Concerns from an old vet! (pls read)
#1
Posted 21 September 2012 - 03:51 AM
At the same time i'm very shocked. I've heard about Mechwarrior Online on Reddit and there seem to be huge rants about this game, forum moderation and the free to play model. I dont want to discuss the details because i think most of the information is under NDA but it seems that according to sites like 4chan, reddit and some veteran forums (sim sites) this game is already doomed.
Please don't get me wrong, i love Mechwarrior IP, but the last time i have seen such an uproar, it was about Mass Effect 3, SWTOR and other failed games..
Can anyone tell me what this is about?
#2
Posted 21 September 2012 - 04:03 AM
That, I think, covers the reactions from "fans" about practically every game ever developed, MWO being no exception to this rule.
Edited by Steinar Bergstol, 21 September 2012 - 04:04 AM.
#3
Posted 21 September 2012 - 04:06 AM
#4
Posted 21 September 2012 - 04:17 AM
The reason why i believe this is because this design trend became the dominant one: flashy graphics, shallow gameplay, instant gratification without being good etc.
Thats what i fear the most, because this would not be the first game.
#5
Posted 21 September 2012 - 04:19 AM
#6
Posted 21 September 2012 - 04:26 AM
Otto Cannon, on 21 September 2012 - 04:06 AM, said:
This. Also, considering that this is the first MechWarrior game to follow the F2P model, some veterans are casting heavy doubts because, well, its change. There were those that had really hoped for a stand alone game and are going to voice their reservations of not getting what they had hoped for.
However, that doesn't mean it isn't a good game. A part from some issues here and there (its a beta people), I think it's working out nicely and look forward to future developments.
*Edit: I had been expecting a stand alone title too, but sometimes not getting what you expected can actually turn out to be a pleasant surprise...
Edited by Resident Weevil, 21 September 2012 - 04:30 AM.
#7
Posted 21 September 2012 - 04:30 AM
NamVet, on 21 September 2012 - 04:17 AM, said:
The reason why i believe this is because this design trend became the dominant one: flashy graphics, shallow gameplay, instant gratification without being good etc.
Thats what i fear the most, because this would not be the first game.
I find it's impossible to answer without breaking the NDA. In short the answer has to be what already said above, Game experience now, and when it's finally released is most likely not that much alike. At this point the game is under development, a lot of stuff isn't finalized, other isn't even halfdone... If i were you i'd sit back, hope to get a closed beta invite, and see what you can make of it on your own. All i can say, if you want instant gratification, play WoW, coz i just don't see it happening here.
Cheers.
B!
#8
Posted 21 September 2012 - 04:30 AM
NamVet, on 21 September 2012 - 04:17 AM, said:
The reason why i believe this is because this design trend became the dominant one: flashy graphics, shallow gameplay, instant gratification without being good etc.
Thats what i fear the most, because this would not be the first game.
Ööööhhhm no.
Far from beeing this way.
The Vids of the Founders Mechs were somewhat unluckylie choosen or made because without 5 or more functioning Brain Cells you get the impression that Playing MWO is somewhat like pew pew boom and pay to win. Total garbage.
I think some of the posters above got it quite well. The Problem is, its not Mechwarrior 5, its Mechwarrior Online.
This can be chance or doom.
Time will tell, at the moment I see chance.
Can't tell you more without breaking NDA but if a Moderator or Dev should see this by chance:
" Dear Piranha Studio and dear PGI, Release a gameplay Video from a prolongued match and post to the Sites mentioned by the PO. Also adressing the german online and MMO Magazine buffed.de would be smart. You got a broad german community. "
Edited by The Basilisk, 21 September 2012 - 04:41 AM.
#9
Posted 21 September 2012 - 04:30 AM
Of course, there are still some balancing issues, but thats what beta is for.
#10
Posted 21 September 2012 - 04:45 AM
Yet, another thing: a game being BETA doesn't mean that there is a general design line and development direction. BETAs serve as platform for balancing, bugfinding and maybe some tewaking based on feedback, but BETAs are not there because you will hae influence on their decision how this game is going to be and what kind of people they want to attract.
I am a former semi pro gamer for Quake 3 and a pro gamer for Unreal Torunament (2k3). I dont want to say that my skill gives me any authority but what i've learned is that games who tend to cater around casual and very low skilled players tend to include alot of RNG, time systems and LSGE (low skill game elements)
RNG - > Randomization of gameplay where you can't influence something
Time Systems -> the more time you invest, the better the chances are that you win by equip.
Low skill game elements -> enabling bad and untalented players to still recieve gratification and success.
I will have to see for myself then. I'm very curious.
Edited by NamVet, 21 September 2012 - 04:47 AM.
#12
Posted 21 September 2012 - 04:55 AM
#13
Posted 21 September 2012 - 05:05 AM
i have also been hering one doomsday speech after another and frankley im sick of it.
like u metion above its a beta and we are here to test it not be part of the dev. Team
btw. parten my english isent at it´s best
Edited by karmabo, 21 September 2012 - 05:05 AM.
#14
Posted 21 September 2012 - 05:06 AM
NamVet, on 21 September 2012 - 04:45 AM, said:
That's really all there is left to it. Don't just take other peoples words for it, including our own. Not that we really could give you any major reassurances... for understandable reasons...
*Looks above to see giant anvil hovering over head with the capitalized letters "N,D,A" engraved on it*
But all the best, hope you are pleased with what you find.
Edited by Resident Weevil, 21 September 2012 - 05:08 AM.
#15
Posted 21 September 2012 - 05:34 AM
Gentlemen, I would like to kindly suggest that we avoid attacking people's cranial capacity and abilities (or lack thereof) to reason, however well-deserved it may be
Resident Weevil, on 21 September 2012 - 05:06 AM, said:
*Looks above to see giant anvil hovering over head with the capitalized letters "N,D,A" engraved on it*
....
*Stands at the rope holding the anvil, with a sharp scissor and a :3 smile*
#16
Posted 21 September 2012 - 05:46 AM
NamVet, on 21 September 2012 - 04:17 AM, said:
BUHA!HAHAHAHAHAHHAHAHAHHAhahahahha ahah ah ah ha *cough HAAAAAAAAAAAAA.
Yea... your reading reddit.... That should answer your question there.
Also I like how your basically posting your testing resume with every reply. Not going to get you into the beta any faster mate.
Currently we're in Beta. As you know, thus there is a HUGE NDA on content. If the peope of Reddit gave a damn. They'd understand that PGI could very well hunt them down and sue them for everything they are worth. Because thats what they agreed to.
Basically I'll tell you this. Stop trying to get information from people. Its not goign to happen. If you want beta buy a founders and see for yourself.
Have a good day mate.
#17
Posted 21 September 2012 - 05:58 AM
As for MWO, NDA restricting, it is a great game and I have thoroughly enjoyed it thus far. I think a lot of people are shouting "OH it's going Pay to Win...it's getting watered down..." often don't consider this fact: This. Is. Mechwarrior. MechWarrior has a much more in-depth meta-game strategy involved than most other shooters. You cannot be the rambo shooting through hordes of enemies like paper. Heck, even an Atlas can be brought down by 2 smart light mechs.
Lastly the F2P model. People are complaining that it is going to go pay-to-win. That somehow by putting money into the game you will magically get all this amazing equipment and outclass people who haven't payed money. This isn't true and I get the impression the developers are doing what they can to make sure this never becomes the case. And as for the Free to Play model, I truly think these guys deserve some of your money because they've finally brought us a new MechWarrior game and don't you think they should get something for that?
#18
Posted 21 September 2012 - 06:04 AM
Im loving it so far and Im particularly fussy with games these days.
#19
Posted 21 September 2012 - 06:07 AM
NamVet, on 21 September 2012 - 04:45 AM, said:
Yet, another thing: a game being BETA doesn't mean that there is a general design line and development direction. BETAs serve as platform for balancing, bugfinding and maybe some tewaking based on feedback, but BETAs are not there because you will hae influence on their decision how this game is going to be and what kind of people they want to attract.
I am a former semi pro gamer for Quake 3 and a pro gamer for Unreal Torunament (2k3). I dont want to say that my skill gives me any authority but what i've learned is that games who tend to cater around casual and very low skilled players tend to include alot of RNG, time systems and LSGE (low skill game elements)
RNG - > Randomization of gameplay where you can't influence something
Time Systems -> the more time you invest, the better the chances are that you win by equip.
Low skill game elements -> enabling bad and untalented players to still recieve gratification and success.
I will have to see for myself then. I'm very curious.
When you expect "Quakermech Online" this game is the wrong place and you should look at Hawken for example.
If you like to play an Action Sim with teamplay and tactical elements where tinkering in the Mechlab, knowing your Role, your Mechs limitiation, battlefield awareness, heat management, ammo management, positioning and finally twitch skills for aiming and shoting influences the result of the fight than MWO is probably a good game for you.
I feel that Premade vs Premade fights will be very challenging and only the best most skilled players will succeed.
Edited by Thorqemada, 21 September 2012 - 06:07 AM.
#20
Posted 21 September 2012 - 06:08 AM
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