Ep1cPwnM0nk3y, on 11 March 2012 - 08:18 AM, said:
Thanks,
Ep1cPwnM0nk3y
The game hasn't been released yet. Summer 2012.
Posted 11 March 2012 - 08:28 PM
Ep1cPwnM0nk3y, on 11 March 2012 - 08:18 AM, said:
Posted 11 March 2012 - 11:35 PM
Posted 12 March 2012 - 02:15 AM
Posted 12 March 2012 - 09:27 AM
Posted 12 March 2012 - 11:18 AM
Posted 12 March 2012 - 11:42 AM
Posted 12 March 2012 - 07:34 PM
Posted 13 March 2012 - 12:28 AM
Drachenwolf, on 12 March 2012 - 07:34 PM, said:
FinnMcKool, on 12 March 2012 - 08:15 PM, said:
Edited by Spooky, 13 March 2012 - 12:28 AM.
Posted 13 March 2012 - 02:46 AM
Posted 13 March 2012 - 06:12 AM
Posted 13 March 2012 - 05:54 PM
PC Gamer]In terms of the in-cockpit experience, on I was glad to see free-look in there, but even happier to see separate crosshairs that independently correspond to where torso-mounted weapons and arm-mounted weapons are pointed. In other words, if I turn to aim at an enemy up on a ridge at my 10 o’clock, I probably wouldn’t rotate my entire body to face them—I’d just aim my arms, and maybe only have access to a few lasers rather than my full loadout.[b, said:
Posted 13 March 2012 - 08:02 PM
Posted 13 March 2012 - 09:00 PM
cipher, on 13 March 2012 - 08:02 PM, said:
Edited by Foòóoo, 13 March 2012 - 09:01 PM.
Posted 14 March 2012 - 06:24 AM
Posted 14 March 2012 - 06:57 AM
Skulls n Guns, on 13 March 2012 - 09:18 PM, said:
Foòóoo, on 13 March 2012 - 09:00 PM, said:
Edited by Chuckie, 14 March 2012 - 06:59 AM.
Posted 14 March 2012 - 07:18 AM
Posted 14 March 2012 - 09:11 AM
InnerSphereNews, on 07 March 2012 - 11:03 AM, said:
Posted 14 March 2012 - 07:33 PM
Aegis Kleais™, on 14 March 2012 - 02:18 PM, said:
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