#21
Posted 07 March 2012 - 11:13 AM
#25
Posted 07 March 2012 - 11:15 AM
#28
Posted 07 March 2012 - 11:16 AM
#29
Posted 07 March 2012 - 11:16 AM
#32
Posted 07 March 2012 - 11:18 AM
#33
Posted 07 March 2012 - 11:18 AM
Paul Inouye, on 07 March 2012 - 11:16 AM, said:
Ok. Now this deffinatly has thrown MA to the ropes and kicked it out of the ring. I am looking forwards to seeing how it is implemented.
#34
Posted 07 March 2012 - 11:18 AM
#37
Posted 07 March 2012 - 11:20 AM
#39
Posted 07 March 2012 - 11:20 AM
InnerSphereNews, on 07 March 2012 - 11:03 AM, said:
Does this mean it varies by engine and tonnage, not by mech? So a mech of equal tonnage and equal engine rating would have an identical twist speed, but not necessarily the same angle of rotation?
Either way, squee!
InnerSphereNews, on 07 March 2012 - 11:03 AM, said:
Squee!
InnerSphereNews, on 07 March 2012 - 11:03 AM, said:
SQUEE!
InnerSphereNews, on 07 March 2012 - 11:03 AM, said:
Does this mean flamers are not tapping into the reactor like in the tabletop, and are using/requiring critical space to store ammo/fuel like a vehicle flamer does?
InnerSphereNews, on 07 March 2012 - 11:03 AM, said:
SQUEE! Glad to hear this is making it in, weren't you on the fence about it?
InnerSphereNews, on 07 March 2012 - 11:03 AM, said:
There are five different levels of targeting information that the player can receive about an enemy ’Mech.
I love this set up so much, this sounds like a blast.
#40
Posted 07 March 2012 - 11:21 AM
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users