Aegis Kleais™, on 09 March 2012 - 07:26 AM, said:
Eye wander is a VERY important attribute to minimize. Needlessly having to move your eyes all over a screen looking for information that isn't in an optimal location is counter productive to the pilot's need to focus in high stress situations like battle. Whether you know a weapon has a range of 600m or not, you NEED an indicator (preferably near the reticule, to minimize eye wander) that would, in short, tell you "You are/are not in range with the currently selected weapons to hit what's under your reticule.
This would be even more difficult now that we have 2 reticules. To which range would it be indicating (arm or torso?)
+1
It's definitely more important to have dynamic "in range" indication with the reticule than it is to have extra data that doesn't change (weapon min/max ranges).
Spinning the target reticules can be a pretty effective indication that a weapon in the selected group is within effective range of whatever is under the reticule. Of course, if the reticule is a circle, then it needs compass-like hash marks (or some such) in order for it be possible to see that it is rotating. Colors, brightness, or thickness could be further incorporated to convey additional information (ie. *All* weapons in the selected group are within range, all weapons in the selected group have converged, etc.)
Having the min/max range information displayed on a secondary weapons display panel in the cockpit could be helpful. I'd like that, at least as an option... But I'd rather not see static information cluttering up the HUD/HMD. (The pilot should learn/know that any ways.)