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Facebook poll: Which of the listed 65 ton 'Mechs would you most like to use?


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#141 Fachxphyre

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Posted 14 March 2012 - 04:23 PM

Bombardier. Serious fire support, along with the ability to mitigate at least some of the enemy missile fire, plus added mobility? sign me up.

#142 SMDMadCow

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Posted 14 March 2012 - 04:29 PM

View Postmaxoconnor, on 14 March 2012 - 11:24 AM, said:

I found more FD works out there!!!!!!!!!!!!!!!!!!
Check these bad boys out.

OMG I'm in LOVE with this Jagermech!!!
Posted Image




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Quote

[/color][color=#959595] [DAVID] With minimum ranges, it depends on how justified we can be in putting them into the game without them being silly. For PPCs, there’s mentions in the lore about they don’t reach a full charge at close ranges so as not to damage the attacker’s own electronic systems. LRMs, being meant for long range, do not necessarily arm before they clear a certain distance. But it’s harder to justify why you can’t accurately fire an Autocannon/2 or Autocannon/5 up close, other than it was a balance to their long range in the tabletop game, so they won’t be affected by any sort of minimum range. The tabletop long ranges, on the other hand, we’re interpreting as the maximum effective range. Lasers, AC slugs, and whatnot will travel past this range, but will begin to do less and less damage, and the effects of gravity on any sort of physical projectile will make it harder to hit your target. Missiles reaching the limits of their range will automatically detonate.
[/color]

Based on this: Jagermech!
It finally looks amazing and can defend itself adequately at close range with no minimum range on the ACs.

#143 CloudCobra

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Posted 14 March 2012 - 04:41 PM

Axman

#144 Applejack

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Posted 14 March 2012 - 04:50 PM

Are you kidding me? Who would choose anything but Axman?

Let's see:
Tech: Inner Sphere
Ferro-Fibrous; CASE
260 XL Engine; 64.8 kph
Jump Jets
A goddam axe
AC/20
!!!Large Pulse Laser
And some med lasers, cuz they fit
all this on a 'Mech protected with
11 tons of armor
that is
65 tons

You're insane if you don't choose the Axman out of those three, imo. It's tech is just more advanced.

#145 wwiiogre

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Posted 14 March 2012 - 05:41 PM

only problem is ferro, xl engine and pulse laser will not be part of axman at launch. So that means you get a lot less armor, no pulse laser and you are slower. but at least you got an axe

chris

#146 SMDMadCow

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Posted 14 March 2012 - 05:47 PM

View Postwwiiogre, on 14 March 2012 - 05:41 PM, said:

only problem is ferro, xl engine and pulse laser will not be part of axman at launch. So that means you get a lot less armor, no pulse laser and you are slower. but at least you got an axe

chris


Says who? There is no Axman variant without advanced technology, so if there is no advanced tech on launch (highly doubtable due to the timeline) then there is no Axman.

#147 Strum Wealh

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Posted 14 March 2012 - 06:19 PM

View Postwwiiogre, on 14 March 2012 - 05:41 PM, said:

only problem is ferro, xl engine and pulse laser will not be part of axman at launch. So that means you get a lot less armor, no pulse laser and you are slower. but at least you got an axe

chris


View PostSMDMadCow, on 14 March 2012 - 05:47 PM, said:

Says who? There is no Axman variant without advanced technology, so if there is no advanced tech on launch (highly doubtable due to the timeline) then there is no Axman.


Ferro-fibrous armor: first recreated by the Draconis Combine in 3040
Pulse lasers: first recreated by the Draconis Combine in 3037
XL fusion engines: first recreated by the Lyran Commonwealth in 3035
Hatchet: introduced by the Lyran Commonwealth in 3022

The original AXM-1N Axman was canonically introduced in 3048 (see both the Sarna.net article and the entry in the Master Unit List), and the newest of the included technologies (FF armor) was nearly a decade old by that time.

If MWO is set to start in mid-3049, the Axman design (complete with recovered technologies) would have been around for up to a year-and-a-half - long enough (and evidently popular enough) for a new variant (the AXM-2N) to be created.

Edited by Strum Wealh, 14 March 2012 - 09:48 PM.


#148 Major Tom

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Posted 14 March 2012 - 06:21 PM

View PostSMDMadCow, on 14 March 2012 - 04:29 PM, said:

Based on this: Jagermech!
It finally looks amazing and can defend itself adequately at close range with no minimum range on the ACs.


That looks very similar to the Rifleman (Macros Defender), moreso than the original Jaggermech art.

I would also like to point out that with 6 tons of armor, the Jaggermech cannot defend itself at any range. The Jaggermech would be dead long before minimum range became an issue.

However the Jaggermech has the distinction of being the only mech whose internal structure weighs more than its armor, which of course means it may hang on just long enough for a critical hit to the ammo.

But yeah I'll change my vote to Jaggermech, but only in the hopes that someone else will actually pilot one.

#149 SMDMadCow

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Posted 14 March 2012 - 07:18 PM

Yeah, its mostly a victim, but now it can be a victim that looks good :D.

#150 Zakatak

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Posted 14 March 2012 - 07:19 PM

I know alot of people hate on the Axman for being "stupid", but I gave it some thought.

With modern technology, we can craft blades on 3nm thick (30 bonded atoms across) at the edge. I bet by the 31st century, we could get that down to just a few atoms thick. Turning the corner in some urban warzone, and getting a freaking supersharp axe with 5 tons of mass behind? That'll cut you right down the middle.

Axman ftw.

Edited by Zakatak, 14 March 2012 - 07:19 PM.


#151 Duncan Carlyle

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Posted 14 March 2012 - 07:34 PM

View PostZakatak, on 14 March 2012 - 07:19 PM, said:

I know alot of people hate on the Axman for being "stupid", but I gave it some thought.

With modern technology, we can craft blades on 3nm thick (30 bonded atoms across) at the edge. I bet by the 31st century, we could get that down to just a few atoms thick. Turning the corner in some urban warzone, and getting a freaking supersharp axe with 5 tons of mass behind? That'll cut you right down the middle.

Axman ftw.


And no matter what blade I carry... I am always better carrying a pistol... and better a shotgun over a pistol... and better a rifle over a shotgun... and that's home defence! Never mind from 1000m away.

You say Axman.. I say bull$#@$... it should get flayed before he has a chance to do anything... oh I know you were hiding behind a building... really... that's the plan for a mech design... only urban settings with tall enough buildings... I guess send in some choppers then... or airsupport... see how good the Ax is then.

If you think an Ax is cool at 50m... you should see the shotgun!

#152 Jeager51

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Posted 14 March 2012 - 08:10 PM

Honestly I think this thread is more for the Devs to see what sort of thing players want to get their hands on. Specificaly if designs that feature the smaller AC's will be popular or if they at some point should add full Melee options. I know the later would be a good "The game has been out for two years and is starting to stagnate, so lets add a new mechanic" To get players into the swing of things again.

#153 Karyudo ds

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Posted 14 March 2012 - 08:54 PM

View PostZakatak, on 14 March 2012 - 07:19 PM, said:

I know alot of people hate on the Axman for being "stupid", but I gave it some thought.

With modern technology, we can craft blades on 3nm thick (30 bonded atoms across) at the edge. I bet by the 31st century, we could get that down to just a few atoms thick. Turning the corner in some urban warzone, and getting a freaking supersharp axe with 5 tons of mass behind? That'll cut you right down the middle.

Axman ftw.


Yeah but you're really more likely to crush the innards rather than "cut" the armor...which still makes it great fun. I wish the hatchets in Battletech caused some internal damage and crit chances on hit, would've made sense.

View PostSMDMadCow, on 14 March 2012 - 04:29 PM, said:


Based on this: Jagermech!
It finally looks amazing and can defend itself adequately at close range with no minimum range on the ACs.


Eh I still find it to be an Urbanmech-trashcan with moar gun arms. Granted it looks nicer there I just don't get the Jetsons looking cockpit/head. Axman isn't MUCH better I guess but that thing looks like it could host a small party :D

#154 SnowDragon

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Posted 14 March 2012 - 08:57 PM

What ever happened to Cauldron-born? :D

#155 Tadakuma

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Posted 14 March 2012 - 09:43 PM

View PostStrum Wealh, on 13 March 2012 - 03:15 PM, said:


The original Axman (AXM-1N) made its debut in 3048, and by 3049 there was a second variant (AXM-2N; the variant used in the BattleTech cartoon set at the beginning of the Clan invasion in March of 3050) available.
Moreover, the Axman "is also intended as a symbol of solidarity throughout the Federated Commonwealth by using components that are produced in Davion, Steiner, and even former Liao space".

At MWO's start point (mid-3049), the Axman is not really experimental and seems to be relatively common - enough so as to have an example of the newer variant in the hands of a "mere" Major inside of a few months...


I wouldn't use the cartoon as a source of information, given that the Mauler (a combine lostech design) appeared to be one of the most common 'mechs in the Federated Commonwealth.

Also while the Axman was available from 3048 onwards (as was the DVS-2 Devastator) the Devs take on this appears to be that these were fairly rare and only available to elite house and elite trusted merc units. I wouldn't mind seeing the Axman relesed down the track but I don't think it should be available on release.

(I would really like to see the Devastator available as well, it's one of the few assault mechs I would like to pilot)

Given that we already have the Catapault, we don't need to Bombadier. That leaves, by a process of elimination, the Jaegermech.

Hmmn... I never thought I would actually end up asking somebody for a jagermech, but odder things have happened.

#156 ArchSight

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Posted 14 March 2012 - 10:01 PM

Yeah, I defiantly think voting for axman is a vote for melee combat to be implemented into MWO later on.

#157 Kanil

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Posted 14 March 2012 - 10:16 PM

If we have the Axman, we'll certainly have the hatchet.

If we have the hatchet, there's a chance we'll be able to use it in the mechlab.

If we can use it in the mechlab, then I'm giving all of my 'mechs hatchets. (I'll duct tape one to the side of a Stalker if I have to.)

Clearly, the Axman is the first step towards awesome. (Or Awesome, with hatchet, as it may be.)

#158 ZnSeventeen

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Posted 14 March 2012 - 10:26 PM

Jagermech! First big mech in the Mechcommander Desperate Measures game. Of course in that game it was 70 tons, probably all in armor. (Silly, I know.)

#159 maisjack

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Posted 14 March 2012 - 10:27 PM

I'd take either the Axman or the Jagermech. Both would be a lot of fun

#160 LordDeathStrike

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Posted 14 March 2012 - 10:50 PM

jaggermech all the way, we got lrm heavy already, the catapult. meelee isnt in yet so no need to have a half armed axeman till it can use the hatchet, that leaves the jagger and its med-long range gun role.





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