LordDeathStrike, on 14 March 2012 - 10:42 PM, said:
to sum up, extra open tonnage wont make your leg muscles work better, your engine still has the same output to drive them with, a half ton off of a 50 ton mech isnt gonna make it zoom faster.
Based on physics and your explanation then we can both agree that the 'muscles' that drive the mech apply constant and consistent force to move, yes? Then that also means they exert a constant force as torque when in motion (the force needed to move large sums of mass) if the constant amount of torque in motion is applied on a larger mass it will move 'slower' while a lighter mass will move 'faster' but its still the same amount of torque applied in all cases. The amount of force applied in torque determines how fast motion can be made- whether its the legs walking/running, torso twisting, pointing arm mounted weapons to fire, etc. so dropping .5 tons is significant in the real world. (I know what I'm talking about I'm an industrial designer by education, mechanical engineer by need of profession)
But for the sake of game play balance, and video game physics and programming lets say a full 1 ton would grant roughly .25km speed and 1% animation speed but this is only allowed to a certain point depending on how the programmers (if at all) choose to implement such a game mechanic.
Again this is only an alternate suggestion, nothing to be taken seriously or argued about tooth and nail. Also your fat boy analogy is very poor as human beings are full of variables (diets, conditioning of the body, etc) mechs lack that variable as long as each one is kept maintained properly. A car that is maintained properly for example will perform better than the exact same car manufactured on the same day than one that has been neglected and maintained only 1/4 as much.