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3D Model: Vulture W/ Internals


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#21 Sean Lang

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Posted 03 October 2012 - 10:21 AM

The main problem I have with that picture and some of the other TRO cutout's like that is they do not show the myomer muscles at all. They show gears/pistons and the such. I know its just lore, but the myomer's are the reason the mechs can move the way they do.

#22 Artifex 28

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Posted 04 October 2012 - 02:43 PM

Considering these are but the models, I found myself out of words again.

Just godly work!!

;)

#23 Bigchunk1

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Posted 06 October 2012 - 06:09 PM

Dang that's engineer level detail. So so attractive. Vulture's my favorite mech btw. Thought there was an extra row of missiles in the pods though. Were they always that short?

#24 Sean Lang

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Posted 07 October 2012 - 01:03 PM

Maddog Prime: 2 Large Pulse Laser, 2 Medium Pulse lasers, 2 LRM 20

#25 NikkoKilla

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Posted 10 October 2012 - 01:53 PM

MOAR

#26 NikkoKilla

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Posted 10 October 2012 - 02:06 PM

Haha I just think its amazing work and love the progress so far =]

#27 Hexenhammer

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Posted 10 October 2012 - 03:56 PM

if I missed it I missed it but what program is being used to generate this?

#28 Remorhaz

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Posted 10 October 2012 - 04:11 PM

Really amazing work!

#29 bundy

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Posted 10 October 2012 - 04:34 PM

This is the Man these are awesome

#30 Immitem

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Posted 10 October 2012 - 04:41 PM

Even after six years of 3D modeling you put me to shame.

#31 ChainBlade

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Posted 11 October 2012 - 06:02 AM

It's really not that hard to model this,the problem is creativity.

OP has amazing creativity by making up for the parts not shown in the blueprints,if i want to model something then i need blueprints of every curve,every hole and every wire.

#32 SVK Puskin

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Posted 11 October 2012 - 10:30 AM

cool, i like it, also MW4 version looks cool

#33 Monsoon

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Posted 11 October 2012 - 10:43 AM

Very nice, excellent job!

Can't wait to see more of it. Man I'm out of it, I haven't touched a 3D program since Softimage and 3DStudio Max circa 2001/2002.

#34 Hexenhammer

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Posted 12 October 2012 - 01:54 PM

Blender! I forgot about it! Downloading it now.

#35 BigTaeng

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Posted 15 October 2012 - 11:00 AM

Wow, this is fantastic! I don't always click on forum links in signatures, but I am glad I clicked on yours Joe3142!

#36 Joseph Mallan

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Posted 15 October 2012 - 11:06 AM

Yummy Work.

#37 Atlessa

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Posted 15 October 2012 - 11:22 AM

This shouldn't be in the fanart section.

This should be in the OMG DEVS YOU MUST HIRE THIS GUY section.


... of course if the'd use that kind of polycount on their models, MWO would become a slideshow for everyone. xD

#38 The Bad Charlie

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Posted 15 October 2012 - 11:22 AM

"Mad Dog H[color=#000000] downgrades the [/color]LRM-20[color=#000000] launchers to [/color]LRM-15s[color=#000000], so it can mount it's arsenal of a [/color]Heavy Large Laser[color=#000000] and three [/color]Heavy Medium Lasers[color=#000000], making it much more capable at close range."[/color]
[color=#000000]Good job dude! Keep it up ;)[/color]

#39 Mixaren

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Posted 15 October 2012 - 11:29 AM

If you would like it rigged, I might be able to throw something together for it as long as it isn't over a 100k polys or something like that. I use Maya to rig mostly but have blender installed. As long as you use .fbx files you can transfer mostly everything between programs though!

#40 Randodan

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Posted 15 October 2012 - 11:46 AM

Stunning work!





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