Nik Van Rhijn, on 15 March 2012 - 05:23 AM, said:
Couldn't vote because you couldn't separate new mech from new equipment. I'm happy with a new mech, particularly if it's a "new" variant. All equipment should be standard for the timeline however. There are more than enough weapons/equipment available.
Agreed that these options are missing in the poll, but what I do not understand why a lot of people here appear so adamant about not introducing/including new gadgets (weapons, sensors, camouflage aids such as scramblers or smoke grenades, etc.) from MWO?
Take an energy shield for example, would it have to cover the entire mech (?), possibly not (if it were to be hand-held with one of the mech's hands, similar to the hand weapons or PPCs), would it take no training to use it effectively (?), also possibly not (extra weight/space required and control options to be managed), and last but not least would it grant protection against projectyle weapons and not be destroyed by them after the shield's armour is gone (?) ... well, I would sincerely doubt it. It all depends on how you introduce a new gadget and if there is at least one counter-measure against it that would render it significantly less effective for in-game balance, so that it is an option, but not necessarily of advantage in a battle (of course, one could possibly jettison it during battle but losing this C-bills investment for good then).
Another example could be a shockwave weapon (for instance, with a limited range slightly exceeding that of a flamer and only to be used on one mech at a time) causing no major direct damage to those affected/hit by the weapon, but it would challenge their piloting skills and might knock a mech over in combat, which could be crucial during a battle?
Thus, I think it could be beneficial if additional mech types/variants and gadgets will be made available for gameplay by the developers, maybe not now, but methinks at some stage most of the other options (implementation of all major mech types and equipment from the canon, hand-to-hand combats, fights in new environments such as in zero-G/space or challenging planetary environments, implementation of aerotech elements, etc.) will be integrated in the game and for MWO and BattleTech to evolve further, new additions such as new gadgets and mech types/variants will have to be considered.