3D Model: Vulture W/ Internals
#21
Posted 03 October 2012 - 10:21 AM
#22
Posted 04 October 2012 - 02:43 PM
Just godly work!!
#23
Posted 06 October 2012 - 06:09 PM
#24
Posted 07 October 2012 - 01:03 PM
#25
Posted 10 October 2012 - 01:53 PM
#26
Posted 10 October 2012 - 02:06 PM
#27
Posted 10 October 2012 - 03:56 PM
#28
Posted 10 October 2012 - 04:11 PM
#29
Posted 10 October 2012 - 04:34 PM
#30
Posted 10 October 2012 - 04:41 PM
#31
Posted 11 October 2012 - 06:02 AM
OP has amazing creativity by making up for the parts not shown in the blueprints,if i want to model something then i need blueprints of every curve,every hole and every wire.
#32
Posted 11 October 2012 - 10:30 AM
#33
Posted 11 October 2012 - 10:43 AM
Can't wait to see more of it. Man I'm out of it, I haven't touched a 3D program since Softimage and 3DStudio Max circa 2001/2002.
#34
Posted 12 October 2012 - 01:54 PM
#35
Posted 15 October 2012 - 11:00 AM
#36
Posted 15 October 2012 - 11:06 AM
#37
Posted 15 October 2012 - 11:22 AM
This should be in the OMG DEVS YOU MUST HIRE THIS GUY section.
... of course if the'd use that kind of polycount on their models, MWO would become a slideshow for everyone. xD
#38
Posted 15 October 2012 - 11:22 AM
[color=#000000]Good job dude! Keep it up [/color]
#39
Posted 15 October 2012 - 11:29 AM
#40
Posted 15 October 2012 - 11:46 AM
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