Start Inner Sphere... and then jump to Clan?
#21
Posted 10 March 2012 - 08:05 PM
#22
Posted 10 March 2012 - 08:12 PM
SquareSphere, on 10 March 2012 - 08:00 PM, said:
The problem with that is it could be seen as punishing older players who started playing before the clans where released.
#23
Posted 10 March 2012 - 09:10 PM
No worries. MWO is in good hands with people like Bryan, Russ,
Edited by Helmer, 10 March 2012 - 09:14 PM.
#24
Posted 10 March 2012 - 09:18 PM
Edited by Lord Trogus, 10 March 2012 - 09:24 PM.
#25
Posted 10 March 2012 - 09:23 PM
Alaric Hasek, on 10 March 2012 - 07:50 PM, said:
I guess that's why I'm also hoping we don't see a lot of gauss weapons. Luckily we're at a time period that won't inflict us with goofy stuff like MRMs and such.
Oh come on...Gauss weapons are cool. Granted it's a weapon that takes time to recycle, but if you combine it with LRM's and an AC, you've got a wicked package.
#26
Posted 10 March 2012 - 09:26 PM
I will stick inner sphere unless you can do it bondsman style. Then the roleplay would make it worth it if handled right.
chris
#27
Posted 10 March 2012 - 10:00 PM
Zarkan, on 10 March 2012 - 08:12 PM, said:
The problem with that is it could be seen as punishing older players who started playing before the clans where released.
That would be the point, personally I feel like there's going to be a mass exodus of player to the clans side when it comes out
#28
Posted 10 March 2012 - 10:06 PM
SquareSphere, on 10 March 2012 - 10:00 PM, said:
That would be the point, personally I feel like there's going to be a mass exodus of player to the clans side when it comes out
Perhaps I know I was one of the few in MW4 that stuck to puretech IS 'mechs despite the penalties. Hopefully they might just have the tech balanced better or use some other method of balancing the stack rather than necessarily bunishing players. If at all possible I'd rather people be able to play what they like.
#29
Posted 10 March 2012 - 11:44 PM
SquareSphere, on 10 March 2012 - 10:00 PM, said:
Quite possible. And as long as the game features Clan vs Clan matches, it wont be a big problem. But if not...it might happen that Clan players will have to wait some time for matches (or in the worst case, wont find anyone to play with at all).
#30
Posted 11 March 2012 - 01:07 AM
Cost.
Clan tech is EXPENSIVE. Massively expensive. And the player will be responsible for purchasing and repairing those 'Mechs. Some examples:
Fire Moth Prime - 4,208,800 c-bills. Locust LCT-1V - 1,512,400 c-bills.
Shadow Cat Prime - 11,785,510 c-bills. Hatchetman HCT-3F - 3,129,390
And, my personal favorite,
Timber Wolf Prime - 24,233,124 c-bills. ATLAS AS7-D - 9,626,000 c-bills.
I'm going to go out on a limb and say that, chances are, IS players will probably make enough to repair/refit after almost every match if they play smart, or at least be able to run another chassis for a game or two to get their most damaged 'Mechs back up and running. For Clanners, it could take considerably longer, especially if they get their ride shot out from under them. Again, all of this depends on how rewards are handled, but I simply don't see several million c-bills awarded every match.
#31
Posted 11 March 2012 - 01:30 AM
#32
Posted 11 March 2012 - 01:43 AM
Tanek, on 11 March 2012 - 01:30 AM, said:
Oh now THAT sounds like a really cool setup. I that would be a really fun storyline. If you find any more of these mentions... let us know, Okay?
#33
Posted 11 March 2012 - 01:47 AM
the clans want to strike at terra, terra is the hardest target to get to in all the IS, its essentially the center of the IS. even with all the lostech lost in the succession wars, once the clans begin their harder pushes in the mid 3050's the IS are salvaging and reverse engineering it, and the new clan techs, and building new omni mechs to equal clan machines and updating ones like the atlas to the atlas II
all that said, as long as the game is running in real time, 3055 is when we see IS omnis hitting production and major updates to old designs.
bondsmen isnt practicle, esp with mercs, they dont follow an honor code, only greed. but they do salvage, and anyone attacking as a clan does bid low (say 1 star of clan mechs vs 4 lances of 3049 grade IS).
itll be interesting to say the least to see how PGI handles it, but they have years to do it too.
#34
Posted 12 March 2012 - 07:56 AM
#35
Posted 12 March 2012 - 08:46 AM
Plus all the line troops with be apart of the invasion!
#36
Posted 12 March 2012 - 09:10 AM
This makes the most sense. Please everyone. Play the faction that calls to you. Play the mech you enjoy. Crush your enemies without mercy!!! Happy days all around.
#37
Posted 12 March 2012 - 11:02 AM
We probably spent an hour talking about this the last time the GDL met up... yeah, it was good discussion.
We brought up the potential for bondsmen, for enforcing zellbrigen (as in, the Clan way of earning points, rather than just following the Commander's orders), all sorts of things.
#38
Posted 12 March 2012 - 11:15 AM
Bonewalker, on 10 March 2012 - 05:05 PM, said:
I would have to agree. But really I think there would have to be some level of choice as to if a player stays with the IS, merc or joins a clan and there should also be a choice to leave either one for another resetting any reputation points that a player gets, making them repent for the sin of leaving the faction to join another then come back.
just an idea
Edited by Dagger D, 12 March 2012 - 11:20 AM.
#39
Posted 12 March 2012 - 11:28 AM
SquareSphere, on 10 March 2012 - 10:00 PM, said:
That would be the point, personally I feel like there's going to be a mass exodus of player to the clans side when it comes out
Those of us who normally play clan will switch as soon as we can regardless of the game mechanics involved, and I am sure that those who play IS will stay with IS. So, there will be a "mass exodus" of sorts, but I don't think it will be a problem.
#40
Posted 12 March 2012 - 11:29 AM
Ty Cannon
9th SD (MW4)
Draaguns (MW4)
Tooth of Ymir (MPBT)
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