Passive Sensors
- ESM (Electro-magnetic Detection)
- Infrared
- Electro-optical
- Frequency Listening (Non-encrypted channel listening)
- RADAR
- Fire Control RADAR (Precision Targeting for Missiles)
- Laser Range-finding
- Frequency Attacking (Encrypted Channel Listening)
- Electronic Countermeasures (Jamming)
- Electronic Counter-Countermeasures (Anti-Jamming)
- SRM/MRM/LRM Home-on-Jam Feature
- IR Flares and Chaff
- Large RADAR decoy
- Anti-Missile Defense
- Reflective/Refractive Armor
- Smokescreen Launchers
- Deployable fixed RADAR units
- U(C)AVs
- Beyond Atmospheric Sensors (Dropships, Combatants, Satellites)
Friendly Link Capabilities
This is mainly equipment associated with the SCOUT class, but should not be restricted to. A lot of the ideas above work closely around the idea of electronic intelligence (ELINT) to support military operations in the battlefield. Mechs could employ a ELINT package or a long-range sensor package with U(C)AV to identify, track, and engage enemy mechs well ahead of the force, while maintaining the safety of the scout units. Electronic Attack (Jamming) could prevent enemy mechs and mech scouts from communicating with their buddies, thus cutting them off from support and allowing friendly forces to kill the advancing party without warning other enemy forces. Mech scouts in defense of themselves after being spotted may need to get out in time, but without the armor, LRM's would devastate them in time. Scouts or other small mechs could use multiple countermeasures to avoid enemy fire or fend off incoming missiles. Systems such as IR flares or Chaff could be automatic once detected missiles were inbound, unless difficulty was a matter, in which the player could be required to respond to the (appropriate) threat.
This is all theoretical and perhaps could be used to enhance game complexity in the sense of the Role Warfare theory.
-Kidneynabrik













