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Pilot Stats


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#1 xXPHANTASMXx

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Posted 09 February 2012 - 07:35 AM

I'm sure we all love stats and I certainly hope to see a list full of them, like on the old MS Zonematch you could check out your performance.

So feel free to mention what stats would you like to see.

Such as:

Pilot stats card

-Overall K/D Ratio
-Overall Aim Accuracy (well. this depends on the unlockable modules, if they influence aim) so 2 stats here, withor without specified aim improvement slot.
-Total Time Spent In-Game (this might be embarrasing though, 1000 hours in the first 3 months for the diehards - me included- :o )
-What Played did I kill the most number of times
-What Player Killed me the most number of times
-Average range of engaging the enemy (say you like to rush the enemy, so the average would be 200m)
-Matches Won/Lost
-Most destroyed mech class (Assault/Heavy etc)
-Mech class that often destroyed you (see above)
-Longest Kill Streak
-Most Valuable Player (Per Game)
-Preferred mech chassis
-Best Single Match (the best one match you ever played, lets say a k/d of 60-2, and a list of people who were in that game)
-Worst Single Game Played
-Reaction time/stealth factor/ effective flanking (how often you shot first)
-Time spent in air (using jumpjets)
-Camper (how often you move)

And, the most important:

Overall Rank: 1 of 200,000 players
Chassis Rank Assault:8543 of 67.000 players
Chassis Rank Heavy:1 of 85.000 players
Chassis Rank Medium: 16 of 188.000 players
Chassis Rank Light: 90.256 of 200.000 players

Edited by xXPHANTASMXx, 09 February 2012 - 07:37 AM.


#2 Nik Van Rhijn

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Posted 09 February 2012 - 07:41 AM

Not interested in the slightest. As long as I know whether I feel I did well and enjoyed it thats all I want from the game. That and not letting the team down.

#3 whiskey tango foxtrot

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Posted 09 February 2012 - 07:48 AM

View PostNik Van Rhijn, on 09 February 2012 - 07:41 AM, said:

Not interested in the slightest. As long as I know whether I feel I did well and enjoyed it thats all I want from the game. That and not letting the team down.

Amen

#4 God of War

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Posted 09 February 2012 - 08:03 AM

WORD!

I dont care for useless statistics!

#5 xXPHANTASMXx

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Posted 09 February 2012 - 08:09 AM

I personally enjoy getting better at the game, stats show me what areas I need to improve. I assume you guys never played the zone back in the day.

#6 Liam

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Posted 09 February 2012 - 08:27 AM

What we (and especially developers) need is weapons and equipment statistic.

for example:
- most used weapon
- most damage done
- highest dps in battle conditions
- hit chance for specific weapons
- hit range for specific weapons
- most used chassis
- most destroyed chassis
- most damage taken chassis
etc.

This would help to balance the game and to develop it further. This type of statistic allow a proper developer to improve the game. So we will se how Paul, Brain & Co will manage it. I wish them the best and hope for a good balanced game experience.
Player stats are something for personal ego and can be also included (I personally don't care about it). The highest priority is still game balance.

Edited by Liam, 09 February 2012 - 08:29 AM.


#7 Nik Van Rhijn

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Posted 09 February 2012 - 08:51 AM

@Liam - I can see your point but I think that is dev only info - min/maxers thrive on that sort of data.

#8 xXPHANTASMXx

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Posted 09 February 2012 - 08:59 AM

As with clans in a league, you can see their battle record, but I also want to see an individual's battle record, if I want to hire a merc for example.
Stats is something for the competitive gamer, and MW is all about competition, played in leagues since the game came out, running around doing nothing makes no sense what so ever.

Calling stats as something ego driven is like saying "ill probably suck and I dont want other people to see how much I suck, I'd rather continue to post on the forum and give newcomers useless advice and not be harrassed by people making fun of my stats" type of thing.

Competition is the name of the game, stats = confirmation of this competition.

As comfirmed by MWL, VL, BZ, TWL and many others.

Only a someone with no experience online would not want stats, given that it's something you won't use and it wont hurt you if its implemented or not.

I'm sensing quite vast majority of people here havent played MW.

#9 MaddMaxx

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Posted 09 February 2012 - 09:04 AM

The BIG 4 are:

C-Bill's earned?
XP's earned?
LP's earned?
What Planet did we just conquer? :o

Edited by MaddMaxx, 09 February 2012 - 09:04 AM.


#10 Felicitatem Parco

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Posted 09 February 2012 - 09:12 AM

This is personally amusing to me:

I once pre-ordered an Xbox game and wound up being invited to play in a multiplayer Beta of an upcoming title in that series, and then asked to submit my feedback on the Beta. So I played for a while and eventually got to filling out the survey...

They asked questions like: "How was the Game Summary Report?" and "How did you like the Statistics Presentation?' and "What did you like about the Match-Tracking Services/Service Records?" and "What did you like/dislike about the way your Player Profile was presented to others?" It was ENTIRELY about the post-match stats. THEY DID NOT ASK A SINGLE QUESTION ABOUT GAMEPLAY!!!

Listen, I don't play videogames to build-up a Statistical Avatar that tells the universe how good I am at playing videogames. Many people do, though, and they enjoy sharing their exploits, so I am not against the inclusion of a stat-tracking system... just keep in mind that "serious" videogamers might treasure their stats and records, but "realistic" videogamers play for the game - not the result.

Edited by Prosperity Park, 09 February 2012 - 09:12 AM.


#11 Liam

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Posted 09 February 2012 - 09:22 AM

View PostNik Van Rhijn, on 09 February 2012 - 08:51 AM, said:

@Liam - I can see your point but I think that is dev only info - min/maxers thrive on that sort of data.

The question is do MWO team will do anything against unsymmetrical min/maxing? (For example ERLL dominance in MW4 Veng.).
In my opinion this should be a transparent information, where the customer also see in which direction the game development is moving ...
It is not like majority players will accept everything what developers offering them.

The community is an indirect part of development team. Otherwise developers need to be "uberskilly" and know the thoughts and wishes of the majority. Thats why many games have no success. MW franchisee is different most people will accept every piece of ******, which looks or stinks similar to BT.

Devs need the community and community need devs, so simple is that. Thats why I think this should be transparent information.
Devs provide players with prebalanced product and then players provide devs with game information ... and so on. It is a iterative process.

Edited by Liam, 09 February 2012 - 10:56 AM.


#12 OU812

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Posted 09 February 2012 - 09:38 AM

View PostProsperity Park, on 09 February 2012 - 09:12 AM, said:

This is personally amusing to me:

I once pre-ordered an Xbox game and wound up being invited to play in a multiplayer Beta of an upcoming title in that series, and then asked to submit my feedback on the Beta. So I played for a while and eventually got to filling out the survey...

They asked questions like: "How was the Game Summary Report?" and "How did you like the Statistics Presentation?' and "What did you like about the Match-Tracking Services/Service Records?" and "What did you like/dislike about the way your Player Profile was presented to others?" It was ENTIRELY about the post-match stats. THEY DID NOT ASK A SINGLE QUESTION ABOUT GAMEPLAY!!!

Listen, I don't play videogames to build-up a Statistical Avatar that tells the universe how good I am at playing videogames. Many people do, though, and they enjoy sharing their exploits, so I am not against the inclusion of a stat-tracking system... just keep in mind that "serious" videogamers might treasure their stats and records, but "realistic" videogamers play for the game - not the result.

Could'nt have said it any better......(S)

#13 xXPHANTASMXx

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Posted 09 February 2012 - 09:53 AM

View PostProsperity Park, on 09 February 2012 - 09:12 AM, said:

This is personally amusing to me:

I once pre-ordered an Xbox game and wound up being invited to play in a multiplayer Beta of an upcoming title in that series, and then asked to submit my feedback on the Beta. So I played for a while and eventually got to filling out the survey...

They asked questions like: "How was the Game Summary Report?" and "How did you like the Statistics Presentation?' and "What did you like about the Match-Tracking Services/Service Records?" and "What did you like/dislike about the way your Player Profile was presented to others?" It was ENTIRELY about the post-match stats. THEY DID NOT ASK A SINGLE QUESTION ABOUT GAMEPLAY!!!

Listen, I don't play videogames to build-up a Statistical Avatar that tells the universe how good I am at playing videogames. Many people do, though, and they enjoy sharing their exploits, so I am not against the inclusion of a stat-tracking system... just keep in mind that "serious" videogamers might treasure their stats and records, but "realistic" videogamers play for the game - not the result.


Console game and gameplay? Whats the point in asking.

"Realistic" videogamers play simulators, with stats.

#14 canned wolf

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Posted 09 February 2012 - 10:01 AM

I play BF3 and have gotten in the habit of checking other players stats mainly to see if they are cheating. Hopefully MWO won't have those issues, but publicly available stats makes it way easier to deal with a cheater. I also think a black box collecting in game stats is fitting for the setting.

#15 GaussDragon

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Posted 09 February 2012 - 10:07 AM

View PostxXPHANTASMXx, on 09 February 2012 - 07:35 AM, said:

I'm sure we all love stats and I certainly hope to see a list full of them, like on the old MS Zonematch you could check out your performance.

So feel free to mention what stats would you like to see.

Such as:

Pilot stats card

-Overall K/D Ratio
-Overall Aim Accuracy (well. this depends on the unlockable modules, if they influence aim) so 2 stats here, withor without specified aim improvement slot.
-Total Time Spent In-Game (this might be embarrasing though, 1000 hours in the first 3 months for the diehards - me included- :o )
-What Played did I kill the most number of times
-What Player Killed me the most number of times
-Average range of engaging the enemy (say you like to rush the enemy, so the average would be 200m)
-Matches Won/Lost
-Most destroyed mech class (Assault/Heavy etc)
-Mech class that often destroyed you (see above)
-Longest Kill Streak
-Most Valuable Player (Per Game)
-Preferred mech chassis
-Best Single Match (the best one match you ever played, lets say a k/d of 60-2, and a list of people who were in that game)
-Worst Single Game Played
-Reaction time/stealth factor/ effective flanking (how often you shot first)
-Time spent in air (using jumpjets)
-Camper (how often you move)

And, the most important:

Overall Rank: 1 of 200,000 players
Chassis Rank Assault:8543 of 67.000 players
Chassis Rank Heavy:1 of 85.000 players
Chassis Rank Medium: 16 of 188.000 players
Chassis Rank Light: 90.256 of 200.000 players


I'm in total favour of this. Out of curiosity, what units did you play for, especially in MWL?

#16 xXPHANTASMXx

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Posted 09 February 2012 - 10:23 AM

I played in MW Mercs/veng as =FD= (http://www.angelfire...shp/roster.html)=UnSeeN=, Veritas (X-Lods unit) and BHA for a bit.

Edit: Also, include things like

-Preferred weapon type and so on can be included, although this depends on the mechlab.

Also, since the player stats is a major source of info that can be used against you (see if you rush or not, if you boat missles or not) you need to have PLAYED with this individual to see his full stats, or updated stats, if you havent played with this guy you only get a small amount of stats, like overall ranks, or if you are a friend with this guy you get all his stats all the time, or it's optional if he allows you to see his/her stats even if you're a friend, like add a friend is a forum feature here.

Edited by xXPHANTASMXx, 09 February 2012 - 10:33 AM.


#17 GaussDragon

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Posted 09 February 2012 - 10:48 AM

Throwback, I remember =FD=, =UnSeeN= and BHA (unless I'm confusing BHA with another unit).

#18 CeeKay Boques

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Posted 09 February 2012 - 11:11 AM

Why do other teams get to see my stats? I control that. I control that, and the actua whether or notl recording of the stats happens. If I and my wings mostly use LBX, that's something you need to take in to account because of reputation, not that you were able to parse that information out of a spreadsheet. If we're talking War, then as a Warrior, misinformation is a weapon. Stats can be for between the player and the UI, but not to be published.

These numbers usually just depress me though. When there are numbers like "591 hours played" in multiple games in my steam account, I try not to think of that in terms of wasted time, but as fun times or adventures I went on. It's always a reality check though...

#19 KJ Crow

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Posted 09 February 2012 - 11:11 AM

I have said many times previously in my posts, I hate stat monkeys!.... That being said, I also realise that they are useful to both personal development and for Devs to get a hold on what may be unbalancing things.

If they do include the full suite of stats for the monkeys to sit in the corner stroking their egos and comparing the size of their actuators, I hope they also include the option for those that don't care to opt out of the public stat fest completely forcing players to judge others by their current actions... 'Oh god.... who is that Scout that is keeping me lit up for the artillary barrage?????' instead of 'Avoid him if he is in that Hunchback.... currently on a 10-1 KTD ratio according to his stats'

Most important thing in the game is not going to be measured by Stats... Was it fun and how soon can we go again!

Even better, publish individuals stats and rankings for Solaris Matches only, keep the faction and merc warfare limited to team stats.

(New idea for the cash shop... Fans!..... For the cheap price of $5 you can purchase extra loud cheers in the Solaris Arena that will grow louder as your statistics improve and boo the opposition if they pick on you!)

Not sure if anyone noticed, but I think I may be losing my ability to take some people seriously

#20 Mautty the Bobcat

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Posted 09 February 2012 - 02:41 PM

Actually, I have a half-agreement on this. BUT I believe that a stat tracking should be implemented for SOLARIS MATCHES. =D

View PostKJ Crow, on 09 February 2012 - 11:11 AM, said:

Even better, publish individuals stats and rankings for Solaris Matches only, keep the faction and merc warfare limited to team stats.

That is the only place I could see any sort of stat tracking implemented, possibly divide it by the type of match, such as light, heavy, mixed.

This would both appeal to the stat-monkeys and still retain some base within the lore itself as statistics were tracked considering Solaris was the galaxy's biggest sports complex haha.

Edited by Mautty the Bobcat, 09 February 2012 - 02:43 PM.






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