Weapon ranges? Might be smart to list it somewhere in the buy menu?
#1
Posted 27 October 2012 - 12:00 PM
#2
Posted 27 October 2012 - 12:08 PM
#3
Posted 27 October 2012 - 12:45 PM
You can find it on 3rd party sites. I use them all the time to figure out where mech hard points are located (if that info is available when buying a mech, I haven't found out how to access it).
#4
Posted 27 October 2012 - 12:47 PM
Several weeks after open beta begins.
#5
Posted 27 October 2012 - 12:57 PM
it being beta we have a community.. this is what we do to compensate it being beta...
#6
Posted 27 October 2012 - 12:58 PM
Let's see here I'm gonna make a menu for buying mech equipment.....what things should I list in that menu? Hrm let's see maybe name, weight, class of weapon, slots required and ohh yea derp range!
I started this thread with the intention of bringing this lack of fundamental info to light. Why was this left out to begin with? Why would you want to go backwards and remake the menu to accommodate new information?
#7
Posted 27 October 2012 - 01:12 PM
AtomicFishStick, on 27 October 2012 - 12:58 PM, said:
Let's see here I'm gonna make a menu for buying mech equipment.....what things should I list in that menu? Hrm let's see maybe name, weight, class of weapon, slots required and ohh yea derp range!
I started this thread with the intention of bringing this lack of fundamental info to light. Why was this left out to begin with? Why would you want to go backwards and remake the menu to accommodate new information?
Because every single time the lack of tutorial and tooltips is mentioned on beta forum it is met with what you just read above: "THIS IS BETA" excuse. In fact any weapon parameters we have are obtained by data mining the local files. PGI dont release them.
#8
Posted 27 October 2012 - 01:15 PM
#9
Posted 27 October 2012 - 01:25 PM
#10
Posted 27 October 2012 - 01:28 PM
http://mwomercs.com/...-updated-aug-8/
#11
Posted 27 October 2012 - 02:07 PM
#12
Posted 27 October 2012 - 02:15 PM
#13
Posted 27 October 2012 - 02:27 PM
#14
Posted 27 October 2012 - 03:03 PM
Aren't most of the item values are already predetermined? Seeing as they are taken from the existing Battletech universe.
#15
Posted 27 October 2012 - 03:41 PM
They are redoing the UI of the mechlab on Monday, among a few small tweaks. Which admittedly is needed. But it's only with the upgrades, not the actual item descriptions. Well, FF armor, Endo Steel, and DHS does have minimal description (Mostly how they compare to their lower grade counter parts), I think it's just balancing out their costs that's really the main issue. I haven't looked at some of the other stuff they added last patch, as those three were kind of the big three items.
Wish I can be of more help, but I have no intention of playing again until Open Beta on Monday. But still hope this helped some.
Edited by Red1769, 27 October 2012 - 03:48 PM.
#16
Posted 27 October 2012 - 05:49 PM
BertholdBrecht, on 27 October 2012 - 02:27 PM, said:
It can potentially move much faster than that. You're probably using the Engine that came with your Dragon, which is most likely not the best Engine you can put in it.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users