5/8/5 for movement (possibly snipe from tall buildings, or get to hard to access areas faster)
1x LRM-15
2x tons ammo
1x ERPPC
2x Medium Lasers
Endo steel chassis
14 double heat sinks
165/169 basic armor (still more than the stock)
with 28/28 heat being able to be disapated per round (assuming base heats stay true to tabletop)
Now for the downers
no case ( could take a half ton of armor off and add it)
XL engine.
Was the only way to fit a good weapon loadout. I feel an er ppc gives a nice punch at any range, and coupled with the medium lasers should at least keep me from being helpless when I come around a corner and SUDDENLY ATLAS.
Right away when you look at a catapult compared to this everything on it says superior except for the movement, which could be also boosted. But I really feel a build like this could be underestimated, and the mech has a smaller footprint and hitboxes, Although a smart player might still target me over the catapult reasoning I would be taken out of the fight faster thus eliminating an immediate threat.
But I love the design of the mech, and an excuse to use one thats a medium AND has jumpjets. Comments welcome.
Edit: If I did add case I would have to drop something other than armor, I have used up all available crit slots with this build.
Edited by Riffleman, 18 July 2012 - 12:02 AM.