Solis Obscuri, on 09 March 2012 - 07:15 PM, said:
- Are SRMs going to have guidance? It looks like they might from the GDC videos, but it's a little hard to tell.
SRM's, not streak SRM's mind you, do not have guidance. They fire straight, so it takes skill to use them.
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- From watching the GDC video, Medium Lasers have a large discharge time, but recharge pretty quickly. I notice the AC/20 is actaully reloading slower. Overall, the cycle time seems about the same for both weapons. How are you going to maintain ballistic/energy weapon balance, if not by cycle time?
Balancing will most likely be done by a lot of things when considering autocannons and lasers:
1. Damage
2. Cycle time
3. Heat generated
4. Range
5. Weight
6. Space taken
7. Laser "beam" duration
Most of these numbers can be altered, just like any pvp items in an MMO, can be altered based on community feedback and data pulled from matches. These things are never truly 100% balanced, but as long as people keep playing, they'll keep looking at data and fine tuning.
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- Likewise, the missiles in the GDC video seem to cycle pretty fast. I think that's mostly ok for SRMs, but the LRMs cycle just as fast. Again, how is this being balanced against the ballistic weapons, which typically occupy more weight and space and require more precise aim?
These things (cycle time, heat generated, damage, etc.) are just placeholders for the moment, I imagine that after enough playtesting, and during the open beta, they'll get a massive amount of data from which they can balance things better and come to a more solid way of which all of the different weapons will operate and work.
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- Also, what are the repurcussions of heat management? I see a lot of running at or above the redline in the GDC video, but no real repurcussions shown. Are negative effects from overheating implemented yet, and how will they be handled?
Heat Management will be vital. Overheating to critical levels will cause an automatic shutdown of the mech (this was stated in the mech warfare blog), and it IS something that can be overwritten, but at a price. You risk the chance of your mech critically failing in terms of ammunition exploding, causing massive internal damage. They've stated that their internal build hadn't yet integrated heat repercussions, but they will soon.
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- Will Flamers be able to increase the heat levels of enemy 'mechs, possibly to critical levels?
I would imagine so, but PGI has yet to confirm.
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- Both the Role Warfare and Mech Combat devblogs mention that we'll be able to get sensor data from our lancemates. Will this also include targetting data for indirect LRM fire? If so, will it work through the battlegrid, or will we be able to "lock" directly on the non-LOS target?
Spotting is a feature that will be available, however HOW it exactly works I think is still being worked out.
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- We haven't seen anything with the battle grid yet. Can we get a preview?
No.
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- How will controls work for jump-jetting?
Wherever your legs are pointed, that's where I imagine your thrust will direct you. However, I could be wrong. it's either going to be the torso or the legs.
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- Will we have a "down" cam for jump-jetting? I don't see DFA being real feasible without one.
3rd person view is available but the developers have already stated that it's just a "debug" type of camera view.
Edited by borisof007, 09 March 2012 - 09:12 PM.