1st Person View or 3rd Person View?
#141
Posted 18 November 2011 - 02:33 AM
#142
Posted 18 November 2011 - 03:14 AM
Edited by metrO, 18 November 2011 - 03:14 AM.
#143
Posted 18 November 2011 - 04:32 AM
#144
Posted 18 November 2011 - 09:57 AM
#145
Posted 21 November 2011 - 11:33 AM
#146
Posted 22 November 2011 - 03:09 AM
Sergei Smirnov, on 21 November 2011 - 11:33 AM, said:
Not for me it's not. For me it's a giant robot shooting game. People have to wake up to the fact that very few people are going to be playing with three screens, two joysticks and a neural implant.
If you think 3rd person gives too great an advantage to someone then implement a system whereby the draw distance/line of sight is measured from two little tine orbs in the cockpit and only show in detail what can be seen. Everything else appears as a radar blip in the 3rd person landscape until it enters your mech LOS.
I cannot stress this enough; MWO will have plenty of established competitors; limitations are a poor idea.
Edited by Sam Slade, 22 November 2011 - 05:53 AM.
#148
Posted 22 November 2011 - 08:41 AM
Sam Slade, on 22 November 2011 - 03:09 AM, said:
You are playing wrong game.
Sam Slade, on 22 November 2011 - 03:09 AM, said:
What does this do with perspective? One screen and one joystick sufficient. "neural implant" ...poor joke, yes?
#149
Posted 01 April 2012 - 05:12 PM
#150
Posted 19 April 2012 - 10:38 AM
At least giv us the ability to remove the hud to give greater visability....please....
#151
Posted 19 April 2012 - 10:52 AM
Sam Slade, on 22 November 2011 - 03:09 AM, said:
I cannot stress this enough; MWO will have plenty of established competitors; imitations are a poor idea.
Fixed that for ya. You are right. Hawken and Reign of Thunder will do 3rd Person Mech action shooters. These are not MW Competition, nor should PGI emulate them.
I bet those two games will have completely boring, non interactive first person views.
#152
Posted 19 April 2012 - 12:20 PM
mechsae, on 17 November 2011 - 09:23 PM, said:
This is why you need forced first person. Either that or market this game as a third person game if you allow it as an option, because its advantage it too great to pass up.
#153
Posted 19 April 2012 - 12:49 PM
MWO could lose potential micro transactions by having FFP so it wouldn't be a smart move for a FTP game.
#154
Posted 19 April 2012 - 12:50 PM
Summary: of course only 1st person cockpit view!!!!!
#155
Posted 19 April 2012 - 11:41 PM
KaoS_Hazard, on 02 November 2011 - 09:09 AM, said:
Nope, i don't want the community which relayed on third person. Poptards galore. I don't want MW4.
There COULD be a switch for the simulator mode i suggested in NH/UA topic, but not in the "real" game.
Edited by CW Grayson, 19 April 2012 - 11:42 PM.
#156
Posted 20 April 2012 - 04:35 PM
#157
Posted 21 April 2012 - 08:30 AM
Their choice to stick to first person was an obvious one, as MW:O is a simulation, not an arcade brawler.
#160
Posted 21 April 2012 - 02:57 PM
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