Sorry if this was covered but I didn't see it and since this is a guide for
new players I really wanted to get it in ...
The Three Basics ... you hear them screamed in the pick up groups (PUGs) but they are important for starters .. as you advance, you'll be able to change/alter/ignore these to some degree but for the BEGINNER they are a core foundation:
1. Stick together - Unless you are a scout stay with friends ... this is a friends game ... the winner many times is the group with the most friends that stay together. Turning the corner to find an enemy Atlas can be disturbing but not endgame (lots of good light pilots can drop an assault fast) ... turning the corner to see four or five enemy mechs, no matter their weight, will make every pilot mic or at least think "ahhh sheeeet".
2. Focus Fire - Don't shoot five different mechs ... stick to
one mech, the same mech your friends (
see above) are all shooting. Work together and pick one mech. Even if you are getting pestered by others ... Think
Star Wars - "Stay on target ... STAY ON TARGET". It
will drop the mech faster and your team's strategic advantage grows exponentially with each of the enemies deaths.
3. Don't Fear Disengage - I think this one gets ignored the most in PUGs (even some premades). You should not feel you need to throw your soul into every engagement on the field ... if you are taking a beating and not giving back as much ... or you are outnumbered ...
RETREAT back to your friends. Get back into the crowd, weaving and dodging, it's ok to fall back and disengage. Many times the mech(s) that were targeting you will switch to another more prevalent mech once you enter your team's grouping. That's all you need is a two to three second breather, swing around, let things cool off then jump back in ... you'll last longer which helps the whole team. Bring the fight to your team's ground don't solo it out there alone. If they follow rules #1 and #2, they'll turn the tide and you will be alive to feast on the victory
Of course, as with all the other tips, these core rules have exceptions or become obsolete as you master different elements in the game but for starters just coming online they will help you get to the more advanced levels much faster. They will also build confidence in not only your own abilities but in your skills to communicate with your teammates ... and none of us here can over stress how important communication is in this game. It's three rules ... should be easy to remember ... once you've got them, then you can work on how to ID a Cat and which area to hit him
Now that I've written that glob upstairs out, I began thinking about one more point:
Communication. This is such a huge elephant in the room thing that we all praise it but forget to push it ... what
IS communication?
Communication is the two way flow of information between team members that allows for a better, more cohesive game. It is easy to just say that communication is getting into
Teamspeak(TS) and talking ... well, it is in some ways but I personally believe that TS is simply a tool to accomplish the actual task of communication .. a
REALLY good one but still a tool. There are players that load TS and have a mute mic but still manage to communicate. I have even been in PUGs that won against premades using only the in-game communication tools (typing, command map, targeting, positioning).
Communication takes two things:
tools to perform the task and the
willingness to use the tools. The tools come in several forms:
- Teamspeak (or other Voice Communication App): Arguably the most powerful of the tools available.
- Command Map: The map has a grid coordinate system to ID where things are (rather than "Over by me") but also has a very powerful, somewhat underused command icon ability.
- Targeting: The "R" button on your keyboard is so important that many light mech pilots have it rebound to their Right Mouse button. The "R" button targets a mech (usually under your reticle) which then provides information about that mech not just to you but to EVERY teammate you have. When you "highlight" an enemy mech, you are communicating a TON of important information to your teammates ... ALWAYS try to have a mech targeted even if it isn't the one you are shooting.
- Chat: Typing takes your hands off the primary keys for combat and so this form of communication does get its fair share of disdain among the more advanced players BUT it IS a tool of communication and if its all you have, its better than total silence by a long shot.
- Position: This is a tool for communication? You bet ... if you are in a certain place and taking or not taking damage, I can assume certain factors about that area. If you are following with the group and focusing on what they are, you are communicating a willingness to work with the team ... you are reliable. This is "Mech Body Language" and it does provide information so keep it in mind.
Now the more challenging part of communication .. a
willingness to accomplish the task. Are you willing to communicate with your teammates? Are they willing to communicate with you? Most people drop into a pug and the chat type is quiet save for one guy yelling "GLHF" or similar protocol. Now and then you'll hear one or two of the common rules listed above "Stay together". Those are not all that communicating because know one knows
WHERE to stay together. Sometimes you'll get "whats the plan?" .. but no response ..
THIS is where you step up with your willingness and communicate back "Let's run up to the ridge" ... "sounds good .. everyone to the ridge". A PUG stops being a PUG the moment people exert their
willingness to communicate and do such. I've been in PUGs where one person just steps up and starts providing a simple solid plan ... many times these newer players are just looking for a leader (someone that knows a little more about the game) but both the leader and the followers need to have the
willingness to communicate. And when they follow, you have the beginnings of communication and I personally believe, that's where the PUG ends and the fun starts. Try it out.
EDIT: So after reading this thread four times (three before posting, one after) It appears this is better suited in the "Tips guide" as this guide is more of a "Specific Tactics" guide rather than a "General Tactics" guide. This guide seems to be for those that have already bled on the field for a few days or so and not for those coming off the gates. I wonder if I can have this post moved ... sorry for that.
Edited by Tcheekin, 19 October 2012 - 09:32 AM.