where's the campaign
#1
Posted 25 September 2012 - 07:36 AM
#2
Posted 25 September 2012 - 07:37 AM
#3
Posted 25 September 2012 - 07:46 AM
#4
Posted 25 September 2012 - 08:08 AM
#5
Posted 25 September 2012 - 08:19 AM
#6
Posted 27 September 2012 - 03:06 AM
But remember Quake 2's campaign? Half-Life 1 & 2? Portal?
StarCraft (& SC2) may be famous for its multiplayer following, especially in Korea, but do you remember the fantastic storyline in #1? Memorable characters like Raynor and Tassadar?
I miss those days. Maybe I should check Rage out.
#7
Posted 27 September 2012 - 03:21 AM
#9
Posted 27 September 2012 - 03:39 AM
Paper Moon, on 25 September 2012 - 07:36 AM, said:
SouthernRex, on 27 September 2012 - 03:06 AM, said:
But remember Quake 2's campaign? Half-Life 1 & 2? Portal?
StarCraft (& SC2) may be famous for its multiplayer following, especially in Korea, but do you remember the fantastic storyline in #1? Memorable characters like Raynor and Tassadar?
I miss those days. Maybe I should check Rage out.
According to Dev Blog 0 Piranha Games tried to build a game with a single player campaign...... and no body wanted it. They couldn't find anyone willing to invest. MWO is the result.
Best thing we can do is to support this latest, greatest iteration of the franchise and people excited about it again. Perhaps if enough interest is generated we can see a Singleplayer or Co-Op campaign in the future.
Cheers.
#10
Posted 27 September 2012 - 03:54 AM
SouthernRex, on 27 September 2012 - 03:06 AM, said:
If you're looking for memorable moments and fantastic storyline, do not check Rage out.
To that end I recommend Grim Fandango.
Edited by Alex Wolfe, 27 September 2012 - 04:00 AM.
#12
Posted 27 September 2012 - 10:37 AM
Sigh... why is it investors don't see games the way gamers do?
#13
Posted 27 September 2012 - 10:43 AM
#14
Posted 27 September 2012 - 11:17 AM
Edited by Spawn1992, 27 September 2012 - 11:19 AM.
#15
Posted 27 September 2012 - 07:03 PM
#16
Posted 28 September 2012 - 04:12 AM
Hayashi, on 27 September 2012 - 07:03 PM, said:
That was "before the internet as we know it". Nowadays major gaming companies are constantly advertising how internetically and socially involved their newest games are (which basically means "play with friends, even if you don't feel like it! Also: DRM for everyone, woohooooooo!"). I'm guessing investors' tastes have changed over the years.
Couple it with an IP that pretty much got buried in the wild like the legendary E.T. games, and... yeah. I can see how it was a tough sell.
Edited by Alex Wolfe, 28 September 2012 - 04:17 AM.
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