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First gameplay!



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#241 Sidewinder55

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Posted 10 March 2012 - 08:17 PM

I am looking forward to options of play that will be available.

#242 Uncl Munkeh

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Posted 10 March 2012 - 08:21 PM

I also wonder if they've been able to do a 12x12 yet. Would be cool to see scout mechs mixing it up with the heavies and see how the devs play in that scenario.

#243 Raeven

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Posted 10 March 2012 - 08:22 PM

So, looks like lasers will be damage over time. Couldn't tell about AC's. Falling is in. Didn't see melee attacks. Effects and gameplay looks great. Didn't see any missing legs though..

I like the hot drop, 3 'Mech respawn. Great idea.

#244 xSNAKEx

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Posted 10 March 2012 - 08:34 PM

Lol, in regards to do the hotdrop idea, you should be able to slightly Pilot your fall down to earth and Land in the middle of a battlefield.

Imagine, you are dueling it out with an enemy, when you call for help, they are winning and you are starring down their barrel about to kill you, suddenly an atlas falls on top of the enemy mech, squashes it, and que Teaser Atlas Video Rock music <_<

#245 TimberJon

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Posted 10 March 2012 - 08:34 PM

I found out about it at nogutsnogalaxy.net, apparently CoffiNail gets some credit.

#246 bishop

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Posted 10 March 2012 - 11:35 PM

I finally managed to get Mechwarrior 3 working on Windows 7, after many years of never being able to play it I've finally played the best Mechwarrior game.

And I have to agree, a mix between MW4 and MW3's customization is a definite must.

For those who don't understand it would basically be like this

All weapons have a specific slot they can fit into, red for laser weapons, green for missiles etc. this will restrict the madcat to only having missiles in it's shoulder pods, but in MW3 ammo actually takes up space, so you put one LRM5 and then 300 LRM5 ammo in the next slot. This I think is a very well balance system and it prevents people from taking a bunch of a single weapon and just clicking the ticker on how much ammo is in each slot. It's also much more realistic me thinks.

#247 Colddawg

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Posted 11 March 2012 - 12:36 PM

The 'Mech fall seems a little off. Like it's too fast. I can understand if they're moving forward that the momentum will follow through to the fall, but maybe they could slow down the fall animation a bit.

#248 bANANAjOE

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Posted 11 March 2012 - 01:02 PM

sorry people i have to say i am much dissapointed about the comic-like looking ingame graphic, it differs very much from the game trailers! piloting a mech should feel real and i am not sure if this graphic is enough, its cry engine3, so there could be much more possible!! when you compare mwo mechs with mwll mechs, the mwll mechs are much better looking and moving like real machines!!

#249 Aegis Kleais

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Posted 11 March 2012 - 01:16 PM

View PostbANANAjOE, on 11 March 2012 - 01:02 PM, said:

sorry people i have to say i am much dissapointed about the comic-like looking ingame graphic, it differs very much from the game trailers! piloting a mech should feel real and i am not sure if this graphic is enough, its cry engine3, so there could be much more possible!! when you compare mwo mechs with mwll mechs, the mwll mechs are much better looking and moving like real machines!!

Really?

Man, to me, MWLL Mechs animate HORRIBLY. There's no sense of weight to the Mech, they basically float around everywhere and there's no connection with the earth beneath their feet.

#250 That Guy

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Posted 11 March 2012 - 01:23 PM

if you actually pay attention, it would seem that those are not final animations. the mechs arms do not move (there are several instances were you can see lasers come out at an odd angle from the arm weapons, especially the scene with the hunchie, and jenner circling each other nad hunchie gets shot in the back (FF)). and they are about on par with MW2, and a step above MWLL. remember lads, ALPHA.

i mean heat and ammo are barly working as it is

#251 Hustler One

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Posted 11 March 2012 - 02:18 PM

hopefully there not gonna be as slow as wargaming, when it come to adding game modes

#252 Helmer

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Posted 11 March 2012 - 02:22 PM

View PostbANANAjOE, on 11 March 2012 - 01:02 PM, said:

sorry people i have to say i am much dissapointed about the comic-like looking ingame graphic, it differs very much from the game trailers! piloting a mech should feel real and i am not sure if this graphic is enough, its cry engine3, so there could be much more possible!! when you compare mwo mechs with mwll mechs, the mwll mechs are much better looking and moving like real machines!!



Which is funny because Defender, The Lead Developer of MWLL, said this about the MWO Animations...

"I do have to give them super freakin' kudos on the mech animations. They look awesome. I wish we could do the same. The actually move and react to fire like characters should. The fluidity in their movement is enviable.

Also, with the character animation system they have at their disposal they can skin the mechs in a way them gives them a smidge more freedom of motion than we have, and they could easily make the "get up" animation if they incorporate getting knocked down.

Also, their cockpits are awesome. I'd like to see how they flesh them out on a per-mech basis."


Found here. First reply on the page, #1020.

http://forum.mechliv...15966.1020.html

Edited by Helmer, 11 March 2012 - 02:23 PM.


#253 Dragorath

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Posted 11 March 2012 - 02:32 PM

The Jenner looked kinda slow and the damage effect on weapon adjustment could be stronger, but everything else YIIIHHHAAAAA!!!!

I WANT TO PLAY!!!!!!

#254 Don

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Posted 11 March 2012 - 03:01 PM

Love the laser burns left on you opponent's mech. Hope theres an option in release to enable scorch marks on the terrain when you miss. Which makes me wonder how destructible the environment will be? Something akin to Battlefield 3's level of destruction would be awesome to see.

#255 Orzorn

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Posted 11 March 2012 - 03:25 PM

View PostAegis Kleais™, on 11 March 2012 - 02:43 PM, said:

Really? I mean, we didn't see the Jenner in any kind of straight run/full speed situation, but he was easily keeping on a Hunchback's six while they were circle strafing; they're definitely nimble when it comes to maneuverability.

It seemed to me that the Jenner has a tighter turn radius, likely part of the many stats that mechs will have, along with torso twist speed, max twist angle, etc. I saw that Jenner almost turn on a dime even when it was bounding around at what seemed like 50 or 60 km/h.

#256 Celestial

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Posted 11 March 2012 - 03:41 PM

View PostbANANAjOE, on 11 March 2012 - 01:02 PM, said:

sorry people i have to say i am much dissapointed about the comic-like looking ingame graphic, it differs very much from the game trailers! piloting a mech should feel real and i am not sure if this graphic is enough, its cry engine3, so there could be much more possible!! when you compare mwo mechs with mwll mechs, the mwll mechs are much better looking and moving like real machines!!

As horribly as this is written, there is truth to it.

I don't think PGI is using the CryENGINE to its advantages.
Simply put, they are trying to make a DARK and GRITTY game with an engine that is used to make BRIGHT and COLORFUL games.
In this regard, the UNREAL 3 engine was better suited graphically to what they were trying to achieve. The '09 trailer looks far more gritty and dark. Not only that but the Mechs looked "Metal". The MWO Mechs don't look metal to me. They look softer.

What I'm trying to say is they must use the CryENGINE 3 to its advantages.
Make the world brighter, like crysis 2. Have light bounce off buildings and mechs, have reflections off the Mechs surfaces showing the light. This is where the CryENGINE shines. Where was the sun in that trailer? Use the god-rays guys, they look good!

One more thing I noticed, the Animations looks a little too quick.
If I were Russ I would make everyone in the animation department play through Mechwarrior 3 and learn from it.
The animations in Mechwarrior 3 are the best to date. They are almost flawless.

Lastly, I think in general the trailer was great. I don't want to put it down, I think the work they have done is amazing for only 4 or 5 months development. And I know its not finished! I just cant help myself... I want it to be the best it can be :)

#257 ENDMYSUFFERING

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Posted 11 March 2012 - 03:55 PM

View Postcarl kerensky, on 08 March 2012 - 07:47 PM, said:

I noticed watching the vid the walking animations looked really good. Just curious how the DEVs are handling the falling down animations and getting back up animations. Really want to see this. So far though you guys are nailing this. The dismemberments and the explosive effects are fantastic. Loving it.
CK


At some point a jenner fell down. The animation looked like the MW4, but there was no video of it standing up.

#258 Celestial

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Posted 11 March 2012 - 05:04 PM

View PostAegis Kleais™, on 11 March 2012 - 03:46 PM, said:

But those were 2 different environments. In the GDC footage we were in an open forested area that had shores, lakes out outcroppings of stone. The look they have for urban maps may be akin to what we say in the UE3 2009 trailer. That said, CE3 is still more than capable of creating a dark and gritty world; it's more up to the graphic designers and level designers to implement this than it is a limitation of the engine.

Don't get me wrong, I think the environments are gorgeous.
But I'm not feeling the dark and gritty in this one. I just don't think this game is going to be dark and gritty. But that's not necessarily a bad thing, It has its own style and I look forward to seeing more.

#259 Brakkyn

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Posted 11 March 2012 - 05:50 PM

I actually don't have a problem with how the lasers look or act--I just saw some instances where there were after-images of the lasers being fired, which I thought was odd. You can see it when the Jenner sweeps between the enemy Hunchback and the friendly Atlas, and the Jenner fires about 42-44 seconds into the video where Eckman's commentary has been edited out (post #90).

Also, I'm curious as to the age of this footage. True, it came out after GDC, but was this really recorded at GDC? We only see three 'Mechs--the Atlas, the Hunchback, and the Jenner--which are the three original 'Mechs released. This footage could be months old.

Edited by Brakkyn, 13 March 2012 - 10:02 AM.


#260 Joe Davion 86

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Posted 11 March 2012 - 06:19 PM

Brakkyn,

This was the footage that everyone saw everyone play at GDC.





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