - 04:30 AM

View PostP34C3 M4K3R, on 02 November 2011 - 06:13 AM, said:

Victory and taunting animations would be very rad. Gladiator matches would benifit so much from this if they include them. I would pay $2 for my mech to do a little river stomp.

Paint and camoflages in general would be cool. They could have basic functional camos, but the really neat ones can be charged I would pay for having my mech decked out in gold ^^.

Also I remember in city of heroes a long time ago you could fiddle with the colors of your super moves: So why not change the color of your lasers, gauss trail, or missle smoke.

I would like to have some way in seeing what all those would look like before buying them. Some visual in the online store would be fantastic.



Emotes -- just....no, you waste time standing for 3 seconds while you 'Mech performs an animation, thats 3 seconds where you've been shot in the back.

Paint/Camo -- already in

Changing weapon colours -- again no. As it stands you know what you're being shot with so can gauge how much of a threat that 'Mech is.

#1909 Ryvucz

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Posted 24 July 2013 - 01:33 PM

I'd pay 100 MC to force my engineers to put an AMS on my X-5.

#1910 Bartholomew bartholomew

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Posted 24 July 2013 - 06:10 PM

A slice of cheese to put on my dash so my mech can be a CHEESE BUILD!

A minor one would be a raven hero mech with two ultra AC5's under the little side shields and a medium laser on top of the cockpit, with JJ and a XL engine so it can hold the weight of the little cannons. Decal on the side shields saying spray and pray with praying hands holding shells between the thumb and fingers like spread out card hand. (which would be a great decal for a jeagermech as well)

Call it Raven's crow

edit, that is one ultra AC5 on each side, would look like gatlings almost

Edited by Bartholomew bartholomew, 24 July 2013 - 06:13 PM.


#1911 Mazaraz

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Posted 25 July 2013 - 12:49 PM

mini T-rex arms for my stalker. something for my mechs with hands to be holding. Atlas Hulk hands??? an antena streamer. bumper stickers, a back up beeper for my Atlas that sounds likea trashtruck...

#1912 Boyinleaves

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Posted 27 July 2013 - 03:01 AM

- Decals

- PvE

- Good AI in PvE

- Private Matchmaking

- More Game Modes

- More Maps

- Better role-based warfare

- A weapon convergence solution

- Hardpoint critslot limitations (or some other limitation)

- Skill trees that require players to make hard choices and promote individuality (don't allow all options to be active at once for example)

- Better in-game objectives

- Stock Mech game modes

- Regular challenges

- Achievements

#1913 Apnu

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Posted 30 July 2013 - 07:35 AM

If they do map packs, there needs to be a way for free players to grind out the ability to get them. It can take a long time sure (such as DDO's Turbine Point system) but there has to be a path to freely unlocking the game. And if the player doesn't like grinding for map packs, they can buy MC and unlock them right away. Otherwise the F2P game is a P2W game.

#1914 Timuroslav

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Posted 30 July 2013 - 08:32 AM

View PostApnu, on 30 July 2013 - 07:35 AM, said:

And if the player doesn't like grinding for map packs, they can buy MC and unlock them right away. Otherwise the F2P game is a P2W game.

Not pay to win, more like being Stingy and Elitist. But I agree with your idea.
Pay to win means Buying Equipment (That helps you trash other nonpaying players)that is obviously superior & only accessible to people who pay real money.
Buying map packets isn't pay to win, but it is Rude.
Buying game modes which supply better Rewards per match is pay to win.
Forcing people to farm gxp to get the same content for free, is convenience pay/mean but realistic.
Convenience pay is different.
So is locking people out a.k.a. Exclusion
Pay 2 Win is buying equipment to be superior.

Edited by Timuroslav, 30 July 2013 - 08:39 AM.


#1915 Timuroslav

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Posted 30 July 2013 - 08:41 AM

View PostRyvucz, on 24 July 2013 - 01:33 PM, said:

I'd pay 100 MC to force my engineers to put an AMS on my X-5.

This is pay to win XD

#1916 Apnu

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Posted 30 July 2013 - 08:44 AM

View PostTimuroslav, on 30 July 2013 - 08:32 AM, said:

Not pay to win, more like being Stingy and Elitist. But I agree with your idea.
Pay to win means Buying Equipment (That helps you trash other nonpaying players)that is obviously superior & only accessible to people who pay real money.
Buying map packets isn't pay to win, but it is Rude.
Buying game modes which supply better Rewards per match is pay to win.
Forcing people to farm gxp to get the same content for free, is convenience pay/mean but realistic.
Convenience pay is different.
So is locking people out a.k.a. Exclusion
Pay 2 Win is buying equipment to be superior.


Splitting hairs. My point stands. For a F2P game, there must be a path to unlocking the game for free. Otherwise the game isn't F2P. That unlock path can be a arduous, repetitive and time consuming climb, but its got to be there some how. That's my point and why I'm opposed to having map packs for purchase only. If I can purchase them with MC or c-bils, I'm totally fine with it.

#1917 Kiritumi

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Posted 30 July 2013 - 12:40 PM

We have Tiger camo but with how fat some of those assault mechs are, it can only be a herd of cows!

Cow camo for win <3



#1918 Bartholomew bartholomew

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Posted 30 July 2013 - 05:10 PM

View PostRina, on 30 July 2013 - 12:40 PM, said:

We have Tiger camo but with how fat some of those assault mechs are, it can only be a herd of cows!



Cow camo for win <3


MOOving out! anyway you could probably pull off a close look of that with sherman and black\white colors. Then rename your awesome MR. borden!

#1919 BoPop

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Posted 30 July 2013 - 07:54 PM

View PostApnu, on 30 July 2013 - 08:44 AM, said:

there must be a path to unlocking the game for free. Otherwise the game isn't F2P. /// That's my point and why I'm opposed to having map packs for purchase only. If I can purchase them with MC or c-bils, I'm totally fine with it.


Couple things:

If you can purchase the maps with MC then they aren't free. Cuz MC = $ Frankly I wish they'd just cut out "MC" and say, "This Cicada is $15!""Stupid paint job, $5!! Friday only!" To me "MC" is insulting to our intelligence.

And in DDO, a grind for a map pack would take years. Only those who spent their turbine points extremely wisely were able to get a few good map packs. Otherwise get that wallet out. And you can't argue that with me, I played a lot of DDO and still check it out every now and again. It costs money. Big deal.

I'd say DDO or D3 is even more pay to 'win?' than MWO. Not sure how one really 'wins' at either of these games but...for me from the very first moment I laid mouse on MWO I realized, "Oh, I need to shell out a few bucks." And I did. It's a video game, i'm USED to paying for video games. And other entertainment stuffs. Yea, blows the mind doesn't it? Fun stuff costing money? CRAZY!

At any rate I ask a question to you and the latest generation of gamers:

Why must this game be free? Must milk be free? must coffee be free? How about Aspirin? I don't understand why people expect free things particularly when they're not needed to stay alive. Think about people in remote parts of the world. They'd scrape the callouses off your feet just for a slice of bread.

I'd pay for map packs and if some buddies in our clan couldn't afford it, we'd help each other out so we could all play on the same maps. But as it stands, we can't even play with more than 3 others at a time. That is also getting REALLY frustrating. "Oh, Hello # 5, let's.... reshuffle our group and uh... sync drop." *sigh* This is becoming one of the next most annoying things about MWO to me right now.

I want more maps, i'll pay for them. And I want to be able to have 5,6 and 7 buddies in a group (and I WON'T pay for that) That's how the game should work, period.

#1920 Apnu

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Posted 31 July 2013 - 08:26 AM

View PostBoPop, on 30 July 2013 - 07:54 PM, said:

Couple things:

If you can purchase the maps with MC then they aren't free. Cuz MC = $ Frankly I wish they'd just cut out "MC" and say, "This Cicada is $15!""Stupid paint job, $5!! Friday only!" To me "MC" is insulting to our intelligence.

And in DDO, a grind for a map pack would take years. Only those who spent their turbine points extremely wisely were able to get a few good map packs. Otherwise get that wallet out. And you can't argue that with me, I played a lot of DDO and still check it out every now and again. It costs money. Big deal.

I'd say DDO or D3 is even more pay to 'win?' than MWO. Not sure how one really 'wins' at either of these games but...for me from the very first moment I laid mouse on MWO I realized, "Oh, I need to shell out a few bucks." And I did. It's a video game, i'm USED to paying for video games. And other entertainment stuffs. Yea, blows the mind doesn't it? Fun stuff costing money? CRAZY!

At any rate I ask a question to you and the latest generation of gamers:

Why must this game be free? Must milk be free? must coffee be free? How about Aspirin? I don't understand why people expect free things particularly when they're not needed to stay alive. Think about people in remote parts of the world. They'd scrape the callouses off your feet just for a slice of bread.

I'd pay for map packs and if some buddies in our clan couldn't afford it, we'd help each other out so we could all play on the same maps. But as it stands, we can't even play with more than 3 others at a time. That is also getting REALLY frustrating. "Oh, Hello # 5, let's.... reshuffle our group and uh... sync drop." *sigh* This is becoming one of the next most annoying things about MWO to me right now.

I want more maps, i'll pay for them. And I want to be able to have 5,6 and 7 buddies in a group (and I WON'T pay for that) That's how the game should work, period.


Bo, I'm not disagreeing with you and here is my answer to your question: I liked DDO a bunch, I was in MAC and all that. Great group, fun game. good times. I like there is a path to unlocking the game for free. Yeah Turbine made it take years and that's OK, there is a path and if I wanted to commit to that path (or some part of it) I could. Its what I like about F2P games. My finances fluctuate due to my job and its nice to be able to grind for more game content when I'm low on funds and its nice to buy something for a game when I'm flush with cash. I paid what I wanted, when I wanted at the value I thought the game was. I had to be smart with my TP and I was, and Turbine made it real attractive to buy TP, they worked hard to sell me their product and I respect them for that.

The game must be "free" because the micro-purchase model they follow dictates it. And companies who pull it off (like Turbine) make a profit at it. Players like it because it gives them the choice I illustrated above. Right now, this model is the winning economic models for these types of games.

I'm not a game designer and I don't fully understand the need to exchange cash for points to unlock things, I'm sure there is a good explanation for it and maybe I'd agree with it and maybe not. I'm sure it has something to do with maximizing profits for the game company. Heck, even Skype pulls that BS too. In order for me to buy a package (say 1000 minutes to call Latin America) I need $80 in Skype credits. But Skype only sells credits in $10, $60, and $125 clumps. So either I have to make three individual purchases or over pay for credits to get this $80 package. That really annoys me.

So its not just the F2P world that pulls that trick. Blue chip companies are doing it too. Its the reality we have until some other idea comes along.

I hear your frustrations I feel them too. I just relax and play MWO. Maybe have a beer, and let the frustrations go. And I have a patience. If we think we are frustrated, imagine how PGI must feel? The high ratio of complaints they see on the forums for an unfinished game has to be very irritating and worrisome for Russ and Bryan..

MWO is clearly unfinished! It turns out all the community members who said that "open beta was launch" were wrong. PGI was truthful when they said this is open beta and the game is unstable, imbalanced, and missing a lot of content.

I love this game, I love the MechWarrior games because above all, Battletech is my favorite game in the world. I'm passionate and obsessed with it, and I'm desperate to have this game be both deep and wide. But I also know how hard of a job it is to build something like that so I give PGI a lot of rope and allow myself to enjoy what I get to play right now.

If you find your frustrations boiling over, here is some advice my fellow gamer: Take a break, play a different game come back in a month or two and see where you're at with MWO. If you don't have premium time ticking down, you've got absolutely nothing to lose. Any MC you have now will still be there, PGI will still be there, your mechs, maps and mates will still be there.





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