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The MWO response and how League of Legends's model works


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#21 Decado

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Posted 03 November 2011 - 02:05 AM

Level 26 (and two level 12) account on LoL. One Runepage done, more than enough as I just enjoy getting as much champs as possible. I have 20+ now I think. Not sure. Every day you get a "first win of the day" boost that already gives 200+ IP. If you lose, you also get points. And games if well played take...25 minutes?

In he end it comes down to this: MWO community will have to accept that there will be people playing for different reasons. I have never been a gauss - jump pack - sniper. I go up close and personal and yes that means I die a lot. Care, it's my kind of fun while others have theirs. So people will buy or play a lot or do both. But the difference in force, if the LoL model is used, will be little.

LoL also has:

Tutorial with three different champs, giving a nice amount of IP so yes you can buy your first own mech after two hours of playing already.

vs BoTS (beginner) which gives IP for a very long time (level 10+). You practise with other beginners while getting your IP points. Also a nice way to try out different champs (mechs)

vs BoTS (intermediate) which gives IP for a very long time, and even at highest level still gives IP for 120 minutes of play each day (plus the first win of the day bonus that doubles the IP earned in that match. Could be upto 500 IP in one match which is one cheap champ!)

PvP (and they have three different battlegrounds now with varying IP depending on the time the match takes)

So IP points in LoL are plenty. Yes, you have to save up to get certain things you want. But we all have our 4-5 favorite Mechs. We are not switching between 10-15 different ones all the time. So within no time you can have what you want and even will be able to switch.

The only question that really remains with this is: how are they going to determine the length of a game? Will there be objectives? Can a team "give up"? I hope not, for that is just not the Mechwarrior way, giving up. In LoL it happens in PvP if you start losing. And in order to shorten the match you can give up. I hope they will leave that out. To the death!!

#22 Black Mamba

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Posted 03 November 2011 - 03:01 AM

View PostMr. Smiles, on 02 November 2011 - 06:30 PM, said:


Haha, perhaps I shouldn't have underestimated how much money people spend on the game.

Let me clarify.

I know there are plenty of people who spend TONS of money on the game, and they're happy to do it because League of Legends has probably come out with more content patches than any game in the history of gaming, simply because that's their business model.

However, amongst me and my friends, we've all spent pocket change apiece on LoL, except for one hideously rich dude who has purchased every champion in the game--and he still prefers just playing one or two champs so he could've just done it through the IP from his like, thousands of wins :)


I don't consider my self rich but i have played a bit over 1300 games in LoL since the beginning (back in late 2009) and managed to earn myself a fair bit of champions through both IP and RP. I have also splashed cash on a number of skins and champion bundles but i also do just play 1 or 2 champions because i find it easier to remain good at a few champions than be jack of all trades. So YES, i can confirm you can play with just a few champions and have a larger number of games played.

If MW:O is based off LoL, then i am more than confident that this will be successful. You'll be surprised on how many people might enjoy a game like this. All my friends have expressed interest, so I will keep them informed.

#23 Inappropriate849

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Posted 03 November 2011 - 04:55 AM

OP is a very good overview, although it doesn't take nickle-and-diming into account. For those who really get into a game, you will get nickle-and-dimed to extraordinary sums in the medium-long term. The player is partly to blame for that, obviously, but the game developer and publisher are also.

Bloodline Champions is another F2P LoL clone (this one is purely 100% skill-based, though), and they have a very good offer for those who want to get into the game: three-tier structure. Their store also has good package deals which allow you to avoid getting nickle-and-dimed to bankruptcy. I would encourage Piranha to take a look at what Stunlock Studios has done with BLC's F2P model.

In the end it's all in the implementation of F2P. It doesn't have to be a negative, and it can be used positively to get more players into the game, while allowing the company to get revenue and continue developing the game further. F2P implemented well is a win-win.

Edited by CaptainSodom, 03 November 2011 - 04:57 AM.


#24 taxman

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Posted 03 November 2011 - 05:25 AM

I am Happy to give it a run out , I so miss playing MW4 Vengeance .... This will be a lovely escape from the drudgery of Real life!!

#25 Mr Smiles

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Posted 03 November 2011 - 10:01 AM

View PostCaptainSodom, on 03 November 2011 - 04:55 AM, said:

OP is a very good overview, although it doesn't take nickle-and-diming into account. For those who really get into a game, you will get nickle-and-dimed to extraordinary sums in the medium-long term. The player is partly to blame for that, obviously, but the game developer and publisher are also.


Isn't being nickle-and-dimed a good thing though? Because I have plenty of nickles, and plenty of dimes, to spare. People act like paying tiny amounts of money for a game is a bad thing.

#26 Tsen Shang

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Posted 03 November 2011 - 10:32 AM

I absolutely agree with Smiley on many of the things he's said. Let's look at the facts:

Most of the hardcore Battletech/Mechwarrior fans have wanted a new Mechwarrior game for 9 years. Most of the hardcore fans are willing to pay money for the game. So what's better? Paying $60 straight out the door for a boxed product which the developer will then stop paying attention to, or paying $5 here and there and if you really want, $20 here and there over a much longer period of time while the developer constantly puts out new mechs, new maps, new features, hopefully singleplayer at one point, new game modes, and carries the game story through the real universe?

This is a business. If a business wants to be successful, it needs money. Everyone on these forums should be more than willing to support the company that will be making the game we've all been clamoring for for such a long time. If you support it in its infancy, it will eventually come out with the features you want.

On a side note, I'm level 30 in LoL. Smiley may be playing down how long it takes to get things or how much money people spend, but MookieRah is also playing it up. 4 runepages is a LOT of runes. You don't need that many. Most heavy players have 3 for the various characters they play, plus a few alternate pages that use almost all the same runes or runes they already have.

Remember, everything with a grain of salt. Please have faith in MWO and the developers. They love the game too.

P.S. Thank you for posting this, Smiley, I was readying myself to post something very similar. <3

#27 mr saxon

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Posted 03 November 2011 - 10:53 AM

One thing that puzzles me though is LoL is really focused on something new on a fairly regular basis. With the real world timeline MW:O is aiming for... well it is not like they made new types of mechs every month... I wonder how this will play out... We get a new colour for our painters to paint the mechs with each month?

#28 Tsen Shang

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Posted 03 November 2011 - 11:03 AM

There are 55 mechs from the 3025 readout. Assuming they release them ALL on launch (which they probably won't) there are still mechs from 3039 to release (mostly star league like the Flashman, Black Knight, Lancelot, etc) plus the Cataphract and a few others I'm sure I forgot. Ah, Wolfhound. Anyway, there will be plenty. If they have the same structure as LoL then those new mechs can be released 1 a week or even all at once when they're done being made. If they initially release half of the 3025 mechs, then there are still 27 mechs to release over time as they're made. The current timeline also puts us on the cusp of clan invasion, so all clan mechs will be newly available.

And we haven't even breached the subject of refit kits, mods, etc.

Think about how many camo specs they can make for desert alone. Desert Panzer? Current digital desert camo, American tank desert, old desert fatigue, sahara desert, mountain desert, etc. There could easily be 10-20 desert camos alone. Carry that to snow, forest/jungle, plains, plus parade paint jobs, custom paint jobs, decals, shark teeth, unit symbols, etc.

#29 FaydeShift

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Posted 03 November 2011 - 11:05 AM

So long as I don't have to fork over 25 cents to reload my LRM rack, 25 cents to repair my armor, a dollar to fix any critical damage and 10 cents to launch a mission, I'm good. I'd EASILY pay 5 bucks for a personal paint job though, and probably another 5 bucks to jump ahead a little and begin with my favorite mech.
I played Combat Arms a lot in the day, and it's pay to win style is pretty annoying, as you have to pay ith real money or in game money to own a really nice gun for 3 days. Sadly though, you can never save up enough in game money to actually keep the gun. I pray MWO isn't like that...

#30 Tsen Shang

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Posted 03 November 2011 - 11:09 AM

View PostFaydeShift, on 03 November 2011 - 11:05 AM, said:

So long as I don't have to fork over 25 cents to reload my LRM rack, 25 cents to repair my armor, a dollar to fix any critical damage and 10 cents to launch a mission, I'm good. I'd EASILY pay 5 bucks for a personal paint job though, and probably another 5 bucks to jump ahead a little and begin with my favorite mech.
I played Combat Arms a lot in the day, and it's pay to win style is pretty annoying, as you have to pay ith real money or in game money to own a really nice gun for 3 days. Sadly though, you can never save up enough in game money to actually keep the gun. I pray MWO isn't like that...



Well hopefully you've read the previous posts in this thread instead of posting blindly. League of Legends has no microtransactions. You don't have to pay 10 cents to start a game, there's no character rental, etc. It's more of a pay-to-customize or pay to make up for time in certain areas. As other people have mentioned, you have to use in game currency to buy runes and rune pages. Real money only means you can bypass the time required to farm out currency for characters so you can use it for other things you can't buy with real money, like runes.

#31 Tsen Shang

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Posted 03 November 2011 - 11:17 AM

Any chance mods will sticky this? I think it might be important for people to at least get a glimpse of what is probably in our future. Less panic based on other F2P models.

#32 NotSoCoolJ

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Posted 03 November 2011 - 11:34 AM

Well OP, your post might make you feel all peachy inside. The simple fact of the matter is, 99.9% of the F2P games available, are Pay To Win.

So. this game is announced as F2P and real people, that live in the real world, know this has a 99.9% chance of complete failure.

Even TF2 was wrecked by F2P. That game is just a tard fest now. Wishful thinking isn't going to have any effect on the end scenario. We just have to wait and see. Statistics say the chance of this working is low.

So what happens when everyone has better armor and weapons than you because they pay 30$ a month to get it?

The way I see it. There is absolutely nothing I would pay for unless it gave a tactical advantage in some way. Yet, there is no game I would ever play that requires me to buy items. There is nothing that they can sell in a BT universe that has 0 impact on game play.

Unit designation? Well what if someone beats me to my unit name or gasp has money and I don't? They get to be the Smoke Jaguars? What about Cammo? Yea, it's not a tactical advantage to blend in with the battle field at all. Here comes poor derp clan with all yellow mechs because they can't afford ODGreen this week.

Lets face it. This whole thing is a cluster.

#33 Tsen Shang

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Posted 03 November 2011 - 11:38 AM

View PostNotSoCoolJ, on 03 November 2011 - 11:34 AM, said:

Well OP, your post might make you feel all peachy inside. The simple fact of the matter is, 99.9% of the F2P games available, are Pay To Win.

So. this game is announced as F2P and real people, that live in the real world, know this has a 99.9% chance of complete failure.

Even TF2 was wrecked by F2P. That game is just a tard fest now. Wishful thinking isn't going to have any effect on the end scenario. We just have to wait and see. Statistics say the chance of this working is low.

So what happens when everyone has better armor and weapons than you because they pay 30$ a month to get it?

The way I see it. There is absolutely nothing I would pay for unless it gave a tactical advantage in some way. Yet, there is no game I would ever play that requires me to buy items. There is nothing that they can sell in a BT universe that has 0 impact on game play.

Unit designation? Well what if someone beats me to my unit name or gasp has money and I don't? They get to be the Smoke Jaguars? What about Cammo? Yea, it's not a tactical advantage to blend in with the battle field at all. Here comes poor derp clan with all yellow mechs because they can't afford ODGreen this week.

Lets face it. This whole thing is a cluster.


You must be new here. You might wanna read up a bit.

#34 NotSoCoolJ

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Posted 03 November 2011 - 12:24 PM

View PostTsen Shang, on 03 November 2011 - 11:38 AM, said:


You must be new here. You might wanna read up a bit.


Read what? Is this game available? Did I miss something? Is it summer 2013 already?

Statistics are on my side. Good intentions never got anyone anywhere. I don't care what BE says. I care what he does. Saying=/=Doing.

Gabe said TF2 wouldn't be pay to win either. Now look at it. You can't get any set advantages unless you buy them. Sure you could try to wait for the items to drop..LOL. You still don't have the sets unless you buy them.

#35 SquareSphere

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Posted 03 November 2011 - 12:27 PM

@NotSoCoolJ

Give it the benefit of a doubt my friend. Once it's out and we can see with all transparency if you'll be vindicated or not. Until then, lets hope for the best.

#36 rollermint

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Posted 03 November 2011 - 12:38 PM

View PostNotSoCoolJ, on 03 November 2011 - 12:24 PM, said:

Read what? Is this game available? Did I miss something? Is it summer 2013 already? Statistics are on my side. Good intentions never got anyone anywhere. I don't care what BE says. I care what he does. Saying=/=Doing. Gabe said TF2 wouldn't be pay to win either. Now look at it. You can't get any set advantages unless you buy them. Sure you could try to wait for the items to drop..LOL. You still don't have the sets unless you buy them.


If you would be less bitter, then you could be a lil more cool.

Why talk as if you are the only one aware of the rampant P2win schemes that are out there? We know, it has been discussed to death but until we know the exact details, there's no point getting the panties twisted all the way to summer 2012.

#37 NotSoCoolJ

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Posted 03 November 2011 - 12:40 PM

Vindicated? Hell, the last thing I want is to be right about this. The truth of the matter is they already lied to you. If they can afford to make this game F2P, they could afford to make it a boxed retail product. Herein lies the evil.

They can't afford to make a boxed product and they can't afford to deliver a full featured game. Hence F2P... Half hearted suckage ahoy.

#38 kroner

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Posted 03 November 2011 - 12:57 PM

The League of Legends model sounds froody to me. I will pay.

#39 Tsen Shang

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Posted 03 November 2011 - 12:58 PM

View PostNotSoCoolJ, on 03 November 2011 - 12:24 PM, said:

Read what? Is this game available? Did I miss something? Is it summer 2013 already?


"Ekman also promises that while players will be able to buy items with real money, nobody can buy anything that will confer a tactical advantage. “Anything that would affect or give you a tactical advantage, you can’t purchase with real cash. You have to earn that by playing the game,” he says."

-http://www.pcgamer.c...tical-mech-sim/

You say TF2 is now a tardfest. Guess what? That's a fault of the player base, not the game. Do you think TF2 is a bad game? Clearly you don't, and clearly it isn't. You just don't like the people that play now. The items let you alter your play style, they aren't straight up better than any other items. They're selling variety, not superiority.

Most free to play games are made with specific purchase patterns in mind. Games that start out F2P like all the Chinese MMOs and games like Farmville, World of Tanks etc start out with the object of draining as much money as possible from the players. Those games are also visibly sub par to more quality games, like League of Legends. In the same vein of League of Legends are now games that used to be subscription and then headed to a Free to Play system. Lots of those are still fair and balanced and don't let you buy anything near max level items or things that break the game.

Hot-headed, pessimistic, and faulty assumptions don't belong anywhere near these forums. Be here because you love Battletech and Mechwarrior or don't be here. Don't condemn something before it's out.

#40 KnowBuddy

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Posted 03 November 2011 - 01:52 PM

Your ideas are intriguing to me and I wish to subscribe to your newsletter.

Edited by KnowBuddy, 03 November 2011 - 01:52 PM.






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