Death Blossom, on 13 March 2012 - 08:47 PM, said:
Team 2 would need 4 great lance COs. Team 1 needs 1 good CO and 3 average lance COs taking orders. Team 2 would need to mass their mechs for every engagement.
Take these scenarios:
A team 2 lance consisting of 1 assault/heavy/med/light comes across a light mech screening force. Team 2 might be able to pursue with their own med/light. Team 1 pulls back from the heavy/assault and jumps on the pursuers. Team 2 is down 2 mechs.
Team 2 lance meets up with a medium lance, same as above.
Team 2 meets up with a heavy lance, heavy lance concentrates on distorting the battlefield ratio: kill light, 4:3. Kill medium, 4:2. Kill heavy and lose heavy, 3:1, potentially 2:1. Kill assault, 2:0 or 1:0. Should always be a win.
Team 2 meets up with an assault lance and gets slaughtered.
Hmmm...did I or did I not say that this assumes good command at all levels for both sides? Oh. I did? Well, ok then.
You are also not taking into account the possibility that a mission might have multiple objectives, like holding different points on the map, or taking a flag from the enemy while defending your own base. While Team 1 might choose to keep their forces grouped as 4 distinct weight classes, each lance can only do one thing really well. That one assault lance of 4 assault mechs might be really dangerous, but it can only be at one place at a time, and its not going anywhere fast.
Also, the ratios you list hold no real water. 4 heavy mechs do not automatically equal any number of some other weight class. Also, are we just assuming that team 2 would not be working as a cohesive unit with the capacity to fall back and call for reinforcements? They would just send a single light or medium mech to be vaporized in front of 4 heavies?
geck0 icaza, on 14 March 2012 - 01:32 AM, said:
Well neither. Both sides are the extreme in terms of balance and thus not balanced.
Having an "assault" lance made up of assaults and heavies, 2 "maneuver" lances with a mix of med-heavy mechs, and a harassment lance built with speed in mind can have lights-mids. Over all the unit as a whole can perform well together, but can also operate independently.
In a grand movement you can have the assault lance flanked by the maneuver lances and have the harassment lance in front fanning out ahead. The fast mech in the maneuver lances will move outward and away from the formation to form an extended flank guard to give early warning of enemy attacks. When contact is made, (regardless of which side its from) the first sub-unit to make contact's job is to relay enemy strength and maintain contact while holding them in place while not over extending themselves. The side units (or new side units if the flank made first contact) reform and maneuver to the flank of the contacting unit and push around the enemy while maintaining some type of extended flank guard for themselves. If by that point the enemy has not been over run, the big hitters should be arriving and dealing with the situation by filling in where they are needed.
Multi unit combat maneuvers 101
Ultimately, this^.
But sure, if all Team 1 has to do is walk around the map as a single massive mob of mechs on a seek and destroy mission for Team 2 they will probably hold the advantage. Maybe. Of course, the maps could end up being big enough that a single unit of scout mechs working together will not be able to effectively recon the enemy positions, forcing even the lance of 4 scout mechs to split up anyway.
Edited by Jack Gammel, 14 March 2012 - 05:41 AM.