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Are you going to follow your commanders orders?


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#301 mouzerius

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Posted 13 July 2012 - 12:00 PM

i will follow the oorders if they make sense. i`m not a blind and ***** stupid soldier.
i have a brain and will use it to get to victory
:D

#302 G S Tickle Stick

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Posted 13 July 2012 - 12:02 PM

Depends on the situation. Obviously if I am working with a known commander with a strong track record then more than likely yes. In a random pub match i'd take some observation of said commander's tactics.

#303 Kyoshim

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Posted 13 July 2012 - 12:22 PM

"Sir yes Sir !"

"Yes your majesty !"

"Wakarimashita !"

I can say that in few circumstances :D.

#304 silentD11

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Posted 13 July 2012 - 12:28 PM

View PostSirous, on 13 July 2012 - 11:59 AM, said:

Typical elitist league player response. Having played a lot of BF2, and being the commander to boot. I will have to say you are almost 80% wrong. The Commander Role is more of a support role and should be looked as such. Should you always blindly follow his orders, no. But saying that it attracts 12 yo ***hats is ignorant at best. We have yet to see how it will be played out in MWO. I do know that it is very easy to follow orders of a commander who is paying attention to the needs of the team. It is also very easy to follow the orders of a commander who is aware of the battlefield and if back bases capture points are being taken.
Maybe it was just the servers I was on but, I would have to say that 70% of the time the commanders we had were fairly decent and if not we managed to get a new one the next round.
Oh and following his orders earns you xp and possibly cbills. So hopefully if you have a decent competent commander you will at least attempt to follow orders.


Those who can play, play. Those who can't bark orders to cover up their lack of skill.

The only thing worse than a fool is the fools that follow them. And anybody that would even think of listening to a commander on a public server would do well to remember that.

And "decent and competent commander" never applies to public servers. No matter how skilled any amount of individual players are the inability to practice together, know the other persons habits inside and out, hangout outside of game and prepare strategies per map developed around players actual skills, prevents any sort of remotely competent commander roles from happening.

Do yourself a favor, mute commanders.

#305 Stygian Steel

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Posted 13 July 2012 - 12:36 PM

for the most part yeahi will follow orders, especially if i;m in the dark and/or don't see another opportunity, unless its a death march hes sending me on i.e running out in the open toward 3 atlas's just so they spend a few rounds from their ac-20's then i may hesitate

#306 Naughtyboy

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Posted 13 July 2012 - 12:40 PM

remember though..no initial plan surrvives first contact...its whats happen after that shows a commanders true worth

#307 Sirous

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Posted 13 July 2012 - 12:47 PM

View PostsilentD11, on 13 July 2012 - 12:28 PM, said:


Those who can play, play. Those who can't bark orders to cover up their lack of skill.

The only thing worse than a fool is the fools that follow them. And anybody that would even think of listening to a commander on a public server would do well to remember that.

And "decent and competent commander" never applies to public servers. No matter how skilled any amount of individual players are the inability to practice together, know the other persons habits inside and out, hangout outside of game and prepare strategies per map developed around players actual skills, prevents any sort of remotely competent commander roles from happening.

Do yourself a favor, mute commanders.


So even if there is a competent commander you will not do what they are asking, giving up a chance for extra xp and or cbills. Wow ok, A commander does not have to know all of the skills of the team, they just have to have battlefield awareness and be able to tell you where the next threat, objective is that might be reachable by you. If you then decide to go in a different direction and fail whose fault is that. You would blame the commander is my bet. Why did he send me in that direction, I wanted to go take on that atlas and hunchback with my Jenner.

I am not saying that you are totally wrong and that there are not bad commanders and will not be but to have the attitude that because you are in a public server that they are all bad is the wrong attitude to have and your attitude also goes against good team chemistry. That can and will happen on a public server at times. All it takes is a little faith, which you have none if they are not in your special little group.

#308 Project_Mercy

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Posted 13 July 2012 - 01:03 PM

View PostKyoshim, on 13 July 2012 - 12:22 PM, said:

"Sir yes Sir !"

"Yes your majesty !"

"Wakarimashita !"

I can say that in few circumstances :P.


You want, "Ryokai!" or "Ryo!" for DCMS :P It's a slang term that's equivalent to the above, generally translated as "Roger!"

Wakarimashita is more "I Understand (what you have said)" and less "I'm going to do as you've instructed.", which in regards to the purpose of this thread, may actually be more appropriate if you're going to ignore the terrible guy in the command mech.

Edited by Wraeththix Constantine, 13 July 2012 - 01:08 PM.


#309 AgentHarbinger

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Posted 13 July 2012 - 05:16 PM

Frightening how many would not follow a commanders order in a PUG group. With the way the game is being laid out this sounds like a great way to lose battles. Sure you will undoubtedly get some really lame commanders out there (heck, people do have to learn this role too) but to lay out blanket statements that they'll never listen to a leader in a PUG match is just sheer foolishness.

Give ANY commander a shot, if they prove to be an ***** (and hopefully didn't cost you your mech or lance mates) do what you can with the lance your are with. Keep track of names poor commanders so you can be prepared to act at least in tandem with your lance.

I guarantee their will be skilled commanders in PUGs, unfortunately they will be mixed in with mediocre, newbies and idiots. Give them the benefit of the doubt at first go.

If everyone in PUG matches just goes lone wolf..............some sad games that will make for.

]-[arby

#310 Stahl Krieger

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Posted 13 July 2012 - 08:28 PM

View PostsilentD11, on 13 July 2012 - 11:53 AM, said:



You're messing one key requirement, knowing the skills and abilities of people on your team. Bet it a soccer team capatain, military captain, company manager, you can't manage/lead people unless you know them.

In gaming, that means being in a competitive clan. On public servers, you do more harm than good trying to lead people and anybody with a modicum of sense should mute your *** off the bat.



In response to the bolded section: What you typed was the longer version of a prerequisite that I already covered: Competence.

#311 Dozer

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Posted 13 July 2012 - 10:45 PM

View PostsilentD11, on 13 July 2012 - 10:00 AM, said:


The military at least has a system in place to test people, games not that much. Furthermore it's pants on head retarded to try and apply the actual assumptions about the actual military to a game.

And yes, some smart players do exist... in competitive matches... for public servers, don't listen to anybody ever. And the surest sign that someone is a jackass and not worth listening to, they put themselves in a leadership poistion.


Sure you can do that. Personally I prefer to give people the benefit of the doubt and let them prove themselves as either capable or not. It's a kind of 'glass half full' attitude :huh:

#312 Dozer

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Posted 13 July 2012 - 11:03 PM

View PostsilentD11, on 13 July 2012 - 12:28 PM, said:


Those who can play, play. Those who can't bark orders to cover up their lack of skill.

The only thing worse than a fool is the fools that follow them. And anybody that would even think of listening to a commander on a public server would do well to remember that.

And "decent and competent commander" never applies to public servers. No matter how skilled any amount of individual players are the inability to practice together, know the other persons habits inside and out, hangout outside of game and prepare strategies per map developed around players actual skills, prevents any sort of remotely competent commander roles from happening.

Do yourself a favor, mute commanders.



I smell a little authority defiance disorder bubbling to the surface here :huh: Sorry to see you've been so burnt in the past that you've closed yourself down entirely to the possibility that competent commanders can and do exist despite the challenges you mention.But that's ok. At least it gives you an excuse when you've been cored by the enemy while the rest of your team is on the other side of the map taking objectives... 'Sorry, I had you on mute'.

#313 Johnny Kerensky

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Posted 13 July 2012 - 11:36 PM

There probably will be eleven commanders and me in our twelve man group so it will be funny to see them barking out orders. :huh:

#314 Kyoshim

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Posted 14 July 2012 - 12:03 AM

View PostWraeththix Constantine, on 13 July 2012 - 01:03 PM, said:


You want, "Ryokai!" or "Ryo!" for DCMS ;) It's a slang term that's equivalent to the above, generally translated as "Roger!"

Wakarimashita is more "I Understand (what you have said)" and less "I'm going to do as you've instructed.", which in regards to the purpose of this thread, may actually be more appropriate if you're going to ignore the terrible guy in the command mech.


Thanks for this answer :(.





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