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Dev Blog 5 - Mech Warfare - Part I

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#241 Silent

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Posted 07 March 2012 - 09:39 PM

View PostTeuf, on 07 March 2012 - 06:49 PM, said:

Did anyone see anything about joystick support?


Yes it's going to support joysticks. They confirm it in this very thread.

#242 DirePhoenix

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Posted 07 March 2012 - 10:04 PM

View PostAdridos, on 07 March 2012 - 12:22 PM, said:


They have special MW:T water. It would be nice to know if there is MW:O water as well. ;)

Posted Image


View PostGarth Erlam, on 07 March 2012 - 12:24 PM, said:

Sorry you can't drink MWO Water, it's pin-point accurate and alpha strikes your thirst too hard.


SOMUCHWIN

#243 DirePhoenix

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Posted 07 March 2012 - 10:29 PM

View PostKaryudo-ds, on 07 March 2012 - 08:37 PM, said:


You mean the MW4 only thing that wasn't really cannon at all? (Max Tech had something similar but prototypish).


The Coolant Pod from Maximum Tech was an extra piece of equipment that had to be accounted for in 'Mech construction. Each pod weighed 1 ton and took a crit spot in a torso location. You could mount multiple pods, but only use one at a time. Also, that pod is 'spent' once used. When you flush your heatsinks with the coolant from one of the pods, you get one extra point of heat dissipated per heatsink (double or single heatsink). A crit on a coolant pod does 10 damage in that location as if it were an ammo explosion.

IIRC in MW4 whenever you flushed your heatsinks, you got rid of bonus heat, but you were left with less coolant, making your remaining heatsinks less efficient (or at least I think that was how it was supposed to work). A radiator doesn't remove heat as well when you dump out half the coolant. If they do include some sort of heatsink flush in this game, they could make it as if every time you flush your coolant, you lose a heatsink or two. I wouldn't mind that so much. Or, even crueler, each time you flush your coolant, each of your remaining heatsinks has a 50% chance of becoming damaged or unusable... Meaning that you could choose to alpha strike and flush to keep your 'mech from autoejecting you, but in doing so you could lose some or even ALL your remaining heatsinks... or... maybe you'll get lucky and lose none of your heatsinks... Are you feeling lucky?

#244 Paul Inouye

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Posted 07 March 2012 - 10:41 PM

View PostFACEman Peck, on 07 March 2012 - 03:26 PM, said:

So, does this mean there won't be joysticks??????? <_<

View PostStovebolt, on 07 March 2012 - 04:35 PM, said:



Seems like this control scheme is ready made for a joystick/keyboard combo.

View PostDaBlackhawk, on 07 March 2012 - 05:22 PM, said:

I wonder how there going to work out all the joysticks there are and voice comunication?

View PostRandal Waide, on 07 March 2012 - 05:34 PM, said:

I'm going to go out on a limb and assume a lot of the movement and throttle and reticle control will be mappable to my joystick. (I did stop reading comments after page 3 so don't flame me.) Nothing better than running a mech with a stick, IMHO.
So I'll put it in the form of a question. Joystick support? pleeezzzee. ;)

View PostFACEman Peck, on 07 March 2012 - 06:03 PM, said:

Maybe... but I'd like to have them confirm it before I go out and buy a brand spanking new one.

View PostTeuf, on 07 March 2012 - 06:49 PM, said:

Did anyone see anything about joystick support?



Post #83 on Page 5. Yes.. I'm gonna make you look for it. B)

#245 FACEman Peck

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Posted 07 March 2012 - 11:03 PM

View PostPaul Inouye, on 07 March 2012 - 10:41 PM, said:



Post #83 on Page 5. Yes.. I'm gonna make you look for it. ;)

This is my anti-troll face. B)

#246 jayg20769

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Posted 07 March 2012 - 11:31 PM

Oh god I really can't wait, it's everything I've wanted for the past 9 years!

GIMME A BETA BETA BETA BETA

#247 ChapeL

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Posted 08 March 2012 - 12:12 AM

It's late, I'm tired... had a crappy day so forgive me if I grumble a bit amongst all this "OMG! OMG! HAPPY JOY" train.
From the announcement:

Quote

In the lower left of the screen is the ’Mech’s damage readout. It will be familiar to anyone who has played past MechWarrior games as it divides the ’Mech into its 8 hit locations (left and right arm, left and right leg, left and right torso, center torso, and head) as well as showing the rear locations for the three torso pieces.

I'm not going to say "This is going to be exactly the way it's always been since MW2" but I will voice my concern regardless.  ( Benefit of the doubt and all that) Still, I'm afraid we'll get a repeat of the old "the bigger the mech, the easier to core" with only 8 hit locations. ( unless armor allocations grow exponentially with the size of the mech) Most of you must remember the Zeus, the Templar, the Mauler, the Fafnir, the Awesome and the Atlas from MW4 ? Fairly easy to take down one and all when compared to immortal monsters like the Bushwacker, Shadow Cat, Cauldron Born and the worst offender, the Aries from Mektek's first mech pack. This last one having both special hit location and advantageous geometry the others shared, which allowed it to spread damage all over the mech fairly easily. ( It was still a sweet looking beast VB ;) )
tldr: My point is, only 8 hit locations makes larger machines who are by their very nature big targets, very simple to take down.
Ex: if you remember MW4's Fafnir. Yes it was huge but not only that, you could core through the CT by shooting at the rather large plate covering the Mech's rear pervis area. It was so large and thick it could even be hit from the sides.
...and the forum  eats my formatting again B)  Imagine 4 paragraphs in there...
*grumbles off to bed*

Edited by Bull Frog, 08 March 2012 - 12:18 AM.


#248 verybad

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Posted 08 March 2012 - 12:12 AM

View PostCoffiNail, on 07 March 2012 - 09:09 PM, said:

No coolant flushing here, take that MW4. No Coolant flush is for real MechWarriors.

Checkout page 105 Battletech: Tactical Operations, including rules for Rerouting Heatsink Coolant, Heatsink Coolant Failure, and coolant systems (including a reason for the Coolant Truck, which has been a cannon unit since the very first battletech TRO...)

No you don't need coolant pods in order to have tactical choices related to coolant.

Edited by verybad, 08 March 2012 - 12:13 AM.


#249 CoffiNail

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Posted 08 March 2012 - 12:29 AM

Yes... also read the TRO part on the Coolant truck, it is common practice among Houses that the Coolant Truck and the MEch attached are ignored until they are uinattached and powered up... Do you think most people will do that?

#250 Mchawkeye

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Posted 08 March 2012 - 01:08 AM

View PostBull Frog, on 08 March 2012 - 12:12 AM, said:

It's late, I'm tired... had a crappy day so forgive me if I grumble a bit amongst all this "OMG! OMG! HAPPY JOY" train.
From the announcement:

I'm not going to say "This is going to be exactly the way it's always been since MW2" but I will voice my concern regardless. ( Benefit of the doubt and all that) Still, I'm afraid we'll get a repeat of the old "the bigger the mech, the easier to core" with only 8 hit locations. ( unless armor allocations grow exponentially with the size of the mech) Most of you must remember the Zeus, the Templar, the Mauler, the Fafnir, the Awesome and the Atlas from MW4 ? Fairly easy to take down one and all when compared to immortal monsters like the Bushwacker, Shadow Cat, Cauldron Born and the worst offender, the Aries from Mektek's first mech pack. This last one having both special hit location and advantageous geometry the others shared, which allowed it to spread damage all over the mech fairly easily. ( It was still a sweet looking beast VB ;) )
tldr: My point is, only 8 hit locations makes larger machines who are by their very nature big targets, very simple to take down.
Ex: if you remember MW4's Fafnir. Yes it was huge but not only that, you could core through the CT by shooting at the rather large plate covering the Mech's rear pervis area. It was so large and thick it could even be hit from the sides.
...and the forum eats my formatting again B) Imagine 4 paragraphs in there...
*grumbles off to bed*


It's a valid point, but just because the HMD/HUD shows it as 8 sections, doesn't exactly follow that the sections are one big hit box; the read outs show and overall status, which could be an average of the damage each section has taken. i.e an arm has 10 hit boxes. 4 are green, 6 are yellow so HATL shows as yellow...
I mean, probably not, but you never know...
I guess we'll have to see...

#251 Mild Monkey

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Posted 08 March 2012 - 01:08 AM

Very interesting indeed. The most simulator-y features from previous games have been picked. Me likes!! What about joystick support, though? I've been playing MW - MW4 Mercs using keyboard and mouse, but I think the input might improve when using a joystick. So, to boil it down: can I use a joystick?

Edited by Mild Monkey, 08 March 2012 - 01:12 AM.


#252 pursang

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Posted 08 March 2012 - 01:18 AM

View PostMild Monkey, on 08 March 2012 - 01:08 AM, said:

Very interesting indeed. The most simulator-y features from previous games have been picked. Me likes!! What about joystick support, though? I've been playing MW - MW4 Mercs using keyboard and mouse, but I think the input might improve when using a joystick. So, to boil it down: can I use a joystick?


No, you can't use a joystick. Why, you may ask? You failed in your mission of taking the time to read the thread, that's why! ;)

#253 Shikari

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Posted 08 March 2012 - 01:42 AM

Quote

Looking back at that screenshot again..... Is that underground or in a cavern? Look to the walls......then to the ceiling. Not a good place to face off BIG AL...... – Redburn


To me it looks rather as being on an asteroid. Cool!
Great graphics. ;)

#254 Helvetica

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Posted 08 March 2012 - 02:31 AM

Controls are very similar to what has gone before in mech games.

#255 Duncan Jr Fischer

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Posted 08 March 2012 - 02:47 AM

Yay! Was so nice to confirm some of my deepest anticipations) Glad you make it this way!
The HUD and controls system are the best we can wish for. I'm all happy with the differentiation of the arm and torso weapons, as well as with the pilot look mode! Cockpit displays bearing actual information is great too, not some dummies we had in previous installments)

But as for the screenshot, the environment makes me really anxious. Is it some giant cave with some really epic Atlas-size stonelike-I-dunno-what on the ground? Don't tell me we are going to feel ourselves some human size robots in a toyland as in MW4?
Still, that was only one screenshot, I still have faith in the development team to create a coherent environment with believable proportions on the stuff, the one that player's sight can trust.

It's quite understanable that gamewise it would be nice to spread some obstacles over the maps, but mechs are generally 8 meters+ high, and there are not so many adequate giant obstacles we can meet in real life. Seriously, how often can you see a mech-size rock sticking out of the ground or something?) It's okay to exaggerrate a bit for the sake of gameplay, just please, don't push it too much over the top, so we players could believe in the stuff and it's proportions. This far it looks great in general, and I'm all eager with anticipation and waiting for more!
I'm on the edge of my seat here! Aren't you?

PS Now I'd like to see a screenshot of a Battlegrid ;)

Edited by Duncan Jr Fischer, 08 March 2012 - 02:49 AM.


#256 LordKnightFandragon

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Posted 08 March 2012 - 03:40 AM

Well, that screenie is friggin amazing +D

#257 Raghnall

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Posted 08 March 2012 - 04:41 AM

Nice write up on the controls. But we REALLY want some gameplay footage, please. ;)

#258 Steven McWayne

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Posted 08 March 2012 - 04:47 AM

They forgot that Movement and Jumping Creates Heat too

#259 Kenyon Burguess

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Posted 08 March 2012 - 05:55 AM

very pleased with what i read, nice job folks! ;)

#260 billyzero

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Posted 08 March 2012 - 06:05 AM

Crikey, this looks awesome.





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