How about this as a FAIR game mechanic restriction
Lets say that all mechs have their walking/running/movement rates were determined at their full weight capacity. Depending on their original MAX tonnage freeing up extra tons of weight has different % bonus modifiers or multipliers for certain weight classes of Mechs to a FINITE- meaning you can shed 50 tons off your Atlus but your only going to get bonuses ONLY for 20 total tons removed. This would still force a player to 'arm up' to a certain amount- but they can still 'take away' enough to get some boost.
Theoretical (and hastilly) put together table and example
*Per full ton from max capacity*
Mech | Arm Aim speed | Top Speed | Max Allowed |
Light | +2% | +0.5 | +10% aim, +20 speed
Medium | +1.5% | +0.4 | +8% aim +15 speed
Heavy | +1% | +0.3 | +5% aim +10 speed
Assult | +.5% | +0.25 | +2.5% aim +10 speed
Again this is a crude game play mechanic broken down as simple as possible without un needed over complication- i.e. what if I added more 'gear' to my arms making them 'heavier' than default but I still weigh less overall- again thats going FURTHER into the game mechanic- one which has might not even be in the game =)
Also interesting fact- Combat Aircraft have a 'max take off' payload and an absolute 'maximum weight' the difference between the two is that an aircraft can be loaded up on as much ordinance as possible with as little feul to get me airborne and stay in the air to perform mid-air refueling- then get to near maximum weight capacity and bomb the hell out of my target/loiter above the battle zone.
Prime example, my aircraft has a total of 30,000 lbs of take off capacity- this includes flight crew, feul, ordinance. I load up on 28,000 lbs of ordinance saving only 1,400 lbs of feul for take off and to perform mid-air refueling. My internal and external feul tanks have a total capcity of 20,000 lbs. I can then feul up to max and perform my mission.
In regards that expending ordinance improves maneuverability/speed that is a fact, in WWII there was a medium/light bomber that after it expended its bomb load could engage hostile enemy fighters and in fact scored several air to air kills- the model of the bomber eludes me. . . It might have been the A-20 but I can't quite remember and I forgot which documentary I was watching to look it up.
Otherwise speaking I agree with some of the previous things said, this is not the tabletop, this is not MW4, this is a new mechwarrior game- there are bound to be many elements we will enjoy or hate about the game and it will even fail at delivering some mech-sim like game mechanics. But one thing is for damn sure- I want to jump in and see some scarred Mech hulks from combat and blowing off limbs already!
Edited for misspelling
Edited by devilkit, 16 March 2012 - 11:20 AM.