Machine Guns
#21
Posted 26 October 2012 - 05:20 AM
#22
Posted 26 October 2012 - 05:34 AM
CobraFive, on 03 October 2012 - 04:46 PM, said:
Not necessarily. I Like to use them from time to time, because I love constantly fireing stream of bullets, although I know I won't do much damage. It's fun!
#23
Posted 26 October 2012 - 06:18 AM
#24
Posted 26 October 2012 - 06:32 AM
Tie game, not sure if there were any kills or not.
#25
Posted 26 October 2012 - 06:46 AM
StrataDragoon, on 26 October 2012 - 06:18 AM, said:
They still be useless.
However, whether it might be because you are just terrible at piloting or a lack of firepower is anyone's guess.
#26
Posted 26 October 2012 - 06:48 AM
You're better off installing AMS for the same tonnage, or a heat sink. MG's are only "effective" against internal structure, and not really much at that.
By comparison, the weapon which has the same TT damage, the AC/2 is amazing. It's a rapid fire dakka machine, while the MG is one in sound only, signifying nothing.
#27
Posted 26 October 2012 - 07:01 AM
Long story short, get small lasers instead or just leave the slot empty.
Edited by Takeo, 26 October 2012 - 07:02 AM.
#28
Posted 26 October 2012 - 07:08 AM
#29
Posted 26 October 2012 - 07:12 AM
#30
Posted 26 October 2012 - 07:55 AM
#31
Posted 26 October 2012 - 10:15 AM
the only quasi-useful thing they do is fire without generating heat so if you've ripped open a guy's armor and are near your heat limit you can sometimes finish them off with MGs
but they're mostly useless
#32
Posted 26 October 2012 - 10:35 AM
Armor that thing up and its hard to take down.
#33
Posted 26 October 2012 - 10:50 AM
#34
Posted 26 October 2012 - 11:04 AM
#35
Posted 26 October 2012 - 02:11 PM
I usually dislike just saying something is "bad" without provinding a decent analysis to validate my statement, but in this case I believe it's justified.
They're bad. They're just plain bad. Only use I've found is that it irritates your target and might get them to go after you (which could be useful for a fast mech).
I think Flamers are worse, though. Pathetic range, very low damage, very low heat for the enemy (so they're bad at what is supposed to be their primary purpose) and surprisingly high heat for the user... they're actually terrible enough that no one uses them. I think I'm gonna go use some right now just to bask in how utterly garbagific they truly are.
EDIT: OK, as bad as Machine Guns are, Flamers are much worse. Even with 21 double heat sinks and only 5 Flamers, I kept overheating myself and despite getting a significantly long time on an Awesome I only did 60 damage the entire match. My opponent probably suffered some heating issues, but with Medium Pulse Lasers I could have easily killed it in that same amount of time. They're terrible.
Hopefully they'll be doing something about balance issues of this magnitude before then. I mean, you could simply double MG damage and still be pretty damn certain they wouldn't be overpowered, so...
Edited by De La Fresniere, 26 October 2012 - 04:04 PM.
#36
Posted 26 October 2012 - 03:50 PM
I think his effort should have been rewarded with a better outcome than the mg's yielded. It's pointless to say he used a bad choice of weapons since we are interested in balancing the game so that every weapon is desirable.
#38
Posted 26 October 2012 - 05:11 PM
LokVokun, on 26 October 2012 - 04:07 PM, said:
I'm assuming that's sarcastic? I just saw a guy in another thread complain about how utterly useless that setup was...
Hrm. Alright, let's do the math.
Assuming you can keep constant, perfect aim...
MGx4:
Does 4.8 damage every 3 seconds
Requires 5 tons (2 tons of MGs and then at least 3 tons of ammo because you're firing them at quadruple speed), or 5.5 if you want CASE
Requires 7 slots
Very short range
A single Medium Laser:
Does 5 damage every 3 seconds
Requires 1 ton
Requires 1 slot
Short-Medium range
You won't ever overheat spamming a single Medium Laser, so the heat issue is... not really an issue.
In summary, the Medium Laser does slightly more damage, at better range, for 1/5 the weight, for 1/7 the slots, and it will never run out of ammo (or need said ammo to be protected). The laser is absurdly better.
The only advantage I see with the MGs is, if part of you gets blown up, you'll still keep some firepower. The rest is incredibly pathetic.
Sorry, the MG needs a very, *very* serious power increase.
#39
Posted 26 October 2012 - 05:19 PM
#40
Posted 26 October 2012 - 05:42 PM
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