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First gameplay!



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#181 vpalmer

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Posted 09 March 2012 - 07:38 AM

had spoted only one "-" in video : seems lasers dont damage trees when they a shooted through.

#182 Sprouticus

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Posted 09 March 2012 - 07:40 AM

A couple of quick notes from the video:

1) Laser shots had a ~2sec duration.
2) LRMs flew about 50m before arcing. This will mean indirect fire will need a decent ammount of open space before following the attack arc.

I am totally fine with both of these aspects. That is how it should be.

Curious though, can anyone tell if LRM's have a minimum range?

#183 MilitantMonk

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Posted 09 March 2012 - 07:42 AM

View PostHeroicTofu, on 09 March 2012 - 07:29 AM, said:

The game looks fantastic, the lasers, in my humble opinion, look awesome and look as if they make sense. Pulse lasers are cool and all but the length of the laser blasts in this make it look like the laser actually has time to dig into the armor!

This game has me so excited that I've started buying the Battletech series of books one by one (Got the Blood of Kerensky trilogy!) so that my knowledge of the Battletech universe will be more complete for the day the game releases! Good job PGI!


Enjoy the books! Just started reading Blood of Kerensky Trilogy again myself!

#184 Matthew Craig

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Posted 09 March 2012 - 07:42 AM

Just waking up and checking the forums, thanks for all your wonderful comments so far, it's really appreciated by the whole team and helps drive everyone at PGI to really deliver for all the fans eager to strap back into a Mech. One quick note with regards to heat, missile/ac speed, atlas headshots we have not been through our main balancing passes for the game yet so these are still subject to change, don't worry we're just as keen as you to ensure that it is all balanced correctly.

#185 Dakkonn

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Posted 09 March 2012 - 07:50 AM

View Postwwiiogre, on 08 March 2012 - 07:36 PM, said:

alright end of this trailer Russ says we can sign up for open beta and that we can do this on this website. where??????

chris


What he said. WHERE?

Also awesome video :P

#186 Belrick

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Posted 09 March 2012 - 07:51 AM

View PostMatthew Craig, on 09 March 2012 - 07:42 AM, said:

Just waking up and checking the forums, thanks for all your wonderful comments so far, it's really appreciated by the whole team and helps drive everyone at PGI to really deliver for all the fans eager to strap back into a Mech. One quick note with regards to heat, missile/ac speed, atlas headshots we have not been through our main balancing passes for the game yet so these are still subject to change, don't worry we're just as keen as you to ensure that it is all balanced correctly.


This is good to hear.

My only criticism with the gameplay video was how little the big ac20 rocked mechs. If you start watching gameplay only video from about 17 seconds, it will cut to a hunchback on hunchback fight. The pilot takes an ac20 hit, but just shrugs it off in mere moments like its nothing.

So if the shaking that happens when hit by a shot is also being considered for balancing, there goes my only negative.

So then, as everyone else was saying, take my money, please.

#187 DarkTreader

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Posted 09 March 2012 - 07:51 AM

So... yeah. I take it y'all heard about that video, eh? :P

I just posted this on the office intranet and got a resounding 'ZOMG! AWESOME! LFG: BIG ROBOTS WITH HUGE LAZERS! W2B NAO!' (and one silly guy who keeps saying Hawken > MechWarrior... he may die at some point later today for that statement ¬_¬). I do believe, PGI et al., you all have put together one hell of a fine product - and I know that actually seeing this video has earned you a LOT of fans, at least around the offices here.

You all keep doing what you're doing, and this will be the greatest 'Mech game that has ever been released. Hell, from what you've shown us, it already is.

Whenever you're ready to release this to the public for testing, you may want to make certain you've done a stress test *first*... I don't think you'll have to worry about having too small of a tester pool to choose from.

*salute*

#188 Thornn

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Posted 09 March 2012 - 07:56 AM

View PostMatthew Craig, on 09 March 2012 - 07:42 AM, said:

One quick note with regards to heat, missile/ac speed, atlas headshots we have not been through our main balancing passes for the game yet so these are still subject to change, don't worry we're just as keen as you to ensure that it is all balanced correctly.

Thanks for the clarification, much appreciated! Looking forward to seeing more great stuff from the team :P

#189 wwiiogre

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Posted 09 March 2012 - 08:10 AM

alright, beautiful, awesome, amazing, job well done everyone at PGI

In the screen where the Atlas is charging across the water with trees poking out of the water, the range states that the only weapon the atlas has that could possibly hit the other two mechs is the LRM launcher, yet the atlas pilot keeps firing the medium lasers adding to his staggering heat problems.

Why? or did Matthew just answer the question already as in this is still pre alpha?

chris

#190 Anastasius

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Posted 09 March 2012 - 08:17 AM

It looks good. Cannot wait to get to beta this. Hurry up ffs lol.

#191 Fameth Sathronaveth

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Posted 09 March 2012 - 08:34 AM

BTW - I saw a lot of confusion as far as mechlabs go [MW3 and 4] so I put up an article about it

here http://mwomercs.com/...he-differences/

This video was insane!!!

MWO will be awesome!

#192 Vertous

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Posted 09 March 2012 - 08:40 AM

Oh my goodness i want to get outta school right now just to see this gameplay!!!! :P

#193 Carebear

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Posted 09 March 2012 - 08:40 AM

"Mech warrior fans have waited over decade." Agreed!

#194 AlanEsh

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Posted 09 March 2012 - 08:41 AM

View PostChuckie, on 08 March 2012 - 07:38 PM, said:

Ugh.. No flash on phone.... Dont they know what you tube is.....

My phone doesn't have flash and it worked for me, odd!


And... AWESOME TRAILER WITH GREAT COMMENTARY, THANK YOU FOR FINALLY SHOWING US SOME GAMEPLAY! Sorry for the caps. No wait, NOT SORRY. :P

#195 Helmer

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Posted 09 March 2012 - 08:48 AM

I'll echo what the rest of the Mechwarrior online community is saying , GREAT trailer. And thank you so much for your hard work.

For something that is in Alpha (or is hitting Alpha soon) it looks incredible. I'm sure it will get nothing but more awesome as time goes by. Cannot wait for the final product and look forward to seeing what MWO will be like 6 months after release, 1 year, 2 years, etc etc

Cheers!

#196 pesco

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Posted 09 March 2012 - 08:57 AM

was the gameplay in this video played with a joystick or a mouse? i noticed that the arm reticle never moved very far off-center.

#197 Chuckie

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Posted 09 March 2012 - 09:02 AM

View PostAngelicon, on 09 March 2012 - 08:41 AM, said:

My phone doesn't have flash and it worked for me, odd!


And... AWESOME TRAILER WITH GREAT COMMENTARY, THANK YOU FOR FINALLY SHOWING US SOME GAMEPLAY! Sorry for the caps. No wait, NOT SORRY. :P


When it was first served on the Gamestrailer website it was in flash only.. That was last night.. Now its all over in other formats :D

#198 Braonain

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Posted 09 March 2012 - 09:06 AM

Can't wait to get in and play. And the free to play model with micro transactions in a cash shop seems to be the way the market is moving for new games now. I wonder how long the monthly subscription games can hold out. The artwork looks great and the scale of the mecs in the environment is just what I was loking for. Love it.

#199 Aegis Kleais

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Posted 09 March 2012 - 09:06 AM

View Postpesco, on 09 March 2012 - 08:57 AM, said:

was the gameplay in this video played with a joystick or a mouse? i noticed that the arm reticle never moved very far off-center.

I'm assuming that in order to do so you'd have to enter "free-aiming" mode.

By default, if you turn to the side/twist, your arms head the torso crosshairs until your body orientates properly, which is what we saw all through the game. I would imagine that with free-aiming toggled on, you would then see the torso crosshairs stay in the middle as the arms cursor was allowed to be moved freely.

#200 Dusty

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Posted 09 March 2012 - 09:07 AM

View PostHUEY350, on 08 March 2012 - 07:39 PM, said:





^this

Edited by Metro, 10 March 2012 - 02:52 AM.
unacceptable reference.






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