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Clan Invasion and the FRR: Let players fight it out?
#1
Posted 08 March 2012 - 09:37 AM
In short, since players are in control of these territories this time around, I'm very much hoping that instead of changing the star map overnight when this comes around we've given an actual chance to fight the invasion. While the Clan vs IS balance is an issue and there is a very real possibility that the IS will hold it's ground, I really think having to actually fight it would be far more interesting than simply handing territory over and reducing FRR to 2 planets.
I think this is the first major chance to really let players control the fate of the timeline. By handing the Clans the NPC/unoccupied periphery "above" the InnerSphere and then making it player run from there, this could be an event that every single person in the game will be looking forward to on both sides of the conflict.
PS: How are we going to insure that the Clans get decently populated at their launch? I'm an InnerSphere pilot hands down so it's not impacting me personally but will there be some kind of pilot-transfer mechanic so they can join without losing progress? I suspect a lot of die hard clanner players will be operating in the game awaiting their arrival to get ready for it, so it'd be nice to have an idea what to expect.
#2
Posted 08 March 2012 - 09:38 AM
Edited by Dihm, 08 March 2012 - 12:03 PM.
#3
Posted 08 March 2012 - 09:41 AM
I would presume this would be the case for the Clan OZ planets.
weather you get to fight them or not..is another question.
#4
Posted 08 March 2012 - 09:44 AM
#5
Posted 08 March 2012 - 10:50 AM
Edited by TheRulesLawyer, 08 March 2012 - 12:09 PM.
#6
Posted 08 March 2012 - 11:27 AM
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
#7
Posted 08 March 2012 - 11:44 AM
So I am going to be part of the Northwind Highlanders for the entire game. But will play as a clanner if there is a mechanic to do so just to fill ranks if they needed it or the devs asked us to do it. Otherwise I will be staying away. But looking forward to smacking down the clan on huntress and getting clan tech thru salvage.
chris
#8
Posted 08 March 2012 - 11:57 AM
Edited by Silent, 08 March 2012 - 11:59 AM.
#9
Posted 08 March 2012 - 11:57 AM
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
The Dev's best bet is to just let the Clans in as time dictates which will also allow the IS to gear up for the ultimate battles that will decide the final outcome. TRUCE.
#10
Posted 08 March 2012 - 12:04 PM
IceSerpent, on 08 March 2012 - 11:27 AM, said:
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
Corrected myself in my above post, I had a brain fart. It's 7 star systems, not 7 planets. While there may only be a single "habitable" planet in each system, I figure the semantics are important.
#11
Posted 08 March 2012 - 12:12 PM
IceSerpent, on 08 March 2012 - 11:27 AM, said:
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
A few stars per FRR mechwarrior perhaps. We know all you clanners are nancy boys. No comparison for space vikings!
#12
Posted 08 March 2012 - 12:43 PM
The Clans themselves will have to be a playable faction, otherwise the devs would have to put additional resources into an AI. The Clans could be populated using qualifying matches. A player would be given the chance to join the ranks of his/her favourite invasion Clan, but only if he succeeds in a trial.
#15
Posted 08 March 2012 - 05:32 PM
#16
Posted 08 March 2012 - 08:21 PM
Fox5859, on 08 March 2012 - 05:32 PM, said:
By that token, it would be kind of neat if before the Clans go live as a playable faction, balance play testing was done by having MWO's internal testers occasionally fight unsuspecting mercenary units. I think it'd stir up a lot of hype as players start reporting encountering Clan 'mechs, even if they're not publicly available yet.
#17
Posted 08 March 2012 - 08:57 PM
chris
#18
Posted 08 March 2012 - 09:12 PM
1 there will be tons of causal players "lone wolfs"
2 those who are die hard House / Faction types will stay IS.
3 Merc ypes jjust want the salvage anyway.
4 I think it sounds great.
5 if you want to be Clanner you got to give up your stuff from IS.
#19
Posted 09 March 2012 - 12:44 AM
TheRulesLawyer, on 08 March 2012 - 01:55 PM, said:
I think it'd be more correct to say that they're also vikings. They're a splinter group of what would become the FRR.
There roots might be the same, but only the Jarnfolk follows the tradition of their ancient ancestors.
#20
Posted 09 March 2012 - 01:29 AM
As for how the transition to clan will go, I believe that those who want to be clan should be allowed to be clan. However, when leaving the IS, they should leave all IS stuff behind. I have no problem with them taking their c-bills and cash shop items, but their mechs, modules and loyalty should stay behind.
As for the original suggestion of letting the clans and IS slug it out... I'm all for it... because we all know with the type of players we have DCMS is going to Smoke some Jaguars.
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