Morang, on 09 September 2013 - 08:26 PM, said:
To have textures appear appropriately, you can only do a polygon so large. Especially when you're trying to create something bumpy and to have it look good under lighting.
Example: You could make a building out of a 6 polygons (4 walls, top and bottom). But when you shine light on it, it looks awful. Times that by 8, creating the same building out of 48 polygons but having the exact same shape, and shadows look much better, lighting looks better, and even though it's the exact same shape there's a lot more visual quality to it. And the bigger something is, the more noticeable this is, requiring more and more polygons to do exactly the same cube.
Otherwise the lighting and shadows on it just look atrocious. But truth be told.. they kind of look atrocious on those pillars anyway.