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Should movement create heat?


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#1 autogyro

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Posted 08 March 2012 - 02:50 PM

I noticed in the screenshots, here that the Atlas was running at full speed, but wasn't generating any heat (0% on the heat meter).

I personally think that if your mech is running, it should generate some heat. I also hope that the use of jump jets create heat as well. Heat, and the management of heat, was always an important part of Battletech, so it would be nice to see.

#2 Boymonkey

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Posted 08 March 2012 - 02:54 PM

I think that you do create heat when running but the heat sinks do there job and keep it down, only when you fire weapons the heat sinks start to fail and and get hotter.
As a scout I would hate to have to keep my eye on the heat indicator just because Iam running.
Jump jets yes maybe a small amount.

Edited by Boymonkey, 08 March 2012 - 02:54 PM.


#3 Stripes

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Posted 08 March 2012 - 02:57 PM

Heat, generated by moving, must have be issue in hot environment - desert or jungle, some of atmosphere-less worlds (day side of our moon, under good old Sol, really hot place).
'Mech can move at top speed without oveheating if heat balance is right. In other situation? Be ready to suffer consequences )

Edited by Stripes, 08 March 2012 - 02:57 PM.


#4 Dagger D

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Posted 08 March 2012 - 03:00 PM

Good question.. May want to consider the damage level and location on the mech. There is some heat generated from movement alone but it's disipated quickly by the heatsinks and as damage is taken there should be some extra heat build up as parts would have to work harder to function properly thus increasing heat and strain on heatsinks.

just my opinion

#5 CeeKay Boques

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Posted 08 March 2012 - 03:02 PM

Yes, it creates 2 heat. Yes. Two. *scribbles* So, +2 for running, +2 for the damaged heat sink, but I still have 11 left, so minus 11... *tip tap tip tap*

#6 Garth Erlam

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Posted 08 March 2012 - 03:06 PM

(This almost sounds like a suggestion... :P)

#7 autogyro

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Posted 08 March 2012 - 03:08 PM

View PostTechnoviking, on 08 March 2012 - 03:02 PM, said:

Yes, it creates 2 heat. Yes. Two. *scribbles* So, +2 for running, +2 for the damaged heat sink, but I still have 11 left, so minus 11... *tip tap tip tap*


Of course, thinking about it some more, I should not have mentioned the 0% on the heat bar - because the gameplay ramifications of movement producing heat is not necessarily the same as the visual representation. As you say, heatsinks will almost always adequately sink movement heat - however the gameplay comes in when you're running full speed, generating and sinking that 2 heat and firing as well - if movement produces no heat, you have greater leeway to fire weaponry. I'm not asking for excessive amounts of course - 2 heat out of 30 is 7% on the ladder that's being added and sinked.

#8 CeeKay Boques

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Posted 08 March 2012 - 03:10 PM

View PostGarth Erlam, on 08 March 2012 - 03:06 PM, said:

(This almost sounds like a suggestion... :P)


You haen't done it already? My good man! That's a fusion engine there! I was sure it was implemented!

If you have Heat sinks as damageable items, then for sure...

If the engine take up 5 heat at standing, 6 at walking and 7 at running...

And 0 at shutdown.

I mean, I guess you could say that the cool ambient breeze of chugging along offsets it... but...

#9 Leetskeet

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Posted 08 March 2012 - 03:10 PM

No.

There's heatsinks that come with the engine for that. Realtime game, not a 10 second turn based tabletop, etc.

#10 Garth Erlam

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Posted 08 March 2012 - 03:12 PM

(What I was saying was it sounds like people want it included, so maybe they should suggest it be included. IE. the best way to get ideas you want looked at is the Suggestion forum :P

#11 autogyro

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Posted 08 March 2012 - 03:15 PM

I'm not even sure whether I am now just discussing the screenshots or suggesting for inclusion, I'll defer to you good sir.

#12 Frantic Pryde

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Posted 08 March 2012 - 03:15 PM

Moving should definitely cause an minor amount of heat as present in the board game. Especially jumping.

#13 CeeKay Boques

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Posted 08 March 2012 - 03:20 PM

View PostLeetskeet, on 08 March 2012 - 03:10 PM, said:

No.

There's heatsinks that come with the engine for that. Realtime game, not a 10 second turn based tabletop, etc.



Mmmhm... and what happens when the heatsinks or the engine takes damage? The entire Mech is the heatscale, not just the weapons, otherwise pilots wouldn't wear just their undies and a cooling vest.

#14 MaddMaxx

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Posted 08 March 2012 - 03:45 PM

The default 10 HS's built in to the Engine itself would offset both walking and or running movement generated heat.

JJ's and Weapons would be external sources and require added HS's to compensate for. :P

Damage of said HS's, first the additional and then the Internal, would affect Heat dissipation rates. The severity of that penalty could be determined via Testing (Alpha or Beta) :D

Edited by MaddMaxx, 08 March 2012 - 03:58 PM.


#15 Cyote13

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Posted 08 March 2012 - 03:49 PM

Remember that heat is not just from the engine but from the muscles and actuators. Unless the heat sinks are damaged it shouldn't be a big deal, but it will be a balancing factor for faster mechs as they can "walk" at faster speeds than bigger mechs can "run" and therefore save some heat for weapons.

and MaddMaxx, the 10 baseline heat sinks are for more than just the heat of the engine itself, not all mechs, especially the lighter ones, can't afford the weight of additional HS.

Edited by Cyote13, 08 March 2012 - 03:53 PM.


#16 Solis Obscuri

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Posted 08 March 2012 - 03:53 PM

I'd like to see 'mechs accumulate heat faster when moving than when standing still.

You shouldn't be overheating from just running, though. Well, unless you have a damaged reactor and are missing some heat sinks...

#17 CeeKay Boques

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Posted 08 March 2012 - 04:00 PM

View PostMaddMaxx, on 08 March 2012 - 03:45 PM, said:

The default 10 HS's built in to the Engine itself would offset both walking and or running movement generated heat.

JJ's and Weapons would be external sources and require added HS's to compensate for. :P

Damage of said HS's, first the additional and then the Internal, would affect Heat dissipation rates. The severity of that penalty could be determined via Testing (Alpha or Beta) :D


Sure, but just because the engine has 10 heatsinks, and that makes up for it, doesn’t mean that the heat of running should be incorporated.

Lets say that walk heat was 6, Run heat is 8, and we have 10 engine heat sinks. I have 5 additional heat sinks for my weapons.

Running all day long cause NO problem. Constant 8 heat, 15 Heat to get rid of it. Bar stays in the blue eternally.

(for those of you not liking the small numbers, pretend they’re kelvins on your Mech heat scale)


Now, I fire two PPC at 20 heat, While running.

That’s 20 Heat, + 8 for running, - 15 Heat Sinks. My heat spikes to +13.


What rate do I lose that while running? Lets say its per 3 second.

+ 8 for running, - 15 Heatsinks = -7 per 3 seconds.

I should be back to 0 in 6 seconds. If I were to walk, it would be 6, so 9 per second, and I would be back to 0 in 4 seconds.

See? Why ignore it?




Man I wish admins had the power to move things to suggestions. I'm gonna suggest that.

Edit: Ahhh remove format. That's the button I need.

Edited by Technoviking, 08 March 2012 - 04:06 PM.


#18 MaddMaxx

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Posted 08 March 2012 - 04:09 PM

I posted over there as per the Dev Suggestion that we make a Suggestion in the Suggestion Forum. Please feel free to add thoughts in that Suggestion thread. :P

#19 Dragon Lady

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Posted 08 March 2012 - 04:29 PM

Movement does generate heat: one for walking, two for running, and one per 30m jumped (3 heat minimum). It's just that when a 'Mech isn't firing a weapons, the ten heat sinks that are included in the engine's design are more than adequate to dissipate the heat generated.

A 'Mech's heat scale doesn't measure heat generated. It measure's excess heat. Heat above and beyond its heat sinks ability to dissipate it.

As long as a Mech is simply moving, it won't have any excess heat. But a Mech with ten heat sinks that is jumping 150 meters a hop, while firing four medium lasers as quick as it can will have 7 excess heat (out of 30) after ten seconds (and starting to move slower), 14 excess heat after 20 seconds (not only moving even slower, but having targeting problems), 21 excess heat after 30 seconds (almost stationary, can't hit the broad side of a barn, and just might blow up), 28 excess heat after 40 seconds (*** are you doing, Mechwarrior? You're lucky you haven't blow up or shut down by now.)

#20 MaddMaxx

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Posted 08 March 2012 - 04:34 PM

View PostDragon Lady, on 08 March 2012 - 04:29 PM, said:

Movement does generate heat: one for walking, two for running, and one per 30m jumped (3 heat minimum). It's just that when a 'Mech isn't firing a weapons, the ten heat sinks that are included in the engine's design are more than adequate to dissipate the heat generated.

A 'Mech's heat scale doesn't measure heat generated. It measure's excess heat. Heat above and beyond its heat sinks ability to dissipate it.

As long as a Mech is simply moving, it won't have any excess heat. But a Mech with ten heat sinks that is jumping 150 meters a hop, while firing four medium lasers as quick as it can will have 7 excess heat (out of 30) after ten seconds (and starting to move slower), 14 excess heat after 20 seconds (not only moving even slower, but having targeting problems), 21 excess heat after 30 seconds (almost stationary, can't hit the broad side of a barn, and just might blow up), 28 excess heat after 40 seconds (*** are you doing, Mechwarrior? You're lucky you haven't blow up or shut down by now.)


I like it. Now can we get that translated into a Real Time First Person Shooter/Simulation that would equate just as well. :P

Edited by MaddMaxx, 09 March 2012 - 05:40 AM.






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