This thread assumes ragdoll are part of the deal here for MWO. A confirm or deny if anyone knows is welcome.
Anyways, you all know how gunfights<in the movies> go , the guy takes alot of damage, but then its over.
what do the say in the animes,? awari da!
And hes dead on his feat for 2 seconds and then they fall.
Well , theres no reason not to have that coded in to the death animations like this.
First.. When your dead on your feet, I mean your dead. Your not coming back, your looking out the window, but the mechs gonna go and you cant eject or power down or anything. Its inevitable.
How long?
weight dependant.
commando? 1 sec tops, more like half a second.
atlas.. 3,4? seconds.. its a long time already.
I propose the mech thats dead on its feet be subject to incoming fire at a reduced ragdoll effect.
Once again, imagine those scenes in movies where target x is taking fire.
why do this? its an opportunity to provide variety to the ways mechs die... which is important for the overall feel of the game. A huge amount of variety in death adds serious sauce to the battle that led to the death of mech x.
Its situational because you are expending heat and ammo on a mech that is already dead.
BUT
If you do so, any fire you pour in credited as a live target.
there are definite times that you wont want to waste the resources, but near the end of rounds? into an enemy you know you want to kill? with overwhelming numbers? be nice to be able to add a final shot or two in whatever manner you like
that being said., there should be a certain percentage of hitpoints the mech can take,In Total, before weapons fire initiates whatever "death by fire "animations our devs have prepped for us.
A hunchback enters its1.5-2 second walkin dead window, but gets hit by two mechs.Mech one almost punches all the way through the hunchbacks death armor at .4 seconds, by smashing it in the back shoulder. This sends the hunchback forward and downward , but is followed at .6 seconds by a second blast that destroys it.
If there were No second mech, or additional weapons fire hunchy continues forward, dies by whatever other death animations the devs have.. The fall?, the small explosion.?
But can u imagine?, an assault... and you could plink away at it.. make it dance... you could do all kinds of cool things.. Id imagine an lbx ten to the shoulder and maybe some other fire from the same direction would knock it right over.
Its an exclamation point to the battle.
This whole suggestion can also be further implemented as a variable in the way you die piggybacking the existing system
Edited by mekabuser, 11 March 2012 - 06:36 PM.