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Ask The Devs 19!


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#21 Strum Wealh

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Posted 27 September 2012 - 02:41 PM

Are there plans to allow MechWarrior Online's MechLab to (eventually, if it doesn't already) allow one to split heavy weapons (such as the AC/20) across adjacent locations on a BattleMech's body (e.g. across the arm and same-side side-torso, or across a side-torso and the center torso)?

#22 Joe3142

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Posted 27 September 2012 - 02:47 PM

Is this question easy to answer?

#23 Redshift2k5

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Posted 27 September 2012 - 02:49 PM

I'll forgive you for skipping this one since I got a juicy answer last week.

What variants are planned for the Jagermech, Spider, Flea?

#24 WardenWolf

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Posted 27 September 2012 - 02:52 PM

View PostRedshift2k5, on 27 September 2012 - 02:49 PM, said:

I'll forgive you for skipping this one since I got a juicy answer last week.

What variants are planned for the Jagermech, Spider, Flea?

I am curious about this, because it seems like there are less variants of the JagerMech available to work with...

#25 Baphomech

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Posted 27 September 2012 - 03:52 PM

Will the aforementioned training mission(s) see the return of everyone's favorite 'mech instructor, Sgt. "Deadeye" Unther?

#26 Butane9000

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Posted 27 September 2012 - 04:32 PM

Question #3: Will the people who get into the beta from the PC Gamer edition receive any MC? If yes, how much can they expect?

#27 Phoenix Branson

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Posted 27 September 2012 - 05:14 PM

Pick Me!

One control that is currently lacking is the ability to jettison ammunition on the battlefield. Are the developers considering adding this feature later on down the road? This change would increase the skill cap for players, which is always a good thing.

Edited by Maverick01, 27 September 2012 - 05:15 PM.


#28 Butane9000

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Posted 27 September 2012 - 05:19 PM

View PostMaverick01, on 27 September 2012 - 05:14 PM, said:

Pick Me!

One control that is currently lacking is the ability to jettison ammunition on the battlefield. Are the developers considering adding this feature later on down the road? This change would increase the skill cap for players, which is always a good thing.


Why?

#29 Watchit

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Posted 27 September 2012 - 05:39 PM

Posted Image

Please, sir, will there ever be a jump capable medium mech?

#30 Morgan Owens

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Posted 27 September 2012 - 07:12 PM

Will double heat sinks make it into the game?

#31 Renthrak

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Posted 27 September 2012 - 07:13 PM

Traditionally in MechWarrior games, Flamers have been exclusively capable of applying heat to an enemy 'Mech. In the table top game, on the other hand, Flamers can be used for other tasks such as setting vegetation or buildings on fire to deter enemy movement through an area in addition to its antipersonnel uses.

Will we see these other 'tactical' uses for Flamers in MechWarrior Online, either on launch or planned for the future?

#32 FatSoDa

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Posted 27 September 2012 - 07:18 PM

le - woops

Edited by FatSoDa, 27 September 2012 - 10:01 PM.


#33 Watchit

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Posted 27 September 2012 - 09:56 PM

View PostFatSoDa, on 27 September 2012 - 07:18 PM, said:

[Redacted!]

Arn't we getting a little ahead of ourselves? This is the open forums, anyone can see this.

#34 ChaosEngine

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Posted 28 September 2012 - 04:12 AM

-Will there be Flare- and Smokegrenade-Launchers?

-Are the skincolor and cockpit item coming with the PC Gamer Magazine exclusive?
(Or can we buy them ingame as well?)

Edited by ChaosEngine, 28 September 2012 - 04:13 AM.


#35 Andross Deverow

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Posted 28 September 2012 - 06:00 AM

Will there be missions to complete per say? Ummm I guess what I mean is or am hoping for is specific missions to complete that may cross over multiple planets or whatnot. For example maybe a mech factory to capture which may take a lance accross multiple maps/planets?
Im thinking along the lines of getting paid to do missions on top of salvage gains and such, like being hired to capture a base or mech factory or maybe capturing of killing a specific leader or lance commander for bounty or whatnot.

Thank you in advance. :)

#36 Butane9000

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Posted 28 September 2012 - 08:01 AM

View PostMorgan Owens, on 27 September 2012 - 07:12 PM, said:

Will double heat sinks make it into the game?


They already said they will be. I believe it was in another ask the devs. It's an available technology in the current game time era.

#37 Aquavolt

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Posted 28 September 2012 - 09:53 AM

Is there a reason why Founders' Premium time starts during open beta and not when the game releases?

Can Founders have a choice if they want the Premium time to start during open beta or when the game is finished?

#38 Bloody Moon

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Posted 28 September 2012 - 10:49 AM

Will users be allowed to develop and use mods (within sensible limits) during the Open Beta or after the game release?
For example customized HUDs, recticles developed by the community.

#39 Wladius

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Posted 28 September 2012 - 12:12 PM

As far as I know, all mechs have the same components, i.e.: legs, left torso, right torso, etc...
So the question is - will some mechs have unique parts, which are not present in 'standard' mechs? (For example - missile racks of Summoner and Hellbringer)

#40 Garth Erlam

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Posted 28 September 2012 - 02:32 PM

Getting your answers, thanks everyone!





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