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Will there be a Colossal-Class Mech and should there be?


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#1 DFA Moonshine

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Posted 10 March 2012 - 01:15 PM

...Just an interesting thought...Colossal-Class Mechs(i.e. Ares 125-Ton) could bring an interesting aspect to Lancer Team assault and defense tactics...Final Border defense situations...tell me what you think...
_________________________________________________________________________________________________
...First off...in response to all the negative commentary...I am very well aware of the timeline difference...

...Second off...This was a hypothetical question with awareness to the advances in the 'Mech Technology...yes, it is a bit off century, however, before you can have a final product you must have Prototypes...

...Third off...my question was not directed towards piloting one, but toward assaulting one with Lancemates...

...Jerry Springer-Final Thoughts...So, to all the negative responses, you could have a little more tact and courtesy...after all, this was just a question...Not A Ridicule Parade...I am not "all for" Colossal Class Mechs, personally I prefer the Brigand, Osiris, and the Awesome...but like previously stated...THIS WAS JUST A QUESTION!...

...Thank You to those who gave constructive criticism...

Edited by DFA Moonshine, 17 March 2012 - 02:44 PM.


#2 Hador

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Posted 10 March 2012 - 01:19 PM

That design is about 83 years off from the current timeline of MWO :P

#3 John Clavell

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Posted 10 March 2012 - 01:23 PM

I'll be over 100 years old by then. Thank god I wont have to live to see the day that Colossal class chassis enter the mix.

#4 Lycan

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Posted 10 March 2012 - 02:13 PM

I hope not.

#5 Hayden

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Posted 10 March 2012 - 02:23 PM

Hell no :P

#6 Outlaw2

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Posted 10 March 2012 - 04:36 PM

This board needs a throw up smiley.

#7 Dlardrageth

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Posted 10 March 2012 - 05:52 PM

Well, as the OP asked what we think...

...here we go...

Posted Image

At least he didn't ask which Gundam MS he could get in MWO as an alternative to a BattleMech... :P

#8 Maverick Howell

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Posted 10 March 2012 - 06:06 PM

^ i just hope i get to play in the zero Gundam or Heavy Arms Gundam. /trolololololol

#9 Polymorphyne

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Posted 10 March 2012 - 06:47 PM

You know, there should be a rule against threads like this. You know, asking if there should be a mech type that has no place in the game in any stretch of the imagination, that is out of timeline and generally abhorred by the entire community for good reason.

#10 Victor Morson

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Posted 10 March 2012 - 07:26 PM

NOOOOOOOOOOOOOOOOOO.

NO.



#11 TimberJon

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Posted 10 March 2012 - 07:43 PM

Logistically, it doesn't make sense to build a 'Mech that costs more to operate, loadout, armor and repair when it is a larger target. 120 tons or 140 tons might be the maximum because designs of this weight might not necessarily be taller in profile. I myself thought about suggesting large fortress 'Mechs as some kind of challenge mission or "boss" mission but it really isn't canon. Attacking an alerted and entrenched enemy will be challenge enough.

#12 Sp12

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Posted 10 March 2012 - 08:56 PM

I see a lot of knee-**** responses but not a lot of reasoning behind them.

I think they'd be interesting, they're canon (not that that's a valid reason for anything, ever), and everything can be balanced/made interesting with even moderate testing. In reality I bet an Atlas-sized chassis would weight significantly over 100 tons (there's land-craft close to 200 tons in use by modern militaries), and labelling an in-game asset as 120 or 125 tons and letting it stack on some more armor at the expense of speed doesn't seem too crazy to me.

Differents strokes and all.

Edited by Sp12, 10 March 2012 - 08:58 PM.


#13 SMDMadCow

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Posted 10 March 2012 - 10:33 PM

The biggest problem about them is that they're slow as hell and still die to cockpit destruction.

I actually played a TT game with 4 heavies vs 1 Aries - we kept going after headshots just to see what would happen. It died to 6 headshots and eventually had it's CT cored before it could destoy 1 heavy mech. It severely crippled 2, but the others had not-as-significant damage.

#14 Victor Morson

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Posted 10 March 2012 - 11:45 PM

View PostSp12, on 10 March 2012 - 08:56 PM, said:

I see a lot of knee-**** responses but not a lot of reasoning behind them.

I think they'd be interesting, they're canon (not that that's a valid reason for anything, ever), and everything can be balanced/made interesting with even moderate testing. In reality I bet an Atlas-sized chassis would weight significantly over 100 tons (there's land-craft close to 200 tons in use by modern militaries), and labelling an in-game asset as 120 or 125 tons and letting it stack on some more armor at the expense of speed doesn't seem too crazy to me.

Differents strokes and all.


First off: Anything from the Dark Age era might be "canon" but it's a loathed part of canon that the majority of CBT fans think should die in a fire. Next, there's the fact that 100 Tons has always been a limiting factor to present a scale; it's less about the actual weight and more a class range. Once you go over 100, where does it stop? 135 to 160 to 200 to 250 to 500? The whole thing just starts to collapse a huge deck of cards.

On top of that, the one canon Colossal, the Ares, is terrible in so many other ways. It's a Tripod, requires multiple pilots (Why? Why in hell does it require multiple pilots? We've had Quads before..) and hilariously it carries only marginally more canon weapons than a medium 'mech. It's a symbol of everything Dark Ages did wrong. The biggest travesty to ever happen to BattleTech was getting it's time line forced into conforming to Dark Ages, with it's genetic incest babies, canon spitting Jihad and silly Baby's First Robogame look.

One last thing, Colossal 'mechs were experimental so yeah, we're not seeing them for 70 some real world years even if someone liked them.. and noone should.

#15 xSNAKEx

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Posted 11 March 2012 - 02:16 AM

Response are a bit harshe aren't they.

Nothing wrong with having more options to pick what you want to pilot.
..

#16 Dlardrageth

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Posted 11 March 2012 - 04:59 AM

View PostxSNAKEx, on 11 March 2012 - 02:16 AM, said:

Response are a bit harshe aren't they.

Nothing wrong with having more options to pick what you want to pilot.
..


Sure, you go pick up that Colossal Mech when it becomes available in 70 years real time (according to canon/timeline). I could care less, chances are, I won't be alive by then any more. So I could care less what happens in that far future. <_<

Have to wonder though, why someone would suggest this now... shopping for alternative Mechs for future grandchildren already? :rolleyes:

#17 Polymorphyne

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Posted 11 March 2012 - 05:06 AM

Its fine to have more mechs, but the devs only have so much time to spend, so adding an out of timeline, downright terrible mech would mean not adding an in timeline, reasonable, popular mech.

#18 Sp12

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Posted 11 March 2012 - 05:39 AM

View PostVictor Morson, on 10 March 2012 - 11:45 PM, said:


First off: Anything from the Dark Age era might be "canon" but it's a loathed part of canon that the majority of CBT fans think should die in a fire.

I thought canon was held as the iron word of god by true BT fans; where do they get off picking and choosing?

Quote

Next, there's the fact that 100 Tons has always been a limiting factor to present a scale; it's less about the actual weight and more a class range. Once you go over 100, where does it stop? 135 to 160 to 200 to 250 to 500? The whole thing just starts to collapse a huge deck of cards.



Why does it need to stop? I can reasonably say a 150 ton mech sounds fantastically interesting as long as it has balanced downsides (eg, can't attack within a certain range, slow, easy to attack).

Quote



On top of that, the one canon Colossal, the Ares, is terrible in so many other ways. It's a Tripod, requires multiple pilots (Why? Why in hell does it require multiple pilots? We've had Quads before..) and hilariously it carries only marginally more canon weapons than a medium 'mech. It's a symbol of everything Dark Ages did wrong. The biggest travesty to ever happen to BattleTech was getting it's time line forced into conforming to Dark Ages, with it's genetic incest babies, canon spitting Jihad and silly Baby's First Robogame look.



I always thought quads were collosal.

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One last thing, Colossal 'mechs were experimental so yeah, we're not seeing them for 70 some real world years even if someone liked them.. and noone should.


I can assure you that the 1:1 game scale will be dropped as soon as it stops being interesting in allowing the devs convenient time to judge reactions/community response/profitability and gets in the way of new content.

#19 Dlardrageth

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Posted 11 March 2012 - 08:04 AM

View PostSp12, on 11 March 2012 - 05:39 AM, said:

I thought canon was held as the iron word of god by true BT fans; where do they get off picking and choosing?


Apparently you mis-thought here. Let me help you out in a colossal fashion...

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Mechs normally have two or (rarely) four legs. The only three-legged 'Mechs known are the exotic Colossal class Ares 'Mechs which appeared in the early 3130s


So it is canon that they won't be in game for a looong time. Noone being wrong here but... you maybe. <_<

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I always thought quads were collosal.


Seems you thought wrong... again. Here's another helping hand... Scorpion. Not quite colossal, don't you think? :rolleyes:

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I can assure you that the 1:1 game scale will be dropped as soon as it stops being interesting in allowing the devs convenient time to judge reactions/community response/profitability and gets in the way of new content.


You can assure us? Well, then we can sleep peacefully at night now, in the knowledge that your assurance is good as gold and all we needed, I reckon. :D Remind me again, please, which is your executive function inside PGI...?

But let's assume for the sake of random theorizing that indeed after the release of all the new 3050-era content in, say, 1 or 2 years there's a little leap made to bring in the 3055 content a bit earlier. That makes additionally content from... 3130 only a hair's width away exactly why? Don't think your reasoning there makes much sense, sorry to say. Especially with the need to remodel tripedal Mechs, multiple-person controls for one Mech and what not. You somewhat underestimate the scale of what you're talking about.

Edited by Dlardrageth, 11 March 2012 - 08:11 AM.


#20 Mechteric

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Posted 11 March 2012 - 08:14 AM

I think Beethoven wrote a song for this one. It goes:

No no no no
No no no nooooo
No no no no, nononono, no no no no
No no no no, nononono, no no no no





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