mwhighlander, on 13 March 2012 - 09:59 PM, said:
Ok, good reasoning, but here's another downside of melee: It by nature implies point blank and usually limited movement while making that swing to "chop" my or any other 'mech to pieces. In doing so you both become an easier target while if you're in front of your buddies leading the charge you have now effectively blocked the LoS for anyone directly behind you. Again, even if they include melee (weapons, *shudder*) into this title which I doubt.
At least two forms of movement-based melee attacks - charging and DFA - are hinted at in the pilot skill trees. Admittedly those were mockups and not to be taken as final. The devs have also said they'd like to include melee if they can make it work in a reasonable fashion.
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I'll bring a knife *and* a gun. That way I can shoot you and then stab you when I run out of bullets. (That's the generic "you", not you personally. Unless you're the guy on the other end of the gun/knife.)