MWO Benchmarking Project
#21
Posted 06 October 2012 - 07:53 AM
It's cpu bound, even though I have an i5-750 at 4Ghz.
#22
Posted 11 October 2012 - 03:27 PM
....In my humble opinion i believe that this thread is such a good idea that it deserves a bump...plan on bumping it again when DX11 and 3D becomes enables.
Oh, and if anybody out there for some reason is CRAZY enough to attempt a three monitor, DX11 max everything, 1080p 3D eyefinity setup whenever DX11 and 3D gets enables and your gaming PC doesn't explode, plz tell us your specs!...but if it does explode plz feel free to video record it and post it on youtube and give me the link.
#23
Posted 12 October 2012 - 02:08 AM
[Reserved]
#24
Posted 12 October 2012 - 03:09 AM
Pilot name: me
Mech Piloted during recording: Raven 2X
Map Played: Forest Colony
Settings level: (all low)
CPU: Core2Duo E8200 @3.21 GHz
GPU: GeForce GTS 250
RAM Type/brand/amount: PC2-6400 / Corsair / 2x2 GB (400x8 / SPD timings)
Operating System: Win7 32bit
FRAPS
- Recording Length: Frames: 2523 - Time: 60000ms
- Minimum FPS: 11 (directly after match start)
- Average FPS: 42.050
- Maximum FPS: 62
Was a good mixture of using different view modes, zooming, getting hammered with LRM´s...and eventually getting blown up.
Overall this weeks major patch has solved my FPS issues and despite running on lowest possible settings it still looks and feels astonishing
Edited by burns, 12 October 2012 - 03:12 AM.
#25
Posted 15 October 2012 - 09:50 AM
Vulpesveritas, on 03 October 2012 - 03:58 PM, said:
Low Setting: Benchmark at 1366x768 (or 1280x800) Please state which.
Medium Setting: Benchmark at 1600x900
High Setting: Benchmark at 1920x1080
I thought it might be helpful if I contributed here, however, my rig is currently unable to handle recording, so this is FPS rate as recorded by mkI eyeball, + F9.
This is the FPS of my rig at lowest resolution, lowest and/or off settings (I will edit this later when I know what my exact resolution is), over the course of an hour or more of game time across every map:
Pilot name: Sir Roland MXIII
Mech Piloted during recording: Either a Raven 4X or a HBK 4G
Map Played: All
Settings level: All Low
CPU: Intel Core 2 Duo E8400 3ghz, not OC (though I'm thinking I should give that a go since every bit helps)
GPU: GeForce 8600 GT
RAM Type/brand/amount: 4 gb DDR2 800
Recording Length: Hour+
MSI AB/ FRAPS: N/A
Minimum FPS: ~8
Average FPS: ~12
Maximum FPS: ~16
Verdict - Playable, but only barely. If I were to name a map that wa the hardest on my rig - Frozen, hands down. Looking forward to upgrading this computer past the Recomended Specs. That WILL be gamechganging for me, I'm certain of it.
Edited by Sir Roland MXIII, 15 October 2012 - 09:50 AM.
#26
Posted 16 October 2012 - 09:30 PM
Below are my system rig specs with correlating overclock settings. I am running nvidias WHQL 306.23 for drivers on my evga GTX 670 FTW card during these tests.
Here is my CPUZ and GPUZ to verify what im running and at what clock speeds
Below are my settings for MWO. In the several games i've done with the new patch, I HAVE NOT encountered any weird graphical glitches or errors at this point that really stand out. I am also NOT getting stuck or falling through the map with these settings. VSYNC is turned off
I ran FRAPS benchmark for 180 seconds during my online battle sessions and the graphed the results using Excel. THESE TESTS ARE ALL SHOWING RESULTS WITH POST PROCESSING ON HIGH AND VSYNC OFF!
Added benchmark results for Frozen City with 10/9 patch along with nvidias 306.96 drivers and no film grain mod. Server lagged out near the end, hence the drop in framerate at end of chart.
Here is the load on my system during an online battle in the Forest Colony map to give you an idea of how hard my system is working at these settings
Here is my system load while playing Caustic Valley online
Here are some screenshots and the corresponding FRAPS framerate when I took them
#27
Posted 17 October 2012 - 10:42 AM
Mech Piloted during recording: Catapult C1
Settings level: High
CPU: i5-2500K 3.7GHz @ 4.5GHz
GPU: GTX 660 Ti 1033MHz \ Boost 1111MHz, factory OC'd. VRAM; 1502@1727, non-factory OC
306.97 WHQL
RAM Type/brand/amount: 2x4gig sticks G.Skill F3-10666CL9-4GBXL 9-9-9-24 @ 1333
FRAPS
1366x768
Map Played: River City
Recording Length:224829ms
Minimum FPS: 40
Average FPS: 54.246
Maximum FPS: 63
1600x900
Map Played: Frozen city
Recording Length: 292892ms
Minimum FPS: 45
Average FPS: 59.462
Maximum FPS: 63
1920x1080
Map Played: Forest colony
Recording Length: 210243ms
Minimum FPS: 36
Average FPS: 55.816
Maximum FPS: 63
No, I don't have Vsync on. The game just seems to like 63fps cap. And no, I didn't actually record the gameplay but used the benchmark function in FRAPS.
Edited by Myssi, 17 October 2012 - 01:43 PM.
#28
Posted 27 October 2012 - 07:46 PM
Mech Piloted: Atlas (All Rounds Tested)
CPU: Core 2 Quad Q9550 3.04GHZ
RAM: 2x 4Gig Corsair DDR3 1620 FSB (405 Bus Speed)
OS:Windows 7 SP1 64bit
GPU: Nvidia GTX 275 (Driver v. 306.97)
Resolution: 1920 x 1080
V-Sync: ON
MSI AB/ FRAPS: MSI Afterburner
Recording Length: Various for Rounds (but at least 5 mins each)
MechWarrior Patch (Oct 25th 2012)
Map Played: Snow
Settings level: Low
Minimum FPS: 21.38
Average FPS: 36.86
Maximum FPS: 60.19
Settings level: Medium
Minimum FPS: 18.44
Average FPS: 31.86
Maximum FPS: 56.21
Settings level: High
Minimum FPS: 14.35
Average FPS: 25.21
Maximum FPS: 40.77
Map Played: Forest
Settings level: Low
Minimum FPS: 21.38
Average FPS: 34.32
Maximum FPS: 61.14
Settings level: Medium
Minimum FPS:
Average FPS:
Maximum FPS:
Settings level: High
Minimum FPS: 19.72
Average FPS: 31.24
Maximum FPS: 51.28
Map Played: Caustic
Settings level: Low
Minimum FPS:
Average FPS:
Maximum FPS:
Settings level: Medium
Minimum FPS: 22.68
Average FPS: 38.85
Maximum FPS: 61.14
Settings level: High
Minimum FPS: 20.71
Average FPS: 31.41
Maximum FPS: 44.70
Map Played: River City
Settings level: Low
Minimum FPS: 23.66
Average FPS: 37.96
Maximum FPS: 61.14
Settings level: Medium
Minimum FPS: 20.09
Average FPS: 31.87
Maximum FPS: 49.51
Settings level: High
Minimum FPS:
Average FPS:
Maximum FPS:
I'll add the ones I missed as I get to them. Snow seems to take the biggest hit for FPS. I want to double check River City, because those look off. I'm afraid I might have been running high and labeled it for the medium settings.
#29
Posted 04 November 2012 - 06:13 AM
Mech Piloted during recording: Raven 2x
Map Played: Frozen City
Settings level: 1600x900 All custom sliders on very high with NO Anti Aliasing
CPU: Phenom 555 3 cores unlocked @ 3.2 Ghz
GPU: 560 TI 2 GB
RAM Type/brand/amount: 12 GB (2x2 and 4x4) Corsair 1333
Recording Length: 300 seconds
Minimum FPS: 17
Average FPS: 32.08
Maximum FPS: 53
Edited by NovaWasp, 04 November 2012 - 06:21 AM.
#30
Posted 05 November 2012 - 12:32 PM
#31
Posted 05 November 2012 - 03:00 PM
Pilot name: Gremlich Johns
Mech Piloted during recording: Hunchie, founder's
Map Played: Caustic
Settings level: high
CPU: AMD 955 Phenom II X4 stock 3.2 GHz clock
GPU: GTX460 SE, stock clock 625 MHz, OC'd to 800 MHz (mem clock on auto up to 1700MHz)
RAM Type/brand/amount: 8 GB DDR2 Kingston
Recording Length:
EVGA precision X:
Minimum FPS: 13 (at game start) 25-35 during close battles
Average FPS: 36
Maximum FPS: 53
Edited by Gremlich Johns, 05 November 2012 - 04:26 PM.
#32
Posted 25 November 2012 - 04:25 AM
#33
Posted 25 November 2012 - 04:39 AM
I primarily play MWO now across 3 1080p monitors( 5760*1080), using the I5 2500k@4.5ghz and a single 4GB EVGA GTX 670 FTW it averages 40FPS, at lowest during heavy combat scenes and smoke effects its 30+.
On a single 1080p monitor some of the systems above should have no trouble at all in hitting 60FPS without dipping too far below.
#34
Posted 25 November 2012 - 04:47 AM
DV McKenna, on 25 November 2012 - 04:39 AM, said:
I primarily play MWO now across 3 1080p monitors( 5760*1080), using the I5 2500k@4.5ghz and a single 4GB EVGA GTX 670 FTW it averages 40FPS, at lowest during heavy combat scenes and smoke effects its 30+.
On a single 1080p monitor some of the systems above should have no trouble at all in hitting 60FPS without dipping too far below.
Still have your 8120 to see how Zambezi is holding out?
Still, it's good news that the game has now been optimized to actually use the hardware that's available out there finally.
#35
Posted 25 November 2012 - 04:53 AM
Vulpesveritas, on 25 November 2012 - 04:47 AM, said:
Still, it's good news that the game has now been optimized to actually use the hardware that's available out there finally.
I do, its in my multimedia and TS3 hosting machine on Windows 8, so i will try that one too when i get time.
#36
Posted 28 November 2012 - 05:39 PM
Pilot name: demonR6
Mech Piloted during recording: Jenner
CPU: Intel Core i5 2500k o/c 4.3GHz, base 3.30GHz
GPU: EVGA GTX 660 Ti, 2GB RAM, base core 705
RAM G.Skill 8GB (2x4GB)
Recording Length: 240 secs
MSI AB/ FRAPS: Fraps for benchmarking, MinMaxAvg stats
For the standard benching requested:
Low Setting Benchmark: 1280 x 800
Settings level: Low
Map Played: River City
Minimum FPS: 32
Average FPS: 59
Maximum FPS: 61
Medium Setting Benchmark: 1600 x 900
Settings level: Low
Map Played: River City
Minimum FPS: 32
Average FPS: 59
Maximum FPS: 61
High Setting Benchmark: 1920 x 1080
Settings level: Low
Map Played: Frozen City Night
Minimum FPS: 57
Average FPS: 60
Maximum FPS: 62
and for those that have really high end shiznatz and like to see pretty things..
High Setting: Benchmark @ 5760x1080 (3 @ 24" Samsung B2430 monitors)
Settings level: High
Map Played: Forest Colony
Minimum FPS: 31
Average FPS: 37
Maximum FPS: 42
Low Setting: Benchmark @ 5760x1080
Settings level: Low
Map Played: Forest Colony Snow
Minimum FPS: 25
Average FPS: 45
Maximum FPS: 56
Here are some screenshots of what you would see on my triples.
#37
Posted 03 December 2012 - 05:56 PM
Mech Piloted during recording: Jenner, Hunchback
Map Played: All of them
Settings level: every possible setting maxed out
CPU: AMD FX8350 8 core, 4.0GHz out of the box(haven't overclocked it yet)
GPU: ASUS Radeon 7950, 3GB, overclocked addition
RAM Type/brand/amount: Corsair Vengeance, 16GB of dual channel DDR3 RAM
Recording Length: Can't record. Game CTDs when i use fraps but results are constant throughout all matches on all maps
Minimum FPS: 30
Average FPS: 40-55
Maximum FPS: in the 60s
Additional Notes:
Case fan setup: 200mm in the front(blowing in), two 120mm fans on top(blowing in), one 120mm on the side(blowing in), one 140mm in the back(blowing out). This doesn't include the two fans built into the GPU and the fan built into the CPU heatsink(just a cheap heatsink that came with the CPU). Not sure what size it is but looks slightly bigger than a 40mm.
CPU Temp(max temp it ever gets): 50c
CPU Temp(average): In the 40's
Note: When i first built this PC, my fan setup was pitiful. Mostly because i've never done it before. My original fan setup was one 200mm fan in the front(forgot to plug into PSU so was not on), one 120mm fan on top(blowing out), one 140mm fan in the back(blowing out) and no fan on the side and no additional 120mm fan on top.........and the CPU maxed out at 59c(i got a 9 degree difference just for correcting my fan setup!)
Will be testing my gaming rig with an H100 installed next week and will show the difference then.
Edited by XxDRxDEATHxX, 03 December 2012 - 06:05 PM.
#38
Posted 03 December 2012 - 06:30 PM
Sir Roland MXIII, on 05 November 2012 - 12:32 PM, said:
I know, I know, been much longer than a week. I was even asked but I still have one or two things to sort out, namely CPU temps. The stock heatsink, which is (impressively) more garbage-tastic than MW:Os sound effects currently are, holds it between 50-56 C during gaming. My ThermalTake SpinQ VT is, literally right now, in the mail, and I will get the thermal compounds to install it Thursday. Once that's set up, I can FINALLY start benching this thing with OC and without - it should be noted I refuse to do OC in it's current state due to lack of heat control. The current temps were achieved after a minor underclock in voltage, prior it was +3 C on both min/max.
Also in the future, once I have the parts - testing A10 5800K with DDR3 1866 vs DDR3 2133, using the AsRock MBs Intel XMP compatibilty. Will also test with a discrete GPU, likely a Radeon HD 7870 Ghz Edition, this with Lucid MVP Virtu and without, IF that's compatable with AMD APUs.
Anyways, looking forward to posting results either this weekend or close-on after that.
EDIT Hey got good news, both the heatsink and the thermal paste are now shipped and should both arrive Wednesday. WOOOHOOO! So, hopefully, benches this weekend, though probably just without OC to start. Then again, I might get cocky and try to blow my rig up, much like I do with my Ravens... <whistles innocently>
Edited by Sir Roland MXIII, 03 December 2012 - 06:59 PM.
#39
Posted 05 February 2013 - 06:51 PM
Stats people?
#40
Posted 05 February 2013 - 10:48 PM
Vulpesveritas, on 05 February 2013 - 06:51 PM, said:
Stats people?
No increase here. Still at 20 to 25 FPS ingame. Ping went up though, and my friend had the same issue - until he mentioned it I didn't think a whole lot of it. Makes sense though, with the back end stuff they're doing.
Edited by Sir Roland MXIII, 05 February 2013 - 10:48 PM.
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