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BattleMech 16: Flea


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#321 Peryl

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Posted 27 September 2012 - 06:16 PM

Can we get a Module to install on Assault mechs - Flea Repellant? Just make it work like B-Pods. My $0.02.

#322 Mikro

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Posted 27 September 2012 - 07:58 PM

And still no Madcat :P

#323 Nicholas Draconous

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Posted 27 September 2012 - 09:43 PM

well the flea is a nice fast mech to play with a jenner

#324 The Muke Of Dania

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Posted 27 September 2012 - 10:24 PM

What's the top speed?

#325 Synther

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Posted 28 September 2012 - 12:01 AM

Honsestly? You think that they're response to a 100 ton jump capable command mech is...the Flea? ReallY?

#326 Roflberry Pwncakes

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Posted 28 September 2012 - 12:27 AM

What, no URBANMECH?!?!?!?!

lol, j/k....

Well-done on not releasing the Urbanmech

#327 Nickel Eye

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Posted 28 September 2012 - 12:31 AM

aaaawwwwhhh flippin yeeeeaaaahhh!!
You guys at Piranha games have no idea how happy you've made me. Not only is this one of my favorite mechs, you guys did a kick @** job on the artwork. Can't wait to see it in game!

#328 Jmb

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Posted 28 September 2012 - 02:47 AM

The Fire Ant is nothing more than a variant of the flea with only machine guns and flamers.

#329 Brandon Heat

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Posted 28 September 2012 - 03:01 AM

Nothing against a light Mech, nothing against a Flea (next Locust-like Mech? No)
But their should be more Medium and Heavy and also Assaults... May we get 20 Mechs? so the Flea could be the start of more?

#330 Princess79

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Posted 28 September 2012 - 03:03 AM

The flea is one of my favorite light mechs. If you can afford a flea, a couple of machine guns, and have some moxie you can compete

#331 Chuckie

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Posted 28 September 2012 - 03:19 AM

View PostBalls of Steele, on 27 September 2012 - 03:08 PM, said:

To the people calling this thing useless: when tonnage limitations for teams are introduced this will be the thing that fills the leftover tons after all the Heavies and Assaults are in.


But so would the Mercury (20 tons), Commando (25 tons) , etc..

The Flea is useless.. at 20 tons it wont have enough armor, or speed, or heatsinks or.. Imagine a Commando with 5 tons less of anything..

That is unless they make the base mech also 5 tons lighter.. then it might prove interesting.

Being a Commando pilot, I can tell you light mecehs are fun, but the Flea seems like a waste of FDs' ability.. He could have spent more times on a useful mech.

View PostRoflberry Pwncakes, on 28 September 2012 - 12:27 AM, said:

What, no URBANMECH?!?!?!?!

lol, j/k....

Well-done on not releasing the Urbanmech


HEY !! I would rather have had the Urbie.. :P

View Post森小熊, on 28 September 2012 - 03:03 AM, said:

The flea is one of my favorite light mechs. If you can afford a flea, a couple of machine guns, and have some moxie you can compete


With Infantry maybe..not with any other Mech. ;)

#332 Strum Wealh

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Posted 28 September 2012 - 04:38 AM

View PostChuckie, on 28 September 2012 - 03:19 AM, said:

The Flea is useless.. at 20 tons it wont have enough armor, or speed, or heatsinks or.. Imagine a Commando with 5 tons less of anything..

That is unless they make the base mech also 5 tons lighter.. then it might prove interesting.

Being a Commando pilot, I can tell you light mecehs are fun, but the Flea seems like a waste of FDs' ability.. He could have spent more times on a useful mech.


The same argument, however, could be made against any and every 20-ton 'Mech.

Standard internal structure is 10% of total 'Mech weight - 2.0 tons for a 20-tonner.
Standard cockpits weighs 3.0 tons, regardless of 'Mech weight.
"Normal" speeds for a light IS 'Mech (6/9 in TT terms; translates into a maximum running speed of 97.2 kph) generally require at least a 120 Engine (4.0 tons for a Standard 120).
Standard gyros weigh ~1% of the Engine rating (rounded up) - 2.0 tons for a 120 Engine.
Maximum armor is 4.5 tons of Standard Armor.
The Engine includes 10 Heat Sinks, with a number equal to (Engine Rating)/25 (rounded down) being inside the Engine itself - for a 120 Engine, six of the 10 base Heat Sinks would have to be assigned critical spaces.

With 3 tons of armor (~70% of max. armor), a top speed of 97.2 kph, and using only standard components/technologies, the base 'Mech would weigh 14.0 tons, leaving 6.0 for weapons and other equipment.

With an Endo Steel internal structure (1.0 tons) and a 120 XL Engine (2.0 tons) and 3.0 tons of Ferro Fibrous armor (~78% of max. armor), the base 'Mech would weigh 11.0 tons and have 9.0 tons to allocate to weapons and other equipment.

Just because a 'Mech can't carry 10+ Medium Lasers (or 10+ Small Lasers, due to hardpoint restrictions) or dual PPCs/Gauss Rifles doesn't mean that 'tis useless. ;)

Or, are you saying that there should be no 20-ton 'Mechs in MWO? :P

#333 Chazmatron

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Posted 28 September 2012 - 05:11 AM

Nice, looks like this is going to be my go-to light mech ;)

Say it with me fellas: Frickin' layzers!

#334 RogueDK

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Posted 28 September 2012 - 07:46 AM

3 Fleas vs. Atlas, Catapult, Hunchback and Dragon... And the light mechs won with no losses? That's not really how it would have gone down in-game. Them cadets must have been blind or had both arms amputated or something.
I know they are exaggerating when they present mechs, but comon... XD

#335 Balls of Steele

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Posted 28 September 2012 - 07:54 AM

View PostChuckie, on 28 September 2012 - 03:19 AM, said:

The Flea is useless.. at 20 tons it wont have enough armor, or speed, or heatsinks or.. Imagine a Commando with 5 tons less of anything..

That is unless they make the base mech also 5 tons lighter.. then it might prove interesting.

Being a Commando pilot, I can tell you light mecehs are fun, but the Flea seems like a waste of FDs' ability.. He could have spent more times on a useful mech.


The fact it can be used solely to TAG targets makes it anything but useless. A big part of the game is disrupting the enemy; you run in with your wee light, take a few potshots at the big bruisers and they lumber on after you.

Really, calling it useless just shows a lack of imagination.

#336 Chunkymonkey

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Posted 28 September 2012 - 07:56 AM

2 months.....and we get a flea...

#337 Spleenslitta

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Posted 28 September 2012 - 08:06 AM

So tempted to say something to the guys calling the Flea useless.
Something that would make them say and think something like.- You're telling me that's possible? Really? You're serious?
Holy shi... Now that i know this i won't look at such a little mech with such critical eyes anymore.
Well i guess you learn something new every day.

Edited by Spleenslitta, 28 September 2012 - 08:06 AM.


#338 PestProblem

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Posted 28 September 2012 - 09:40 AM

*disembodied sinister laughter*

#339 Blood78

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Posted 28 September 2012 - 10:49 AM

Folks who are raging. Relax...since MWO's business model is F2P you can be sure that once game launches they'll be releasing mechs on a very frequent basis. Look at League of Legends, in order to draw people into spend money they bring out new champs pretty much at least once a month sometimes more. Once there is a baseline of mechs to play with, I'd imagine mechs being released every months or more. More mechs/variants you release, more people will spend to get them. Whether it means using MC or play-time and c-bill.

As for Flea itself. Well...it's cute but while it's base top speed is nice 97km...many lights has that as base and mechs like Jenner are even faster than that (you can check sarna). Plus depending on how the matchmaking algo gets finalized, (whether it's number of people plus tonnage plus ELO, based on tonnage plus ELO, etc or some other combination of something). It's whatever. Fact that MWO is mech on mech action. Variants like fire ant will be quite limited in uses since it's primarily designed as anti-personnel.

Overall, I think Flea is not a good option because their niche in is already filled by Commando, Raven, Jenner. Another potential scout in mech vs. mech action doesn't help much. Plus Jenner would just rip up Flea anyway. Kinda like it already does against Commando and Raven due to superior mobility thanks to extra tonnage.

#340 Lightdragon

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Posted 28 September 2012 - 01:43 PM

nice to see a mech 16 finallyu can we start getting some useful mechs now? we have enough fast moving pieces of garbage in the lineup





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