Mitchpate, on 02 November 2011 - 08:43 PM, said:
Mektek implemented line of sight radar in MW4 and the end result is that most remaining leagues chose not to use it. In theory it's nice, in the actual game with two highly coordinated teams playing on a large and geographically complex map it's a pretty terrible mechanic. Most teams just assume it's team only radar and don't even bother placing a heavy emphasis on scouting. Your scout has to basically stumble upon the enemy team and too often that results in a raped scout.
Just because it's more realistic doesn't mean it's more fun.
That was probably due in part to the fact that they had yet to add anything else to it, except the BAP/ECM things. Without C3 or anything to coordinate a lance's radar, it didn't really help anything.
The other thing is, competition is always extremely resistant to change. Every year, in football, you have people whine about the new rules designed to protect the players. Despite the release of Starcraft II, the original Starcraft is still the most popular competitive RTS. Counter Strike: Source was a competitive flop (there are other reasons for that one, though.). Competition becomes devalued when the established systems are completely overhauled; things that used to work well shouldn't really suddenly be completely nonviable, there, and they weren't about to start from square one in those, having done roughly the same things for 8 years.
A new game, however, they have to relearn
everything. This is the perfect time to implement a more tactical radar, and with the focus on information warfare, if done right, we'll thank them for it.