Jump to content

The Escapist Preview of MWO GDC Demo


46 replies to this topic

#41 GDL Germ

    Member

  • PipPipPipPipPip
  • 154 posts
  • LocationCA

Posted 08 March 2012 - 09:02 AM

View PostSquareSphere, on 08 March 2012 - 08:40 AM, said:

hmm... but WHY would you want to engage more than one target at once? While the arms being independent sounds cool on paper, I don't see how it's a better tool/tactic than alpha, alpha, alpha on one target.

I think it's more about realism then a real benefit, I like to think that anyway.Plus it makes it harder to roll face and attack with all your big gunz at ta same timez without any effort.And if I read it right your weapons won't all hit the same spot even if you do alpha, even with the added weapon convergence.Also you won't be able to pop tart either cause of weapon convergence, for people who are worried about that they explained it in another thread.

Edited by GDL Germ, 08 March 2012 - 09:05 AM.


#42 Risky

    Member

  • PipPipPipPipPipPip
  • 474 posts
  • LocationPanhandle, Florida.

Posted 08 March 2012 - 09:07 AM

View PostMaris, on 08 March 2012 - 04:34 AM, said:

Finally a game to pull me off of Eve Online.



Pretty much the same for me.

#43 Carebear

    Member

  • PipPipPipPipPipPip
  • 227 posts

Posted 08 March 2012 - 09:12 AM

So far so good! Hopefully its challening and complex I think what went wrong with World of Tanks was it was way too simple and grew boring too fast.

#44 Wildmonster

    Member

  • Pip
  • Legendary Founder
  • Legendary Founder
  • 11 posts
  • Google+: Link
  • Facebook: Link
  • LocationUK

Posted 08 March 2012 - 09:12 AM

Awesome looks way better then Mech 4 and by the way the waves are on the water in the screenies looks way better than crisis ;) cudo's to piranha for what looks like a half decent look to how battletech / mechwarrior should have been

#45 CeeKay Boques

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 3,371 posts
  • LocationYes

Posted 08 March 2012 - 09:12 AM

View PostSquareSphere, on 08 March 2012 - 08:40 AM, said:

hmm... but WHY would you want to engage more than one target at once? While the arms being independent sounds cool on paper, I don't see how it's a better tool/tactic than alpha, alpha, alpha on one target.


Sure, if that's the kind of player you are. I would run around in my Uziel and shoot EVERYTHING, while the big boys cleaned up.

#46 Wolf Hreda

    Member

  • PipPipPipPipPip
  • The Steadfast
  • The Steadfast
  • 196 posts
  • LocationHesperia, CA

Posted 08 March 2012 - 09:45 AM

So, apparently confirmed: Internal AND external camera, full mech lab, company sized teams (12 v 12). My obssession grows day by day.

#47 Arnold Carns

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 382 posts
  • LocationBielefeld, NRW, Germany

Posted 08 March 2012 - 09:47 AM

View PostWolf Hreda, on 08 March 2012 - 09:45 AM, said:

So, apparently confirmed: Internal AND external camera, full mech lab, company sized teams (12 v 12). My obssession grows day by day.


View PostGarth Erlam, on 08 March 2012 - 08:54 AM, said:

1) There's no third person view. None. It doesn't exist. It was a debug command used to show off the 'Mech being piloted (imagine an HLTV kind of thing, where you can see what the person piloting is doing)






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users