My thoughts are, the faster your going the more heat you'd create from dead stopping due to friction and mech muscle myomer + engine strain, this which is also another commonly held view.
With a dead stop, Inertia the properties of objects in motion to stay in motion would definitely apply and with that would come slipping or to more skillfully put it, mechanized drifting.
Surfaces that would be more driftable then others would be cement, dirt, grass. Antidrift would be sand, water and other sucking earths. As a self envisioned light mech pilot I want to get the most outta my mech. Doing racing techniques based on real world physics is entirely sim related don't you agree?
Edited by ManDaisy, 08 March 2012 - 04:31 PM.