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Should movement create heat?
#1
Posted 08 March 2012 - 02:50 PM
I personally think that if your mech is running, it should generate some heat. I also hope that the use of jump jets create heat as well. Heat, and the management of heat, was always an important part of Battletech, so it would be nice to see.
#2
Posted 08 March 2012 - 02:54 PM
As a scout I would hate to have to keep my eye on the heat indicator just because Iam running.
Jump jets yes maybe a small amount.
Edited by Boymonkey, 08 March 2012 - 02:54 PM.
#3
Posted 08 March 2012 - 02:57 PM
'Mech can move at top speed without oveheating if heat balance is right. In other situation? Be ready to suffer consequences )
Edited by Stripes, 08 March 2012 - 02:57 PM.
#4
Posted 08 March 2012 - 03:00 PM
just my opinion
#5
Posted 08 March 2012 - 03:02 PM
#6
Posted 08 March 2012 - 03:06 PM
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#7
Posted 08 March 2012 - 03:08 PM
Technoviking, on 08 March 2012 - 03:02 PM, said:
Of course, thinking about it some more, I should not have mentioned the 0% on the heat bar - because the gameplay ramifications of movement producing heat is not necessarily the same as the visual representation. As you say, heatsinks will almost always adequately sink movement heat - however the gameplay comes in when you're running full speed, generating and sinking that 2 heat and firing as well - if movement produces no heat, you have greater leeway to fire weaponry. I'm not asking for excessive amounts of course - 2 heat out of 30 is 7% on the ladder that's being added and sinked.
#8
Posted 08 March 2012 - 03:10 PM
Garth Erlam, on 08 March 2012 - 03:06 PM, said:
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You haen't done it already? My good man! That's a fusion engine there! I was sure it was implemented!
If you have Heat sinks as damageable items, then for sure...
If the engine take up 5 heat at standing, 6 at walking and 7 at running...
And 0 at shutdown.
I mean, I guess you could say that the cool ambient breeze of chugging along offsets it... but...
#9
Posted 08 March 2012 - 03:10 PM
There's heatsinks that come with the engine for that. Realtime game, not a 10 second turn based tabletop, etc.
#10
Posted 08 March 2012 - 03:12 PM
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#11
Posted 08 March 2012 - 03:15 PM
#12
Posted 08 March 2012 - 03:15 PM
#13
Posted 08 March 2012 - 03:20 PM
Leetskeet, on 08 March 2012 - 03:10 PM, said:
There's heatsinks that come with the engine for that. Realtime game, not a 10 second turn based tabletop, etc.
Mmmhm... and what happens when the heatsinks or the engine takes damage? The entire Mech is the heatscale, not just the weapons, otherwise pilots wouldn't wear just their undies and a cooling vest.
#14
Posted 08 March 2012 - 03:45 PM
JJ's and Weapons would be external sources and require added HS's to compensate for.
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Damage of said HS's, first the additional and then the Internal, would affect Heat dissipation rates. The severity of that penalty could be determined via Testing (Alpha or Beta)
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Edited by MaddMaxx, 08 March 2012 - 03:58 PM.
#15
Posted 08 March 2012 - 03:49 PM
and MaddMaxx, the 10 baseline heat sinks are for more than just the heat of the engine itself, not all mechs, especially the lighter ones, can't afford the weight of additional HS.
Edited by Cyote13, 08 March 2012 - 03:53 PM.
#16
Posted 08 March 2012 - 03:53 PM
You shouldn't be overheating from just running, though. Well, unless you have a damaged reactor and are missing some heat sinks...
#17
Posted 08 March 2012 - 04:00 PM
MaddMaxx, on 08 March 2012 - 03:45 PM, said:
JJ's and Weapons would be external sources and require added HS's to compensate for.
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Damage of said HS's, first the additional and then the Internal, would affect Heat dissipation rates. The severity of that penalty could be determined via Testing (Alpha or Beta)
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Sure, but just because the engine has 10 heatsinks, and that makes up for it, doesn’t mean that the heat of running should be incorporated.
Lets say that walk heat was 6, Run heat is 8, and we have 10 engine heat sinks. I have 5 additional heat sinks for my weapons.
Running all day long cause NO problem. Constant 8 heat, 15 Heat to get rid of it. Bar stays in the blue eternally.
(for those of you not liking the small numbers, pretend they’re kelvins on your Mech heat scale)
Now, I fire two PPC at 20 heat, While running.
That’s 20 Heat, + 8 for running, - 15 Heat Sinks. My heat spikes to +13.
What rate do I lose that while running? Lets say its per 3 second.
+ 8 for running, - 15 Heatsinks = -7 per 3 seconds.
I should be back to 0 in 6 seconds. If I were to walk, it would be 6, so 9 per second, and I would be back to 0 in 4 seconds.
See? Why ignore it?
Man I wish admins had the power to move things to suggestions. I'm gonna suggest that.
Edit: Ahhh remove format. That's the button I need.
Edited by Technoviking, 08 March 2012 - 04:06 PM.
#18
Posted 08 March 2012 - 04:09 PM
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#19
Posted 08 March 2012 - 04:29 PM
A 'Mech's heat scale doesn't measure heat generated. It measure's excess heat. Heat above and beyond its heat sinks ability to dissipate it.
As long as a Mech is simply moving, it won't have any excess heat. But a Mech with ten heat sinks that is jumping 150 meters a hop, while firing four medium lasers as quick as it can will have 7 excess heat (out of 30) after ten seconds (and starting to move slower), 14 excess heat after 20 seconds (not only moving even slower, but having targeting problems), 21 excess heat after 30 seconds (almost stationary, can't hit the broad side of a barn, and just might blow up), 28 excess heat after 40 seconds (*** are you doing, Mechwarrior? You're lucky you haven't blow up or shut down by now.)
#20
Posted 08 March 2012 - 04:34 PM
Dragon Lady, on 08 March 2012 - 04:29 PM, said:
A 'Mech's heat scale doesn't measure heat generated. It measure's excess heat. Heat above and beyond its heat sinks ability to dissipate it.
As long as a Mech is simply moving, it won't have any excess heat. But a Mech with ten heat sinks that is jumping 150 meters a hop, while firing four medium lasers as quick as it can will have 7 excess heat (out of 30) after ten seconds (and starting to move slower), 14 excess heat after 20 seconds (not only moving even slower, but having targeting problems), 21 excess heat after 30 seconds (almost stationary, can't hit the broad side of a barn, and just might blow up), 28 excess heat after 40 seconds (*** are you doing, Mechwarrior? You're lucky you haven't blow up or shut down by now.)
I like it. Now can we get that translated into a Real Time First Person Shooter/Simulation that would equate just as well.
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Edited by MaddMaxx, 09 March 2012 - 05:40 AM.
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