A "throttle switch" is a function that will immediately invert the % of forward and reverse throttle.
For example, if a vehicle's throttle is 100% reverse, hitting the throttle switch will immediately change the throttle to 100% forward. Hitting the throttle switch again will invert the throttle back to 100% reverse.
The only mecha game I know of that implemented this feature was StarSiege (Sierra/Dynamix 1999). Though I played the entire EarthSiege series, I am unsure if it is present in SS's predecessors (EarthSiege 1 & 2). I am also fairly certain that this feature did not exist in the MechWarrior titles, and 'Mech handling suffered for it. (Enabling "Reverse" resets your throttle in Mech2)
Now that you know what a "throttle switch" is, you may not know why it is important, and important for Light 'Mechs in particular. It is important mostly because it dramatically increases the agility of a 'Mech by allowing the 'Mech to quickly and easily control its acceleration and deceleration by hitting one key or clicking one button. Assuming that the speed of a 'Mech is a factor in its turning rate, being able to quickly snap from going forward to decelerating into reverse will dramatically increase the turning rate of a 'Mech. Since the primary advantage of a Light 'Mech is speed and agility, adding a throttle switch would dramatically increase their combat viability by further increasing their agility.
Implementing a "throttle switch" also just makes the game easier to play and easier on your fingers. Mashing the S or W buttons in order to adjust throttle can get tiring and inconsistent; using the one-click "throttle switch" to go from forward to reverse would definitely increase the playability of the game by allowing players to rapidly decide whether or not they want to go forward, if they want to go in reverse, or if they want to stop. Quite simply, it improves control, and that is always good.
The premise that a throttle switch increases agility, however, does run off of a few mathematical/mechanical assumptions, such as:
-the turning rate is not linear; i.e. a Light 'Mech will always turn faster than an Assault 'Mech; turning rate increases on a curve with (max speed divided by weight).
-normal W/S throttle control moves the throttle % at the same speed for all chassis, and for some chassis the W/S throttle control moves at a rate slower than their top acceleration (i.e. a Jenner can accelerate 25kph per second but normal throttle control only allows 17.5kph per second acceleration, yet an Atlas can only accelerate at 12kph per second and thus loses nothing from using normal throttle control)
-acceleration is more difficult the faster a 'Mech goes
-the current turning rate of a given 'Mech is tied to its current speed; turning being faster the slower a 'Mech goes
-'Mechs that wish to profit off of a throttle switch must accelerate very quickly in the first place
In StarSiege, the throttle switch was incredibly useful for making turns (quintupled turning speed for a 35t Goad). It was the sole gameplay feature that made the lighter HERCs viable in combat.
Edited by Applejack, 08 March 2012 - 08:34 PM.