

Are you going to follow your commanders orders?
#21
Posted 11 March 2012 - 11:39 AM
#22
Posted 11 March 2012 - 11:45 AM
Kay Wolf, on 11 March 2012 - 11:39 AM, said:
I think most (if not all people) have said they will follow orders unless its just someone who has no clue to what they are doing.
Yes we have not seen how it works yet but I can say if a commander just gives us all an order to rush one point when we all know it means certain death and or just screams down the mic, well many will not do what they say.
Also I do think that if you have knowledge of the BT universe and or have played any of the other MW games online you will be much better as the role of commander than someone who has not.
#23
Posted 11 March 2012 - 11:49 AM
Boymonkey, on 11 March 2012 - 11:45 AM, said:
Some people might tear into this statement but I will agree and say that having knowledge of BTU prior does provide a leg up. Such knowledge could allow for better/quicker target identifying and therefore formulating more informed responses to various combat situations.
Of course there will be those know who tons of info but just can't regurgitate it correctly in the heat of battle.
#24
Posted 11 March 2012 - 11:54 AM


Here is a link for all you budding commanders

http://classics.mit....Tzu/artwar.html
One of his bits of advice which is good for this thread
When the general is weak and without authority; when his orders are not clear and distinct; when there are no fixes duties assigned to officers and men, and the ranks are formed in a slovenly haphazard manner,the result is utter disorganization.
Edited by Boymonkey, 11 March 2012 - 12:03 PM.
#25
Posted 11 March 2012 - 11:59 AM
Pick up groups? We'll see.
#26
Posted 11 March 2012 - 12:01 PM
I don't see it being a problem in Merc units who I suppose will be tighter units (with very bootable membership)...the IS though?
#28
Posted 11 March 2012 - 12:35 PM
#29
Posted 11 March 2012 - 12:52 PM
Here is what being a Commander does, subject to change, at this point...
Commander Skills:
- • Order View – Allows the pilot to right click and request friendly BattleMechs to attack or defend areas/objectives on the BattleGrid
- • Command View – Provides a layer of information over the BattleGrid including objectives and any intelligence information passed back by scout Mechs on the front line
- • Call Air Strike – Calls in an air strike that does AOE damage in a straight line
- • Call Artillery – Calls in a land based artillery bombardment on to a target area
- • Call Naval Bombardment – Calls in Naval artillery bombardment that has a larger and more powerful result than regular artillery
- • Call UAV – Calls a UAV that passes overhead of the battlefield and relays ALL enemy positions to the command pilot
- • Call Predator Drone – Drops a heavy explosive device on a targeted area
- • Call Satellite Sweep – Full detail information is passed to the command pilot including enemy location/direction/speed
- • Danger Close – A short range radar detection system that lets the command pilot know of any nearby enemy BattleMechs
Are you a Commander or are you a switchboard operator? Communication is a key skill either way. Thing is, anyone can be a Commander... not everyone will be good at it. People will be forced to trust the intel coming in through their commander. But the map is still a map... you have right, left, center... terrain will still be key. Adding in objectives will spice things up, but reliable people will get the job done either way... less they be taken out with a lucky head shot or to many unreliable people are on our side.
I do not see it with Commanders giving Orders as much as relaying info from the Scouts and from their Moduals.
#30
Posted 11 March 2012 - 12:56 PM
#31
Posted 11 March 2012 - 12:59 PM
#32
Posted 11 March 2012 - 01:01 PM
#33
Posted 11 March 2012 - 01:07 PM
Now if I'm in a Jenner and they tell me to go take out an Atlas, I reserve the right to refuse, but I might do it anyway as it'd be an interesting challenge.
#34
Posted 11 March 2012 - 01:33 PM
IMO, A good commander is worth their weight in gold and it will be more than interesting to see commander stats as they evolve..
there
will
be
stats
right?
#35
Posted 11 March 2012 - 04:25 PM
chris
#36
Posted 11 March 2012 - 04:30 PM
#37
Posted 11 March 2012 - 04:31 PM
#38
Posted 11 March 2012 - 04:35 PM
zverofaust, on 11 March 2012 - 04:30 PM, said:
Its a public forum and I want to ask certain questions.
I can't move around at the mo (broken leg) so ****, you don't have to read my posts do you nor respond.
Oh and other people have responded in this thread and it gives us an idea of what type of people we will play with.
6 months? a bit sooner I think.
#39
Posted 11 March 2012 - 04:35 PM
if the commander seems to make some lick of sense then I will do as he/she says..
now on the other hand if he sends me nowhere, i'ma wonder a bit and try to help out..
then.. if they send me straight at the enemy and hold everyone back.. i'ma say screw you!
#40
Posted 11 March 2012 - 04:40 PM
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