In response to the post you edited:
I'm going to feel free to disagree with you on that!
The controlscheme as laid out in the newspost, is probably most intuitive as it gets. Not sure if I'm supposed to speak that out loud, but the controlscheme for movement they presented today, is pretty much exactly the default setup for MWLL, and it is very well managable.
1. I don't see how the "jamming" between W and S, would be so much more difficult than controling your char in any conventional FPS, and X really isn't that hard to reach at all!
2. As I said X isn't all that hard to reach...
3. take MWLL as an example again, works perfectly fine...
4. already mentioned before, not as hard as you think it is
Play MWLL and you'll get a hang of those controls very quickly, they may sound odd at first but are very easy to understand and intuitive.
Besides all that, piloting a mech is supposed to require at least a little bit of skill, and getting used to the controls is just part of it.
I don't think is not going to be harder to get used to, than the traditional setup, as I said probably even more intuitive...
BTW Ice, I don't like playing with a joystick mostly because aiming is just so much more accurate when using a mouse, at least for me.
Actually quite a big deal if you plan to target specific parts of a moving target...
I'll probably try to set up a joystick-mouse combo for MWO though.
Edited by Sesambrot, 07 March 2012 - 01:29 PM.