Torso twist markers on compass
#1
Posted 07 March 2012 - 11:41 PM
#2
Posted 08 March 2012 - 01:33 AM
#3
Posted 08 March 2012 - 01:51 AM
#4
Posted 08 March 2012 - 09:00 AM
#5
Posted 08 March 2012 - 10:26 AM
Kinda like this:
Edited by Aegis Kleaisâ„¢, 08 March 2012 - 10:30 AM.
#6
Posted 08 March 2012 - 10:52 AM
Spooky, on 08 March 2012 - 09:00 AM, said:
According to the Blog, the Torso is pointed to the Right (slightly),when combined with info provided from the Mini map image, which shows that the Mechs Feet are pointed to the Left.
#7
Posted 08 March 2012 - 11:03 AM
#8
Posted 08 March 2012 - 03:04 PM
Aegis Kleais™, on 08 March 2012 - 10:26 AM, said:
Kinda like this:
If I recall, that's how it was done in some of the previous games, which worked very nicely and intuitively. Wouldn't mind having it back.
#9
Posted 08 March 2012 - 05:07 PM
Spooky, on 08 March 2012 - 11:03 AM, said:
Understood, but given that driving a Mech may be a bit more complex than say a Car, the need for a combination of info sources to provide a full picture would not be poorly met.
I do like Ageis's reticule idea though.
#10
Posted 08 March 2012 - 10:08 PM
I mean any portion , any color we want.
well I dont really expect this but maybe if they see this thread???
#11
Posted 09 March 2012 - 12:30 AM
MaddMaxx, on 08 March 2012 - 05:07 PM, said:
Understood, but given that driving a Mech may be a bit more complex than say a Car, the need for a combination of info sources to provide a full picture would not be poorly met.
I do like Ageis's reticule idea though.
When I hit my turn signals on my car, I get a flashing light that corresponds with the side of the vehicle the lights are blinking on. The technology isn't THAT complex.
#12
Posted 09 March 2012 - 01:04 AM
As long as its distinguishable it doesnt matter to me.
#13
Posted 09 March 2012 - 01:15 AM
Aegis Kleais™, on 08 March 2012 - 03:09 PM, said:
Which mech in canon has a 360 torso twist?
#14
Posted 09 March 2012 - 06:34 AM
#15
Posted 09 March 2012 - 12:45 PM
Raeven, on 09 March 2012 - 12:30 AM, said:
When I hit my turn signals on my car, I get a flashing light that corresponds with the side of the vehicle the lights are blinking on. The technology isn't THAT complex.
And has absolutely nothing whatsoever to do with the vehicles facing versus Torso angle. Come on...
#17
Posted 10 March 2012 - 03:55 AM
MaddMaxx, on 08 March 2012 - 05:07 PM, said:
So, just because driving a Mech may be more complex than something else, justifies a specific read-out to be arbitrarily unreadable than simple alternatives?
No .
#18
Posted 10 March 2012 - 07:45 AM
Spooky, on 10 March 2012 - 03:55 AM, said:
No .
Where did you get "arbitrarily unreadable" from anything in the Post you quoted?
#19
Posted 10 March 2012 - 08:20 AM
MaddMaxx, on 10 March 2012 - 07:45 AM, said:
->
MaddMaxx, on 08 March 2012 - 05:07 PM, said:
There is no need to combine multiple info sources, in order to determine your torso twist in those instances, where it is not clear from the triangles, since other representations can fix this problem. Hence, in those instances, for this specific aspect, it is "arbitrarily unreadable". That you may have to combine information sources for other aspects is all well and good, but for this particular, specific aspect, it is not necessary.
Not saying it's the end of the world, neither was anyone else, I guess. Just something for consideration.
Edited by Spooky, 10 March 2012 - 08:22 AM.
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