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Extension to Drop Ship Game Mode


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#1 nighthawk441

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Posted 11 March 2012 - 10:59 AM

In the PCGamer interview they mentioned the dropship game mode which is similar to tdm but you have to drop in via a dropship to respawn. I feel this really isnt any different from a normal tdm except that respawning is a pain - kind of boring.

What would be cool to add to this gamemode is basically: survival of you, the pilot.

To be more specific, each player would get like ( 3? ) mechs total to drop in, but you have to eject in order to continue using the rest of your mechs. Failing to eject means you are dead and are out for the remainder of the game. This would bring a whole new level of tactics, because you would have to judge whether or not it is the proper time to eject. Eject too early, you wasted your mech and could have lost a potential kill; Failure to eject? your out.

This would be awesome because ejecting really had no purpose other than surrendering or being an ******* with high explosives. Ejection should be about saving your *** and in this game mode it could do exactly that!

#2 NikkoKilla

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Posted 11 March 2012 - 11:14 AM

I like the idea of dropping in, it will add an aspect of tactical advantage to it. The time between respawns wont be a boring timer either.. there might be some access to the mech lab on the ship just before launch, or perhaps a quick visit to the spaceborne espresso machine.

Regardless, the idea of having to eject to make use of the 3 respawns could be pretty cool, I can imagine pretty tense decisions, deciding whether to stay and pull off those last couple rounds or punch out and play it safe.

Neat idea!

#3 Aegis Kleais

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Posted 11 March 2012 - 11:15 AM

So, in short, same game mode as suggested but if you don't survive to an ejection, you don't get to use the remaining Mechs.

Sounds good to me.

#4 Morgana

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Posted 11 March 2012 - 11:45 AM

From the Q&A
Q. Can I get out of the Mech?

A. Will you be able to get out of the Mech? No. One of our gameplay design pillars is that we are putting you in the role of the pilot (MechWarrior®) in a first person perspective.

Interesting idea, but nothing we can look forward to, at least not for the release. Might make for an interesting concept after the Clan Invasion.

#5 NikkoKilla

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Posted 11 March 2012 - 11:57 AM

Pretty sure you can punch out, it will end your round though. Maybe its not even an option?

#6 nighthawk441

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Posted 11 March 2012 - 12:49 PM

View PostMorgana, on 11 March 2012 - 11:45 AM, said:

From the Q&A
Q. Can I get out of the Mech?

A. Will you be able to get out of the Mech? No. One of our gameplay design pillars is that we are putting you in the role of the pilot (MechWarrior®) in a first person perspective.

Interesting idea, but nothing we can look forward to, at least not for the release. Might make for an interesting concept after the Clan Invasion.


This doesn't really have to do with ejecting, this is saying that we don't want crappy mechassault 2 running around, ejecting would simply be seeing yourself be launched into the air, and then the respawn process can begin.

Edited by nighthawk441, 11 March 2012 - 12:49 PM.


#7 Aegis Kleais

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Posted 11 March 2012 - 12:49 PM

View PostMorgana, on 11 March 2012 - 11:45 AM, said:

From the Q&A
Q. Can I get out of the Mech?

A. Will you be able to get out of the Mech? No. One of our gameplay design pillars is that we are putting you in the role of the pilot (MechWarrior®) in a first person perspective.

Interesting idea, but nothing we can look forward to, at least not for the release. Might make for an interesting concept after the Clan Invasion.

You can get out of the Mech. It's called ejection! And it's a one-way street! :)

I'm gonna eject and then cut my chute from the apex and see if I can bellyflop from that height. WEEEEEEE ker-splat!

#8 That Guy

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Posted 11 March 2012 - 01:59 PM

i agree with the OP. I have long advocated for a reason for manual ejection, and this would be great. and no, ejecting does not count as a suicide with a -1 score! NO! BAD!

#9 Aegis Kleais

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Posted 11 March 2012 - 02:16 PM

View PostThat Guy, on 11 March 2012 - 01:59 PM, said:

i agree with the OP. I have long advocated for a reason for manual ejection, and this would be great. and no, ejecting does not count as a suicide with a -1 score! NO! BAD!

As long as ejecting does not make your Mech explode. We don't need any of that.

#10 stabwest

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Posted 11 March 2012 - 02:28 PM

View PostAegis Kleais™, on 11 March 2012 - 02:16 PM, said:

As long as ejecting does not make your Mech explode. We don't need any of that.


What if I wanted to eject but leave my mechs reactor running and shut off the coolant systems so it's guaranteed to overload, and oh yeah I'm standing next to the Galactic Trade Center towers.

#11 Aegis Kleais

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Posted 11 March 2012 - 02:32 PM

View Poststabwest, on 11 March 2012 - 02:28 PM, said:


What if I wanted to eject but leave my mechs reactor running and shut off the coolant systems so it's guaranteed to overload, and oh yeah I'm standing next to the Galactic Trade Center towers.

Then expect a colossal b*tch-slap from every American pilot. You won't have time to eject cowardly. :)

#12 NikkoKilla

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Posted 11 March 2012 - 04:02 PM

View PostAegis Kleais™, on 11 March 2012 - 02:16 PM, said:

As long as ejecting does not make your Mech explode. We don't need any of that.


yeah for sure, that could get old rather quickly

#13 ManDaisy

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Posted 11 March 2012 - 04:06 PM

Love this.

#14 NikkoKilla

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Posted 11 March 2012 - 04:08 PM

Someone should perk the interest of the Dev's and attempt to rally some community support =P

#15 ManDaisy

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Posted 11 March 2012 - 04:57 PM

Who also feels retreating off the field should allow the next mech to be used in 3 drop mode. If we are going with cycling due to risk I don't see why it only has to be by ejecting.

#16 NikkoKilla

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Posted 11 March 2012 - 06:35 PM

I guess if its about pilot survival that just depends on the scenario.





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