Facebook poll: Which of the listed 65 ton 'Mechs would you most like to use?
#141
Posted 14 March 2012 - 04:23 PM
#142
Posted 14 March 2012 - 04:29 PM
maxoconnor, on 14 March 2012 - 11:24 AM, said:
Check these bad boys out.
OMG I'm in LOVE with this Jagermech!!!
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Quote
Based on this: Jagermech!
It finally looks amazing and can defend itself adequately at close range with no minimum range on the ACs.
#143
Posted 14 March 2012 - 04:41 PM
#144
Posted 14 March 2012 - 04:50 PM
Let's see:
Tech: Inner Sphere
Ferro-Fibrous; CASE
260 XL Engine; 64.8 kph
Jump Jets
A goddam axe
AC/20
!!!Large Pulse Laser
And some med lasers, cuz they fit
all this on a 'Mech protected with
11 tons of armor
that is
65 tons
You're insane if you don't choose the Axman out of those three, imo. It's tech is just more advanced.
#145
Posted 14 March 2012 - 05:41 PM
chris
#146
Posted 14 March 2012 - 05:47 PM
wwiiogre, on 14 March 2012 - 05:41 PM, said:
chris
Says who? There is no Axman variant without advanced technology, so if there is no advanced tech on launch (highly doubtable due to the timeline) then there is no Axman.
#147
Posted 14 March 2012 - 06:19 PM
wwiiogre, on 14 March 2012 - 05:41 PM, said:
chris
SMDMadCow, on 14 March 2012 - 05:47 PM, said:
Ferro-fibrous armor: first recreated by the Draconis Combine in 3040
Pulse lasers: first recreated by the Draconis Combine in 3037
XL fusion engines: first recreated by the Lyran Commonwealth in 3035
Hatchet: introduced by the Lyran Commonwealth in 3022
The original AXM-1N Axman was canonically introduced in 3048 (see both the Sarna.net article and the entry in the Master Unit List), and the newest of the included technologies (FF armor) was nearly a decade old by that time.
If MWO is set to start in mid-3049, the Axman design (complete with recovered technologies) would have been around for up to a year-and-a-half - long enough (and evidently popular enough) for a new variant (the AXM-2N) to be created.
Edited by Strum Wealh, 14 March 2012 - 09:48 PM.
#148
Posted 14 March 2012 - 06:21 PM
SMDMadCow, on 14 March 2012 - 04:29 PM, said:
It finally looks amazing and can defend itself adequately at close range with no minimum range on the ACs.
That looks very similar to the Rifleman (Macros Defender), moreso than the original Jaggermech art.
I would also like to point out that with 6 tons of armor, the Jaggermech cannot defend itself at any range. The Jaggermech would be dead long before minimum range became an issue.
However the Jaggermech has the distinction of being the only mech whose internal structure weighs more than its armor, which of course means it may hang on just long enough for a critical hit to the ammo.
But yeah I'll change my vote to Jaggermech, but only in the hopes that someone else will actually pilot one.
#149
Posted 14 March 2012 - 07:18 PM
#150
Posted 14 March 2012 - 07:19 PM
With modern technology, we can craft blades on 3nm thick (30 bonded atoms across) at the edge. I bet by the 31st century, we could get that down to just a few atoms thick. Turning the corner in some urban warzone, and getting a freaking supersharp axe with 5 tons of mass behind? That'll cut you right down the middle.
Axman ftw.
Edited by Zakatak, 14 March 2012 - 07:19 PM.
#151
Posted 14 March 2012 - 07:34 PM
Zakatak, on 14 March 2012 - 07:19 PM, said:
With modern technology, we can craft blades on 3nm thick (30 bonded atoms across) at the edge. I bet by the 31st century, we could get that down to just a few atoms thick. Turning the corner in some urban warzone, and getting a freaking supersharp axe with 5 tons of mass behind? That'll cut you right down the middle.
Axman ftw.
And no matter what blade I carry... I am always better carrying a pistol... and better a shotgun over a pistol... and better a rifle over a shotgun... and that's home defence! Never mind from 1000m away.
You say Axman.. I say bull$#@$... it should get flayed before he has a chance to do anything... oh I know you were hiding behind a building... really... that's the plan for a mech design... only urban settings with tall enough buildings... I guess send in some choppers then... or airsupport... see how good the Ax is then.
If you think an Ax is cool at 50m... you should see the shotgun!
#152
Posted 14 March 2012 - 08:10 PM
#153
Posted 14 March 2012 - 08:54 PM
Zakatak, on 14 March 2012 - 07:19 PM, said:
With modern technology, we can craft blades on 3nm thick (30 bonded atoms across) at the edge. I bet by the 31st century, we could get that down to just a few atoms thick. Turning the corner in some urban warzone, and getting a freaking supersharp axe with 5 tons of mass behind? That'll cut you right down the middle.
Axman ftw.
Yeah but you're really more likely to crush the innards rather than "cut" the armor...which still makes it great fun. I wish the hatchets in Battletech caused some internal damage and crit chances on hit, would've made sense.
SMDMadCow, on 14 March 2012 - 04:29 PM, said:
Based on this: Jagermech!
It finally looks amazing and can defend itself adequately at close range with no minimum range on the ACs.
Eh I still find it to be an Urbanmech-trashcan with moar gun arms. Granted it looks nicer there I just don't get the Jetsons looking cockpit/head. Axman isn't MUCH better I guess but that thing looks like it could host a small party
#154
Posted 14 March 2012 - 08:57 PM
#155
Posted 14 March 2012 - 09:43 PM
Strum Wealh, on 13 March 2012 - 03:15 PM, said:
The original Axman (AXM-1N) made its debut in 3048, and by 3049 there was a second variant (AXM-2N; the variant used in the BattleTech cartoon set at the beginning of the Clan invasion in March of 3050) available.
Moreover, the Axman "is also intended as a symbol of solidarity throughout the Federated Commonwealth by using components that are produced in Davion, Steiner, and even former Liao space".
At MWO's start point (mid-3049), the Axman is not really experimental and seems to be relatively common - enough so as to have an example of the newer variant in the hands of a "mere" Major inside of a few months...
I wouldn't use the cartoon as a source of information, given that the Mauler (a combine lostech design) appeared to be one of the most common 'mechs in the Federated Commonwealth.
Also while the Axman was available from 3048 onwards (as was the DVS-2 Devastator) the Devs take on this appears to be that these were fairly rare and only available to elite house and elite trusted merc units. I wouldn't mind seeing the Axman relesed down the track but I don't think it should be available on release.
(I would really like to see the Devastator available as well, it's one of the few assault mechs I would like to pilot)
Given that we already have the Catapault, we don't need to Bombadier. That leaves, by a process of elimination, the Jaegermech.
Hmmn... I never thought I would actually end up asking somebody for a jagermech, but odder things have happened.
#156
Posted 14 March 2012 - 10:01 PM
#157
Posted 14 March 2012 - 10:16 PM
If we have the hatchet, there's a chance we'll be able to use it in the mechlab.
If we can use it in the mechlab, then I'm giving all of my 'mechs hatchets. (I'll duct tape one to the side of a Stalker if I have to.)
Clearly, the Axman is the first step towards awesome. (Or Awesome, with hatchet, as it may be.)
#158
Posted 14 March 2012 - 10:26 PM
#159
Posted 14 March 2012 - 10:27 PM
#160
Posted 14 March 2012 - 10:50 PM
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